Mine teamkill system

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What should happen after a car gets TK'd by a friendly mine ?

The "owner" of the mine should be punished (current system).
40
5%
The driver of the vehicle should be punsihed.
217
25%
It's fault of both - both should be punished.
160
18%
It's no one's fault - no one should be punished.
378
44%
None of above. I think that ...
72
8%
 
Total votes: 867

cocobutter333
Posts: 152
Joined: 2008-08-09 08:55

Re: Mine teamkill system

Post by cocobutter333 »

.....It depends if the mine has been marked or not
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Mine teamkill system

Post by rushn »

goguapsy wrote:Picture a US APC being chased by a MEC APC (or any other vehicles, for that matter). He turns around a corner in Muttrah City, safely gliding over his friendly mines, while the enemy APC, going right behind him, explodes.

Got it?
you can already do that with having a one safe path
plus people should know not to follow cars on car chases which usually lead to an ambush

seriously mine idea is so simple and will remove all the headache

I mean for game play's sake just like how everyone can see where friendlies are on the map , or everyone has a digital map, and etc
without those things it will be a headache running around figuring out who is a friendly and who is not

also in a battle scenario the opposition will know where they placed the mines, road blocks, and etc
Last edited by rushn on 2011-10-12 23:58, edited 1 time in total.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Mine teamkill system

Post by goguapsy »

rushn wrote:you can already do that with having a one safe path
Then there's no problem...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Mine teamkill system

Post by rushn »

goguapsy wrote:Then there's no problem...
so you agree with me or no?
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Mine teamkill system

Post by rushn »

and you realize that to make itboth peoples fault depending on circumstances is hardocoded and cant be done

so you either have people getting penalties for stuff they didnt do or no penalties at all because no one got accidently/ purposely hurt
B0ng_McPuffin
Posts: 28
Joined: 2011-07-22 22:00

Re: Mine teamkill system

Post by B0ng_McPuffin »

Have the mine blow up and kill anyone in the death radius, but no one is punished or at fault and it doesn't register as a TK for the mine layer, ESPECIALLY if its MARKED!

Any other system is just unfair to the mine layers.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Mine teamkill system

Post by rushn »

B0ng_McPuffin wrote:Have the mine blow up and kill anyone in the death radius, but no one is punished or at fault and it doesn't register as a TK for the mine layer, ESPECIALLY if its MARKED!

Any other system is just unfair to the mine layers.
what if some guy just lay mines all over the roads and doesn't tell anyone about it

he wont get punished at all?
LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: Mine teamkill system

Post by LieutenantNessie »

Make it so that if the mine is marked the driver gets punished, otherwise the miner.
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Mine teamkill system

Post by rushn »

LieutenantNessie wrote:Make it so that if the mine is marked the driver gets punished, otherwise the miner.
that is hardcoded as far as I know
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: Mine teamkill system

Post by PoisonBill »

The team gets punished enough, that's how it should be. However if some dumbnut is placing them outside your own base, then the admins should take care of him.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Mine teamkill system

Post by rushn »

is it possible to use the same system FH2 uses I have noticed they have flags that they use with their mines

is it possible to do that?
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: Mine teamkill system

Post by Heskey »

I think mine TKs are punishment enough with the loss of tickets. No one should be punished for it, but drivers should keep their eyes pealed and their speed down. Always check the map!
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Mine teamkill system

Post by PLODDITHANLEY »

Friendly mines should be automatically marked so players that just join can see them all too.
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Mine teamkill system

Post by Lugi »

Conventional forces' mines should use flags like in FH2, as they are not designed as traps, but rather as cutting out a designed area AFAIK. If they were meant to act just like a trap you wouldn't all these signs with skull and bones saying "MINES AHEAD".
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: Mine teamkill system

Post by ryan d ale »

PLODDITHANLEY wrote:Friendly mines should be automatically marked so players that just join can see them all too.
Suggestion thread now please!

Hope it's possible to do that.
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Skitrel
Posts: 81
Joined: 2013-07-31 12:12

Re: Mine teamkill system

Post by Skitrel »

Heskey wrote:I think mine TKs are punishment enough with the loss of tickets. No one should be punished for it, but drivers should keep their eyes pealed and their speed down. Always check the map!
I don't agree.

As a game mechanic what you're saying affects the team, not the individual. The team isn't the one that should be punished for individual's stupidity though, the individual is.

Ultimately all game mechanics should serve as a method of teaching the player how to play. The problem here is the question of WHO is the one that needed teaching in this situation. We can't know that without knowing the circumstances of the error, was it the fault of the person that placed the mine? If they weren't marked then yes, it absolutely is and that person should be punished, otherwise they don't actually get any direct negative consequences of their actions that can train them as a player to not carry out those actions again. However, if they were adequately marked, it is the mistake of the person that set the mine off, in which case the fact that they are now in black screen is direct punishment enough, they get a direct result of their actions that they probably won't want to repeat.

So. The question here is whether there's a method within the game engine to recognise whether a mine has actually been marked, and to attribute a punishment to the mine planter if a TK occurs without a mark. Otherwise that mine planter will never learn and never better themselves, because ultimately their error doesn't hurt them, it hurts someone else.

My guess here is that there is not a method of doing this. This however is the logical conclusion from a game design perspective, one which seeks to stop negative outcome behaviour in game from a player psychology viewpoint.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Mine teamkill system

Post by camo »

Can the no punishment for mine teamkills be transferred over to things like the pressure plate ied? They are easy to see and yes it is annoying to be teamkilled by them but they can help a team alot.
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L0rdMasta
Posts: 49
Joined: 2013-01-31 17:53

Re: Mine teamkill system

Post by L0rdMasta »

i don't see any really punishment for either, unless it happened multiple times. i remember many months ago back at Ramiel when we were Insurgents, the guy who planted mines had ten Teamkills in his resume. but he did put down mine markers. but it was mostly guys drove their cars into it. so yeah, that's a lot than usual. he even blew me up with an IED because he had no use of it, and he didn't know i was there, it went kaboom after i jumped over a Grenade Trap. that was funny as heck back then.
Game Warden
Posts: 60
Joined: 2013-04-01 23:56

Re: Mine teamkill system

Post by Game Warden »

If the owner of the mine does not apologize for placing the unmarked mine then he shoot be punish and sentence to a public execution at their base. If it was a marked mine then it's the driver fault for not paying attention to the road or map.
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