PRTA EU2
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Mattytoosack
- Posts: 10
- Joined: 2015-07-11 19:51
Re: PRTA EU2
Silent Eagle: 4xT90's, 2xshturm, 1xbrdm2, 1xBMP2
If I was to make an armor squad at the start with 6 people and its unlocked, I plan on using the IFV/AT vic/ scout until the four tanks spawn and if we get a fourth crew fine. So I do and am waiting for a 4th crew, worst come to worse one is our back up. Then 10 minutes after the tank spawn and we are doing our thing , another armor squad with 4 people is made, which they can because our IFV/AT/Scouts are not in use. They then take the 4th tank because they are "armor squad" and would rather lead their own squad with it, then join mine. Don't you think 4 tanks working together is better then 3 and 1 off on its own agenda?
Heaven forbid, we turn out to lose 3 of our 4 tanks at the same time to a bomb or whatever, 1 of those being the "fourth tank". At this time, their squad has grown to 8 people while ours still has 6 (unlocked the entire time). We are off fighting on the flag till our tank spawns, while that second squad is sitting at main AFK waiting also. We manage to cap the flag we are attacking and notice the tanks should have re spawned by now. We die and spawn back in to notice the other squad took our 2 tanks that died along with their single one. We report them as stealing, but the only admin is on the other team and the guys who stole it is saying they waited longer and they had the tanks at the start. Plus, technically they have been waiting just as long for the respawn since we died simultaneously.... So we get screwed by following the rules.
As of now the only rule about claiming respawns is whoever waits the longest gets the respawn. The thing that is over looked is the ******** in the PR community that dont care and will do anything to get their fix even if it means lying .
How would an admin determine who gets what respawn? This current method may work on most maps, but not all, why not go back to the way it worked universally. Will he be sitting at main and keeping an eye on the map with stop watch? Or will it just go off of who reports the asset being stolen as the rightful owner? What if I lie about me waiting 20 minutes for the tank to respawn? Does the admin have proof for a tb or resign? No the guys who play the game the way its made and obey the rules get screwed because of the flawed rule.
3.3.1 Where not otherwise defined, the squad which has been waiting the longest for an asset to spawn gets the asset(s).
What if they go down at the same time? Or someone lies about when they lost it and the admin wasn't paying attention?
3.3.3 There is no limit to the number of squads permitted, except if the number of squads exceeds the number of suitable assets available for which a squad has been named.
But again, who gets the respawn? If they both wait the same amount of time?
3.3.6 An asset which has previously been claimed legally cannot be claimed by a different squad unless that asset has been abandoned.
Rule 3.3.5 Armor squad is the same thing as a second Armor squad, just different people in it.
Nate was right, 3.7 nulls 3.3.3, which means that squad should have been disbanded by admin and those guys removed for asset stealing.
Now if im wrong tell me, because thats what I see when I look at these. Either that or these rules are worded too meticulously for the average pubber to understand/care about. Not to mention, people have problems understanding the basic rules, what makes you think further complicating them makes it easier to understand?
Edit: Why are the Suggestions & Feeback threads on PRTA not viewable?
If I was to make an armor squad at the start with 6 people and its unlocked, I plan on using the IFV/AT vic/ scout until the four tanks spawn and if we get a fourth crew fine. So I do and am waiting for a 4th crew, worst come to worse one is our back up. Then 10 minutes after the tank spawn and we are doing our thing , another armor squad with 4 people is made, which they can because our IFV/AT/Scouts are not in use. They then take the 4th tank because they are "armor squad" and would rather lead their own squad with it, then join mine. Don't you think 4 tanks working together is better then 3 and 1 off on its own agenda?
Heaven forbid, we turn out to lose 3 of our 4 tanks at the same time to a bomb or whatever, 1 of those being the "fourth tank". At this time, their squad has grown to 8 people while ours still has 6 (unlocked the entire time). We are off fighting on the flag till our tank spawns, while that second squad is sitting at main AFK waiting also. We manage to cap the flag we are attacking and notice the tanks should have re spawned by now. We die and spawn back in to notice the other squad took our 2 tanks that died along with their single one. We report them as stealing, but the only admin is on the other team and the guys who stole it is saying they waited longer and they had the tanks at the start. Plus, technically they have been waiting just as long for the respawn since we died simultaneously.... So we get screwed by following the rules.
As of now the only rule about claiming respawns is whoever waits the longest gets the respawn. The thing that is over looked is the ******** in the PR community that dont care and will do anything to get their fix even if it means lying .
How would an admin determine who gets what respawn? This current method may work on most maps, but not all, why not go back to the way it worked universally. Will he be sitting at main and keeping an eye on the map with stop watch? Or will it just go off of who reports the asset being stolen as the rightful owner? What if I lie about me waiting 20 minutes for the tank to respawn? Does the admin have proof for a tb or resign? No the guys who play the game the way its made and obey the rules get screwed because of the flawed rule.
