[Map] Dawn [scrapped]

Maps created by PR community members.
Locked
HostMan
Posts: 11
Joined: 2007-09-11 14:12

Post by HostMan »

great map i just tried it out, love the airborne thing and i hope it will be out with the russian faction on v0.8 :grin:
Image
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

the folder MUST be named river5 and should contain an info\ folder and 2 .zip files
play it in conquest
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

PR
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

Hfett... how is this? Could you possibly try to get this in the next build?
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

put a gun on his head when you ask him, a no will not be tollerated :-D
Jagular
Posts: 806
Joined: 2007-09-17 20:29

Post by Jagular »

need to run public tests ? :)
if yes our server ready for that :)
Xfire - jagular78rus aka =WNP= SPB.Jagular / http://www.wnp-clan.ru/ Click me for picture
Image
Setting up servers: game/web/mail/other win&nix/bsd
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

Het Geze I have a working version here without lightmaps wich i can give to you(just need some adjusts on the watter color)

But i was thinking about changing a lot of stuff on the map to make it more realistic(2 caves that i dont like and also the watterfals that realy dont fit) and after that releasing a testing version for the next beta build (maybe even before) and if everything goes well i can lightmap and finish it

I finaly learned how to lightmap.

Since i finished the gaza map(all that is left is lightmaps but i do those while im sleeping) i have free time and will be able to work fast on this one.
www.joinsquadbrasil.com.br
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

[R-PUB]Hfett wrote:Het Geze I have a working version here without lightmaps wich i can give to you(just need some adjusts on the watter color)

But i was thinking about changing a lot of stuff on the map to make it more realistic(2 caves that i dont like and also the watterfals that realy dont fit) and after that releasing a testing version for the next beta build (maybe even before) and if everything goes well i can lightmap and finish it

I finaly learned how to lightmap.

Since i finished the gaza map(all that is left is lightmaps but i do those while im sleeping) i have free time and will be able to work fast on this one.
Okay, sounds good.
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Post by Tomato-Rifle »

Dude, this map will be the best map ever made, cant wait to go in all those tunnels, secret places and stuff! GREAT JOB! and the parashute idea. AWESOME!
Image
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

Hey geze will upload it tonight, made the changes i wanted =)
www.joinsquadbrasil.com.br
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Post by Tomato-Rifle »

Okay here are some bugs...

Some floting things
Image
Image


U can glitch into rock and shoot from it.

Image
Image

u can get yourself under a little crapy boat.
Image


Love the frogs

Image
Image
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Re: MAP: Dawn

Post by Hfett »

Thanks tomato, i changed some stuff on the map and im releasing here another beta wich i hope will be the last one before generating lightmaps.
I guess i fixed prety much everything reported so far
ColdDawnbeta4.zip - FileFront.com

Whoever wants to test it fell free to download this last version
www.joinsquadbrasil.com.br
AirCasper
Posts: 137
Joined: 2008-04-20 18:59

Re: MAP: Dawn

Post by AirCasper »

I am testing this map as we speak


I am really liking it ALOT

I LOVE THE SOUNDS



While paradropping to seen the lighting bolts in the distance, but while on the ground I couldnt see them at all

any way to change that? to have the lighting visible from the ground? or to hit the ground?





also, The water needs to change, even up near shore there is no transparency to it.



but other than a few gripes i really love this map
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Re: MAP: Dawn

Post by GeZe »

AirCasper wrote: also, The water needs to change, even up near shore there is no transparency to it.
This is due to the lack of lightmaps, which will be done...
AirCasper
Posts: 137
Joined: 2008-04-20 18:59

Re: MAP: Dawn

Post by AirCasper »

[R-CON]GeZe wrote:This is due to the lack of lightmaps, which will be done...
^^;; alright, wasnt sure


And as for the lighting, i finally seen it on ground



AWESOME


I love all the hidden areas, cant wait to play this on a full server with Rally's


.8?
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: MAP: Dawn

Post by STORM-Mama »

Image
This map is meant to be set in Eastern Europe, right? Then get rid of Buddha! :wink:


Image
Buggy AA-defense.


---

Wonderful map btw! The sound and atmosphere is amazing. I like the idea with all these "secret" caves as well.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Map] Dawn

Post by KP »

Any progress on this? Any idea when it'll be done?
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Locked

Return to “Community Maps”