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Posted: 2007-05-11 13:53
by Capt. Caveman
Thanks for the answers Egg. Looking forward to it. Keep up the good work!
Posted: 2007-05-11 14:09
by NoNeck19
'[R-DEV wrote:eggman']Killing a Civilain gives the killer a penalty AND gives the Insurgents a ticket bonus.
Capturing a Civilian (knifing them) gives the Civilian a respawn penalty AND gives the Conventional Army a ticket bonus.
LOL... I see a "Someone brought a Knife to a "rock throwing" party" t-shirt in the future....
What happens to an insurgent that kills a civillian? (Just tk penalty?)....
Posted: 2007-05-11 14:31
by Rick_the_new_guy
I am curious about getting a crewman kit in .6.
In .5 when no one would join my APC squad I would join another squad, get a crewman kit, then create the APC squad and provide spawning support to my team.
I hear tail that players will need to be in a squad for four mins before getting a special kit.
Can't say I am a big fan of waiting around for a while waiting for another person to join the squad so I can request a crewmen kit.
Sadly, many players do not name their squads well, or make good use of the APCS.
I recommend the size of the squad for a crewman kit request to be one in order to get the APC in the game quickly.
Posted: 2007-05-11 14:56
by Hides-His-Eyes
I would think 2 members was a fair limit for a crewman kit... that's a tank, after all
Posted: 2007-05-11 15:47
by geek81
Rick_the_new_guy wrote:
I hear tail that players will need to be in a squad for four mins before getting a special kit.
wait....what? is that true? what about when the game starts, do we all wait four minutes at the spawn point before we can get in a vehicle to move to the front?
Posted: 2007-05-11 15:58
by Seirrah
I saw problems with the civilians, but then it's being beta tested so I regained faith. The problem is if the testers aren't trying to exploit the introduction of civilians in any way possible. ..... cos the public will (or some will).
I can see civilians just generally standing around between army and insugents, blocking the line of fire.
I see civilians being used as a human shield when capping flags. Two prone insurgents surrunded by 5 standing civilians...how good is your shot?
I see Civilian 'radar', as they can stand on the tallest building spotting everything.
It'll be interesting

Posted: 2007-05-11 16:10
by Hides-His-Eyes
Seirrah wrote:I saw problems with the civilians, but then it's being beta tested so I regained faith. The problem is if the testers aren't trying to exploit the introduction of civilians in any way possible. ..... cos the public will (or some will).
I can see civilians just generally standing around between army and insugents, blocking the line of fire.
I see civilians being used as a human shield when capping flags. Two prone insurgents surrunded by 5 standing civilians...how good is your shot?
I see Civilian 'radar', as they can stand on the tallest building spotting everything.
It'll be interesting
Americans run in with knives... sweet as.
Posted: 2007-05-11 16:32
by Ecko
Bullet shields will rock.
Posted: 2007-05-11 16:36
by indigo|blade
One more question eggman!
What kind of penalties do the insurgents get for TKing(intenionally or not) a civilian? Is it just the normal TKing penalty or is there something more?
Say an insurgent is using a civilian as a shield and a USMC player runs up with a knife to capture the civilian. The insurgent moves to shoot the USMC player, only the civilian moves in the way and gets killed by the insurgent. Is there a special penalty for insurgents killing civilians too?
I imagine this would be difficult to work into the mod, if it's even possible. Who knows though, you guys are magicians with this BF2 engine.