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Posted: 2008-02-11 18:48
by RCMoonPie
I said...

I WAS WRONG.


but only wrong...in regard to my physics explanation.
I was trying to use basic math to describe the effect of the shot fired.
My numbers were correct...and who ever mentioned the "vacuum" was correct...I kept mentioning gravity's consistancy...but I was actually leaving gravity out of the equation!

That is why I work in Television and Video Production! :D

Although I am wrong in my physics explanation, it is possible with todays higher powered rifles, loads, and rounds to obtain shots with flatter tragectories(less arc)to strike targets before the "bullet drop".

This, you CAN prove with your magic or your "physics"....you friggin wizards! :wink:

Posted: 2008-02-11 19:08
by RCMoonPie
CAS_117 wrote:[email protected]!!!!111ONEELEVEN SOmEonE IS WRONG ON TEH IN73RN37 ROFL LEIK YOU SH0ULD G0 K11 URS3lF NOW C4US3 YOU AR3 TECHNICALLY WRONG ABOU7 QU4N7UM 7H3ORY AND 3XTERIOR B4LLIS57ICS, WHIL3 M4KING IMPROP3R US3 OF GR4VITAION4L FORC3S ROFLON3ON3eL3Ven11!!! I C4N'7 BELEEV IT HOW CAN SOM3One BE Rong on teh iNTERTES? LEIK DONT U REELIZE TaHT EVEy PEOPLe YOU MEAT ON ThIS FOREUM CLUoD hAVE A LaSTING ImPAct ON UR LEIF AND TATH EVeY TEIM YOUR RONG IT MEanS TAHT TYOUR FYUOTURE BOSsz WILll BE LEIK "HAY DIDNT YoU GET DisPROVEn ON TEH innTREFORUMS!ONE? Wee DUNT NE3D YOUR KIND IN HEAR!"

Image

tragic

To put in in plain speak you had better shape up mister because every word you type here is immortal, and will be studied by scholars centuries from now so if you mess up then you will bring shame to your civilization and throw society as we know it into turmoil.
Thanks for making your 30th post a jab at me! Its an honor.
One great step for your bit of "immortality"!
I just hope "scholars centuries from now" speak "1337". :roll:

Posted: 2008-02-12 00:01
by zangoo
i think that the so called network issue is becuase there is a diffrent animation for 1p and 3p, so the guy with the 1p animation sees the bullet go and hit the target. the other guy sees it come out of the gun, it is zeroed like it should be but the gun is pointing in a slightly diffrent direction. need to test this some how.

Posted: 2008-02-12 06:27
by nedlands1
zangoo wrote:i think that the so called network issue is becuase there is a diffrent animation for 1p and 3p, so the guy with the 1p animation sees the bullet go and hit the target. the other guy sees it come out of the gun, it is zeroed like it should be but the gun is pointing in a slightly diffrent direction. need to test this some how.
Apparently the Abrams tank suffers a similar problem with it's main cannon. What is a hit appears not to be from the driver's perspective. I suspect it is an inherent problem with "multifirecomp" weapons.

Posted: 2008-02-12 11:11
by Mosquill
[R-CON]nedlands1 wrote:Apparently the Abrams tank suffers a similar problem with it's main cannon. What is a hit appears not to be from the driver's perspective. I suspect it is an inherent problem with "multifirecomp" weapons.
The problem with Abrams is that the Hud_Spring object has
regulatePitch = -0.08/0.55, and the Barrel_Base has
regulatePitch = -0.08/1
So, Barrel won't math gunner's camera after a while of driving. 1 value needs to be fixed.

Posted: 2008-02-12 14:19
by zangoo
barrel has nothing do to with it, the m1a2 like most other guns, tanks, ect use

ObjectTemplate.fire.fireInCameraDof 1

so it makes it come out of the center of your screen, no matter where the model barrel is pointing.

Posted: 2008-02-12 14:24
by Dunehunter
So that's why I kept seeing my gunner miss when he insisted he had scored a hit >_<

Posted: 2008-02-12 15:43
by Mosquill
zangoo wrote:barrel has nothing do to with it, the m1a2 like most other guns, tanks, ect use

ObjectTemplate.fire.fireInCameraDof 1

so it makes it come out of the center of your screen, no matter where the model barrel is pointing.
Yes, it makes it come out of your screen, and that's how you see it. But everyone esle see it coming out of the barrel and going in different direction. That's why camera's rotation and barrel's rotation should match.

Posted: 2008-02-12 16:07
by OkitaMakoto
Interesting. Just a question for my own mind:

If their numbers dont match and you start rotating the turret around and around in the same direction, does the alignment get even more off for people watching you? As in your rotation will eventually overtake what everyone else sees and you could possibly be looking forward while everyone thinks you are looking behind you?

This would rarely happen as most times you go back to center front the same way you spun around, or you dont just sit and spin in a circle 50 times...

just wondering :) simply curiosity

Posted: 2008-02-12 17:02
by Mosquill
[R-CON]OkitaMakoto wrote:Interesting. Just a question for my own mind:

If their numbers dont match and you start rotating the turret around and around in the same direction, does the alignment get even more off for people watching you? As in your rotation will eventually overtake what everyone else sees and you could possibly be looking forward while everyone thinks you are looking behind you?

This would rarely happen as most times you go back to center front the same way you spun around, or you dont just sit and spin in a circle 50 times...

just wondering :) simply curiosity
lol. would be possible if it was regulateYaw missmatch, and if the gunner's camera wasn't on the turret. Maybe you could even kill yourself with your own tank. :lol:

Posted: 2008-02-12 23:55
by zangoo
Mosquill wrote:Yes, it makes it come out of your screen, and that's how you see it. But everyone esle see it coming out of the barrel and going in different direction. That's why camera's rotation and barrel's rotation should match.
there is nothing in the code to make the projectile come out of the barrel, it does not matter if you are the guy firing the gun or the guy standing 100m away, the barrel right now is just a model nothing more.

Posted: 2008-02-13 03:53
by ReadMenace
RCMoonPie wrote: Although I am wrong in my physics explanation, it is possible with todays higher powered rifles, loads, and rounds to obtain shots with flatter tragectories(less arc)to strike targets before the "bullet drop".
+1, that's absolutely correct, good example is comparing 5.56 and 7.62x39 side by side; 5.56 will drop 2 inches at 100m, while 7.62x39 will drop 3.85 inches.
My apologies for being a jerk.

-REad

Posted: 2008-02-13 04:56
by zangoo
could the fact that the 5.56x45mm goes 140m/sec faster hav anything to do with the bullet drop...