Re: [WIP] [Vehicle] Super Etendard
Posted: 2017-03-13 08:54
Nice work Alex! The mesh is pretty well optimized now, still a few things here and there you could do but nothing major or worth worrying about and you will probably spot them when you UV and can fix them then 
Main thing that needs work now is the smoothing on some bits, like the gun slits, arrestor hook slits, landing gear flaps and the like. Some can be fixed or at least made better with just fixing the smoothing groups but the best way to do this tbh is with a HP normal bake as we've talked about for the gun slits, but tbh, I think it may be worth doing the entire fuselage, possibly the wings too with a HP model to control the smoothing, and will help things like the nose, canopy, intakes etc but will be quite a bit of work. TBH I would do a simplifed HP model, removing things like the landing gear flap holes etc and just having the HP pass straight over them like they weren't there, then when it comes to baking the normal to them the normal will be what you need and LP model will do the work for them being flaps
Your HP model for the gun slits etc would still need some work tbh as the edges are too small still to really help and you don't want things like the supports for the intakes etc messing up the normals for that. It also will be easier to bake all the fuselage with a HP bake than just trying to do the front bit as then you will have to try and fade off the HP normal around where you wanted it so there wasn't a straight finish which would take some PS work, although nothing major but still, better to do it all in HP.
Also FYI, smoothing groups will need to be radically changed to support a HP model baked normal, depending on how the UVs are done.
For now thou I wouldn't worry about the HP models and I would just move on to the UVing stage, possibly also fixing up the smoothing groups too. Once the UVs are done then it is probably best to look into doing a HP model as then you can more easily test it with doing a few bakes and see how its turning out as you go. Also it means that you could possibly look at skipping the HP baking for now and possibly doing that later on, with getting the model in for basic texturing, exporting and coding while doing the HP models.
Pretty busy these days so not sure how much I will be able to help you with this from now on but will try where I can still, good luck
The French do still use the Mirage 2k which we do have (came from AIX with the Mirage III), just needs to be properly exported with the fixes I did for the Mirage III applied to it and would need a new skin, but the biggest issue is us missing a French 4km map for it to fly on.
Main thing that needs work now is the smoothing on some bits, like the gun slits, arrestor hook slits, landing gear flaps and the like. Some can be fixed or at least made better with just fixing the smoothing groups but the best way to do this tbh is with a HP normal bake as we've talked about for the gun slits, but tbh, I think it may be worth doing the entire fuselage, possibly the wings too with a HP model to control the smoothing, and will help things like the nose, canopy, intakes etc but will be quite a bit of work. TBH I would do a simplifed HP model, removing things like the landing gear flap holes etc and just having the HP pass straight over them like they weren't there, then when it comes to baking the normal to them the normal will be what you need and LP model will do the work for them being flaps
Your HP model for the gun slits etc would still need some work tbh as the edges are too small still to really help and you don't want things like the supports for the intakes etc messing up the normals for that. It also will be easier to bake all the fuselage with a HP bake than just trying to do the front bit as then you will have to try and fade off the HP normal around where you wanted it so there wasn't a straight finish which would take some PS work, although nothing major but still, better to do it all in HP.
Also FYI, smoothing groups will need to be radically changed to support a HP model baked normal, depending on how the UVs are done.
For now thou I wouldn't worry about the HP models and I would just move on to the UVing stage, possibly also fixing up the smoothing groups too. Once the UVs are done then it is probably best to look into doing a HP model as then you can more easily test it with doing a few bakes and see how its turning out as you go. Also it means that you could possibly look at skipping the HP baking for now and possibly doing that later on, with getting the model in for basic texturing, exporting and coding while doing the HP models.
Pretty busy these days so not sure how much I will be able to help you with this from now on but will try where I can still, good luck
Unfourtantley the Super Etendard was retired from active service with the French Air Force on 12 July 2016 so only "historical maps" (ie, French maps based in the past") could use it really.salutcestbooby wrote:With this cool new asset could we see in the future a french 4k map with super etendard and/or mirage jets ?
The French do still use the Mirage 2k which we do have (came from AIX with the Mirage III), just needs to be properly exported with the fixes I did for the Mirage III applied to it and would need a new skin, but the biggest issue is us missing a French 4km map for it to fly on.























































