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Re: [HUD] Topographical minimap

Posted: 2008-05-27 20:58
by motherdear
also satelite pictures change depending on seasons etc. and you can't necesarily estimate a drop in height on a sat picture.

Re: [HUD] Topographical minimap

Posted: 2008-07-12 01:16
by fuzzhead
bump... just seen the updates you added for qwai, jabal, fools road, etc.. they look great, i hope you guys keep at it :)

Re: [HUD] Topographical minimap

Posted: 2008-07-12 05:31
by Clypp
Fuzz, I havn't been working on this project since the punkbuster began checking for shaders and the client.zip files. No more way to test the maps in game plus no official decision from the devs made me abandon this project for the time being. A change in either area, that is removing the check on client.zip(totally unrelated to the shaders check) or an official go-ahead from the devs can probably push me to complete the remaining maps.

Re: [HUD] Topographical minimap

Posted: 2008-07-12 11:45
by Harrod200
It'd be great to see this in game.

Image
Pweeeeez devs?

Re: [HUD] Topographical minimap

Posted: 2008-07-12 12:01
by Deadfast
Make this game's default, pleaaase ;)

Re: [HUD] Topographical minimap

Posted: 2008-07-12 13:20
by Salah ad Din
Pretty please, DEVs.

Re: [HUD] Topographical minimap

Posted: 2008-07-15 11:27
by ValerioZ.[ITA]
Great idea ;)

Re: [HUD] Topographical minimap

Posted: 2008-07-15 14:22
by Burlock
i like, and i think that a dev yes or no would be nice for him, as you obvisouly put in alot of work on them.

Re: [HUD] Topographical minimap

Posted: 2008-07-23 04:37
by LithiumFox
I love it..

and Clypp..

if the devs to let give you the green light..

please post the full-size maps up somewhere

=D I'd like to print them off so i can place them behind my screen so i don't have to press M every five seconds (i think thats what we should be forced to do in the first place as squad members... squad leaders should be able to press M.. imho.......)

I understand gameplay values... but... Project Reality.... < < It's a project.. striving for reality... so shouldn't we have real maps, not photographs? =D

Pweeeease devs...

:cry: i'll cwy ifsh you don'ts.....

edit: Burlock's post:
i like, and i think that a dev yes or no would be nice for him, as you obvisouly put in alot of work on them.
I think the dev's are truely thinking about it... they like the concept, but i think they want to see how it would work out, and Rhino seems to be very very.... critical... =D but that is needed when it comes to a mod. I'm sure they'll put it in, if not, i'd ask Clypp to finish anyways for my own personal gains, stated above, of printing them out so i don't need to push M =D (efficiency for the masses!)

Re: [HUD] Topographical minimap

Posted: 2008-07-24 21:31
by Clypp
Thanks for the support lithiumfox. The maps that are already done are full sized on the first page in lossless PNG format (which is why they load so slow :P ) You might have to click them to bring them to full size.

Re: [HUD] Topographical minimap

Posted: 2008-07-25 22:57
by Rudd
I saw the e3 footage of far cry 2, their map system is really nice

Re: [HUD] Topographical minimap

Posted: 2008-07-25 23:08
by cyberzomby
Looks great! The height lines are really usefull I think! I might actually print a few of these and try them while commanding and squad leading!

Re: [HUD] Topographical minimap

Posted: 2008-07-28 03:10
by turnpipe
Are these maps going to be standard in the next patch?

Re: [HUD] Topographical minimap

Posted: 2008-08-08 16:32
by Clypp
Kyongan'Ni has been added to the first post. Tested in game and it is pretty good if I may say so myself.

Re: [HUD] Topographical minimap

Posted: 2008-08-12 08:22
by THE.FIST
military topographical maps usually have area numbers,scale data on it and directions..from personal experience
http://www.humanitarianinfo.org/iraq/maps/266-A3_Nassriyah_us_military_15k.jpg

Re: [HUD] Topographical minimap

Posted: 2008-08-12 10:51
by $pyker
GREYSTYLE EDITION FTW looks much better

Re: [HUD] Topographical minimap

Posted: 2008-08-12 12:03
by Clypp
military topographical maps usually have area numbers,scale data on it and directions..from personal experience
Area numbers are to be added by the overlay ingame (though on map directly would be fine with dev permission), the scale can be added, I don't know what you mean by directions.

It would be nice to have a map like the one FIST posted but PR maps are not that complex.

Re: [HUD] Topographical minimap

Posted: 2008-08-31 10:44
by Tartantyco
-Ok, this thread keeps updating but I can't see any new posts...

Re: [HUD] Topographical minimap

Posted: 2008-08-31 17:27
by Rambo Hunter
I think that happens when people vote, it bumps the thread even though there's no new posts.

Re: [HUD] Topographical minimap

Posted: 2008-09-01 12:40
by Scot
So this isn't in 0.8?? :( Hope it comes soon though!