Posted: 2007-08-10 01:59
NO, i dont like it .
well not necessarily, if we take the vote as a sort of "exit vote" as they do for the u.s. elections (probably others too, im only exposed to u.s. though), we can apply that to server population -- the "realism" servers would be occupied by various people like wolfe and others that dont want the sl spawn (roughly 1/3 of the community) while the other 2/3 would be represented in the lack of sl spawn servers. to be honest, in the end it will probably just result in different styles of play.OiSkout wrote:And you will find that those without spawn on the SL will have a significantly lower population. Unless there are only one or two servers which do that.
That's only partly true.milobr wrote:A lot of people here miss the point of this mod. The point of this game is REALITY and SL spawn is HUGELY unrealistic.
To my knowledge, PR is not trying to become a military simulator, period. Here is the rest of Neo's post concerning SL spawning:'[DVB wrote:Neo.US']"Many of the mechanics of the game are "metaphors" or abbreviated representations of real-life processes."
maybe not , but that's because of the limitations of the bf2 engine , they are trying to make it as realistic as possible , within the limitations of the engine , i think.indigo|blade wrote:
To my knowledge, PR is not trying to become a military simulator, period
roger allgazzthompson wrote:maybe not , but that's because of the limitations of the bf2 engine , they are trying to make it as realistic as possible , within the limitations of the engine , i think.
gazzthompson wrote:maybe not , but that's because of the limitations of the bf2 engine , they are trying to make it as realistic as possible , within the limitations of the engine , i think.
77SiCaRiO77 wrote:sure ,thats why we have every tank with equal damage/life points/ammo or every chopper with the same type of weapons ...
well that's balance , which is nothing to do with the squad leader spawn because every 1 will have it77SiCaRiO77 wrote:all the heavy vehicles in PR are exactly the same for each faction .
Remember PR is VERY much a WIP, the Dev's only have so much time to focus on each other. Vehicle(speed, armor, weapons) specialization etc is a thought that I know some of the Devs are looking at...but for now we have what we have. Just because it's not in the game does not mean its outside of their philosophy of the game.77SiCaRiO77 wrote:all the heavy vehicles in PR are exactly the same for each faction .
well they are , but some things you just cant do making 1 team alot more powerful is one of them, like i said , as realistic as possible within the bf2 engine .77SiCaRiO77 wrote:i know , i was just saying that devs arent exactly focusing in reality as you said![]()
That is EXACTLY what is wrong with the current style of game.'[T wrote:BludShoT;454600']I just prefer a game that is Fight Fight Fight! over one that is Walk Walk Fight!


The bottom line is here that a spawn method should be decided upon first, THEN design maps around that method. Otherwise what works for one map is a disaster for another.VipersGhost wrote:Imagine playing kashan and attacking south village without a rally?