3.3.1 Where not otherwise defined, the squad which has been waiting the longest for an asset to spawn gets the asset(s).
What if they go down at the same time? Or someone lies about when they lost it and the admin wasn't paying attention?
3.3.3 There is no limit to the number of squads permitted, except if the number of squads exceeds the number of suitable assets available for which a squad has been named.
But again, who gets the respawn? If they both wait the same amount of time?
3.3.6 An asset which has previously been claimed legally cannot be claimed by a different squad unless that asset has been abandoned.
Rule 3.3.5 Armor squad is the same thing as a second Armor squad, just different people in it.
Nate was right, 3.7 nulls 3.3.3, which means that squad should have been disbanded by admin and those guys removed for asset stealing.
Now if im wrong tell me, because thats what I see when I look at these. Either that or these rules are worded too meticulously for the average pubber to understand/care about. Not to mention, people have problems understanding the basic rules, what makes you think further complicating them makes it easier to understand?
Edit: Why are the Suggestions & Feeback threads on PRTA not viewable?
Last edited by Mattytoosack on 2016-03-09 15:24, edited 1 time in total.
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Geekius
- Posts: 19
- Joined: 2011-10-28 19:20
Re: PRTA EU2
Second armour squad can be created, if, and only if, the first armor squad permits it. The first armour squad has priority on all assets and decides which, if any assets can be taken by the second squad. In times of doubt, the admin will attempt to establish who is in the right, and if no evidence either way can be found we can either wait and see when the actual respawns appear, or defer to the first armor squads judgement.Mattytoosack wrote:snip
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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: PRTA EU2
Thanks for the clarification, Geekius.
okay so it's what I meant - the MechInf squad should just wait until their lost APC respawns.You have misunderstood the rule. Its purpose is to prevent for example a mechinf squad, having lost their apc, to go back to the main and grab a vehicle which someone else has been waiting for, for example crewmen in the Trans squad
Well but which of those can be claimed by armor then? It says "IFV" in the rules - but what is your definition of IFV? Has ATGM? Map icon? ...Every armoured vehicle that isn't claimed by armour squad.

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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: PRTA EU2
This is your rebuttal to criticism?Jamaican wrote:Alot of the guys posting on here don't even play on prta they play on their own server. This looks like nothing more than a bash prta thread. Their are better ways to get people to play on your server without having to bash the other servers. Why you complain about rules on a server you dont play on?? Seems childish.
The only people bashing others here is PRTA members. Repeatingly calling people childish. I'm not even going to address SPEC's comment, I know enough about Israeli people having ego on the Internet to not bother arguing.
We just played there yesterday, Since we had no other servers to join, That's the reason the thread is open again as Mats joined us and had the chance to witness the clusterfuck on Kashan Desert:
I made an APC squad to take the (non-ATGM) LAV3s and then remembered the new asset rule, This was about 1:30 min before game start. The entire time huge amount of people are yelling on voice chat, like good average post-1.3 PR players. W disbanded it about 20-30 seconds later and joined Trans. Before the game started someone else made another APC squad while we were all already in trans. Admins ignored Mat's reports (Was Ela the only Admin? I wish I could check but you know, You disabled that option.) and they ended up taking an APC, leaving us one short and Mats APCless. We got screwed for following the new rules.
Meanwhile, Dirty30 and some [GIS] made a Tank squad and someone else made Armor, (Or was it the other way around? I don't remember). Basically we had 12 people doing 3 tanks. I didn't see an Admin trying to take care of it.
Then the server crashed, I guess that's something that cannot be prevented, but it does seem to happen more on PRTA when it comes to mid-round crashes.
I do not hate new ideas for asset rules, I actually think that APCs going solo all the time and never actually helping Infantry is something that needs to be addressed. But you can't force such drastic changes without active admins to remind people. I also agree with the other posters that It does need some adjustments and that the armor part is completely ridiculous.
Last edited by AlonTavor on 2016-03-09 16:03, edited 7 times in total.
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endreein
- Posts: 3
- Joined: 2014-03-27 17:42
Re: PRTA EU2
Played on your server, both me and a clanmate asked to be switched for more than 10 minutes, got a response from Geekius, that we could do it ourselves. Teams where balanced and about equal numbers.
its sad that you guys try to make such complicated rules when it appears you have no time to admin other things at all.
its sad that you guys try to make such complicated rules when it appears you have no time to admin other things at all.
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-=SPEC=-
- Posts: 45
- Joined: 2009-05-17 15:43
Re: PRTA EU2
Sorry of you found my comment with a lot of ago, the people who that comment was addressed to them know about that, that is a part of the PRTA history. It has nothing to do with me being an Israeli, im actually one of the most calm person that you will gind. The frustration of our server crashing got to me that day and im sorry if anyone got offended by my comment.
