Page 7 of 10
Posted: 2007-02-21 12:27
by KP
It matches the reference pic...I think. I did a bit of editing on it some time ago, so it might have changed. I'll look into it.
Posted: 2007-02-21 13:40
by V3N0N_br
Posted: 2007-02-21 14:15
by Pantera
maybe this can replace the MEC SF weapon ? (The MP5 they get) ... omg yey!!!!...I like it, nice work keep it up KP (yer noob)

Posted: 2007-02-21 14:45
by KP
Yeah, I thought it was the right size... Thanks for looking into it, mate. Saves me that little bit of work.
And Darth, the MEC weapon is not an MP5, it's an HK53, a little larger than the MP5, and takes 5.56 NATO ammo. I was thinking of giving it to the US Spec Ops, because I know they use it IRL. And I'm not
that n00b!

If you ask me, the MEC SF weapon should be remodelled (there's just something wrong with it; I can't place it) and possibly a G3KA4 should be added to their inventory. Goes with the rest of the 7.62s.
Posted: 2007-02-21 16:19
by Spaz
This weapon is going to be great!

But I love the M4 and plz don't take it away from me

Posted: 2007-02-21 16:22
by KP
No, I'm sure you'll keep it. Don't even know if this'll be in the mod. Either way, we'll have the Army sometime, and they'll be using M4s...
Posted: 2007-02-21 16:33
by Spaz
Okey but it would be cool du use in a Seal team or something

Posted: 2007-02-21 18:40
by KP
Update: Collapsible buttstock now finished.
Collapsed:
Extended:

Posted: 2007-02-21 18:46
by BlackwaterEddie
Looks excellent mate
Any idea about whether youre going to put any accessories on it?, bipod, eotech, aimpoint etc
Posted: 2007-02-21 18:46
by KP
Posted: 2007-02-21 18:48
by 77SiCaRiO77
OMG
Posted: 2007-02-21 20:01
by V3N0N_br
That's a piece of art...
Hope there might be an anim for extending the buttstock once you select the weapon. Although that's a lot of work and might be not worth it

Only the rear sight and trigger to go?
Posted: 2007-02-21 20:57
by KP
Rear sight assembly is now finished. Need to get the trigger done, the ejection port needs to be modeled, as well as the cocking handle. Then I want to add a few...extras, and do a bit of tweaking to get the poly count (about 3000 now) down a bit.
Posted: 2007-02-21 22:07
by KP
Posted: 2007-02-21 22:39
by k30dxedle
Is 3000 polys really that much for a first-person model?
Posted: 2007-02-21 22:50
by Desertfox
k30dxedle wrote:Is 3000 polys really that much for a first-person model?
AFAIK not really, but the lower the better.
Posted: 2007-02-22 00:05
by V3N0N_br
KP...
you really gotta finish that tutorial before carnival ends

Can't wait to try doing stuff like this..
jk! haha
Posted: 2007-02-22 00:09
by GeZe
Looks even better now. All I wish is that you slap a EOTech sight onto it, that would be cool.
Posted: 2007-02-22 03:45
by !ViEtCoNgToM
KP
Nice Model I'm Loving it.
I have the Polycount guidelines if you want them.
I'm not sure if Max has it but if your gun runs over 3,000 polys I can run it through the poly reduction tool if you want.
Keep it up.
Tom
Posted: 2007-02-22 06:54
by Teek
That looks Great! we need like the quitest sound and animates for this baby! oh and a skin.