For Snus claim, yes we banned 7 players on all of our services, gor causing issues on our servers and on our forum rules. Since then we unban 3 of them after they appeal by PM my steam account. At snus case we declined his appeal. In our management opinion he crosed lines that no one should do so. If any one will like more information on this case feel free to PM me on PRTA forums and i will happy to reply.
As for our server, we noticed that our server is crashing more then usual and our tech guus are trying to solve this problem.
For your answer Nate yes, IFV mark on the map, simple to distinguish by all of the players.
For Snus claim, yes we banned 7 players on all of our services, gor causing issues on our servers and on our forum rules. Since then we unban 3 of them after they appeal by PM my steam account. At snus case we declined his appeal. In our management opinion he crosed lines that no one should do so. If any one will like more information on this case feel free to PM me on PRTA forums and i will happy to reply.
As for our server, we noticed that our server is crashing more then usual and our tech guus are trying to solve this problem.
For your answer Nate yes, IFV mark on the map, simple to distinguish by all of the players.

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fecht_niko
- Posts: 347
- Joined: 2013-06-29 13:42
Re: PRTA EU2
You forgot 3ti65...'dalianplant[x64 wrote:;2121116']-deleted-
Originally Posted by [R-CON]Wicca View Post
Bluedrake42 is a fag, Curry is a fag, Nico is a fag, ancientman is a fag, ffg is a fag pretty much everyone here is a fag.
So much hate ma friend. But why do you have to add me to the same line as the chicken?
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-=SPEC=-
- Posts: 45
- Joined: 2009-05-17 15:43
Re: PRTA EU2
Equal player number doesnt mean that the team are balanced. And yes, our rules are new and this is only the 3rd day of them, it will take some time until the players will know the rule. By then our admins will work extra hours.endreein wrote:Played on your server, both me and a clanmate asked to be switched for more than 10 minutes, got a response from Geekius, that we could do it ourselves. Teams where balanced and about equal numbers.
its sad that you guys try to make such complicated rules when it appears you have no time to admin other things at all.

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DusanYugoslavia
- Posts: 67
- Joined: 2010-01-07 12:32
Re: PRTA EU2
Hello, my server feedback:
I come to PRTA, admins dont switch people, there is no balance and the map choices are horrible, like 3 city maps in a row, or 4-5 forest maps. Balance does not exist on the server. Not a good server to play on recently.
Please dont insult me PRTA people, this is server feedback thread.
I come to PRTA, admins dont switch people, there is no balance and the map choices are horrible, like 3 city maps in a row, or 4-5 forest maps. Balance does not exist on the server. Not a good server to play on recently.
Please dont insult me PRTA people, this is server feedback thread.

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LiamBai
- Posts: 898
- Joined: 2013-03-19 19:09
Re: PRTA EU2
Since I attempted to address this on the PRTA forums, I'll give me feedback here.
Some time ago I made a report about admins not responding to a huge amount of reports. The thread was then posted in by admins and whatever-other-ranks with some things clarifying the situation, as well as some untruths and inferences about my intentions and behaviour. The thread was then locked without me being able to reply to any of this, and upon asking for it to be unlocked so I could clarify everything and correct the falsehoods posted, I was denied this opportunity.
Later I made another report of an intentional TK, general asshattery and trolling by a PRTA member. Nothing came of this report(naturally), but what really annoyed me was that the thread was locked with a post saying that myself and [R-DEV]Mats391 had been in the wrong(Which is 100% incorrect). Again I PMed the admin who made this post asking for clarification and I was promptly ignored completely.
While I don't like contributing to this shitstorm here, earlier in the thread Mats was told to go to the forums, so I thought I'd share my experiences so as give some insight into why people are maybe hesitant to bother. I also dislike that a large portion is coming from people associated somewhat with another community, but I guess it is so for a reason.
Some time ago I made a report about admins not responding to a huge amount of reports. The thread was then posted in by admins and whatever-other-ranks with some things clarifying the situation, as well as some untruths and inferences about my intentions and behaviour. The thread was then locked without me being able to reply to any of this, and upon asking for it to be unlocked so I could clarify everything and correct the falsehoods posted, I was denied this opportunity.
Later I made another report of an intentional TK, general asshattery and trolling by a PRTA member. Nothing came of this report(naturally), but what really annoyed me was that the thread was locked with a post saying that myself and [R-DEV]Mats391 had been in the wrong(Which is 100% incorrect). Again I PMed the admin who made this post asking for clarification and I was promptly ignored completely.
While I don't like contributing to this shitstorm here, earlier in the thread Mats was told to go to the forums, so I thought I'd share my experiences so as give some insight into why people are maybe hesitant to bother. I also dislike that a large portion is coming from people associated somewhat with another community, but I guess it is so for a reason.
Last edited by LiamBai on 2016-03-09 16:57, edited 1 time in total.
[url='http://tournament.realitymod.com']
[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
[/url]Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
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Thenis
- Posts: 95
- Joined: 2015-02-17 17:53
Re: PRTA EU2
This is not a community vs community war. These post are from individuals that may or may not be from another community. This is not a organized event from said community to flood the PRTA feedback forums.
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disnoxxio
- Posts: 466
- Joined: 2013-08-03 14:04
Re: PRTA EU2
Thenis wrote:This is not a community vs community war. These post are from individuals that may or may not be from another community. This is not a organized event from said community to flood the PRTA feedback forums.
A fucking men. Sick of the pointing towards communities and seeing individuals opinions as one entity coming from one clan/community.
On the side it's clear that there's criticism from literally every side of the PR community obviously.
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-=SPEC=-
- Posts: 45
- Joined: 2009-05-17 15:43
Re: PRTA EU2
this is not against the whole community, thats why we banned only individuals and not all the community members.

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Thenis
- Posts: 95
- Joined: 2015-02-17 17:53
Re: PRTA EU2
My post was more aimed at Liam's post. Never the less good to hear that .-=SPEC=- wrote:this is not against the whole community, thats why we banned only individuals and not all the community members.
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Geekius
- Posts: 19
- Joined: 2011-10-28 19:20
Re: PRTA EU2
We will release a complete list soon, but the IFV icon is the primary indicator.Nate. wrote:Thanks for the clarification, Geekius.
okay so it's what I meant - the MechInf squad should just wait until their lost APC respawns.
Well but which of those can be claimed by armor then? It says "IFV" in the rules - but what is your definition of IFV? Has ATGM? Map icon? ...
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Geekius
- Posts: 19
- Joined: 2011-10-28 19:20
Re: PRTA EU2
The balance at the time was sufficient that you could switch yourselves just fine, without me spending time to do it. It is not a requirement or a right to be switched.endreein wrote:Played on your server, both me and a clanmate asked to be switched for more than 10 minutes, got a response from Geekius, that we could do it ourselves. Teams where balanced and about equal numbers.
its sad that you guys try to make such complicated rules when it appears you have no time to admin other things at all.
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Sincoza
- Posts: 10
- Joined: 2012-04-01 08:13
Re: PRTA EU2
Not much point taking this to the PRTA website because you just get banned when you find out they're lying


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LiamBai
- Posts: 898
- Joined: 2013-03-19 19:09
Re: PRTA EU2
To be fair though, typing !switch endre now would've taken much less effort.
It's also generally courteous to do it and takes very little effort. As an admin myself I regularly !switch people in the middle of firefights or flying. It's really not a huge burden.
It's also generally courteous to do it and takes very little effort. As an admin myself I regularly !switch people in the middle of firefights or flying. It's really not a huge burden.
[url='http://tournament.realitymod.com']
[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
[/url]Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
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Geekius
- Posts: 19
- Joined: 2011-10-28 19:20
Re: PRTA EU2
Well, that's up to you. People seem to have forgotten that we do not owe them a switch to their preferred team. This leads to certain people making complaints on our forums when they cant get help from the admins to switch when the balance very clearly would not support it, which is why I try to limit the usage of the command to the times when it is actually necessary, ie when the player cannot simply switch himself.[R-CON]LiamBai wrote:To be fair though, typing !switch endre now would've taken much less effort.
It's also generally courteous to do it and takes very little effort. As an admin myself I regularly !switch people in the middle of firefights or flying. It's really not a huge burden.
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FFG
- Forum Moderator
- Posts: 1468
- Joined: 2014-03-18 04:47
Re: PRTA EU2
So part of the reason why I feel the rules aren't amazing is that they don't allow for a natural balance.
When I say natural balance, I mean this. When you have tanks fighting tanks, and ifs firing ifvs. This is what I would call natural balance. This is what every other servers rule set caters to.
Your rules allow for a limited amount of natural balance. But it doesn't do anything to allow the less co-ordinated team to do anything.
Litterally all a group would have to do, is allow for a second armour squad.
- armour 1 doing tanks
- armour 2 doing ifvs
And it would completely imbalance the battlefield, creating a huuuuge situation for admins to try and figure out. Which ultimately, from your rules set. They would be unable to deal with.
When I say natural balance, I mean this. When you have tanks fighting tanks, and ifs firing ifvs. This is what I would call natural balance. This is what every other servers rule set caters to.
Your rules allow for a limited amount of natural balance. But it doesn't do anything to allow the less co-ordinated team to do anything.
Litterally all a group would have to do, is allow for a second armour squad.
- armour 1 doing tanks
- armour 2 doing ifvs
And it would completely imbalance the battlefield, creating a huuuuge situation for admins to try and figure out. Which ultimately, from your rules set. They would be unable to deal with.


