[Vehicle] Up-Armored HMMWV [WIP]

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A-10Warthog
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Post by A-10Warthog »

lol why not now? :p wat u have like -56k internet and it takes weeks to upload a pic? ;)
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from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
Cheeseman
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Post by Cheeseman »

[R-PUB]A-10Warthog wrote:lol why not now? :p wat u have like -56k internet and it takes weeks to upload a pic? ;)
No, I have the files in my desktop and right now I'm on my laptop.
AnRK
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Post by AnRK »

We are impatient sods sometimes aren't we :p
darkNight
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Post by darkNight »

Yeah! Don't forget that "Stay Back" sign in the back of that beauty! :mrgreen:

I hope the DEVs will include this really hot HMMWV into the next version!! Of course if it's skinned until then.
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A-10Warthog
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Post by A-10Warthog »

^^ if its ready. i dont see why it wouldent be :p
[R-CON]Cheeseman wrote:No, I have the files in my desktop and right now I'm on my laptop.
oh that kinda desktop lol
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from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
Cheeseman
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Post by Cheeseman »

Update time… I haven't had all the time in the world to spend on the HMMWV for some time now, but I did manage to model a new turret shield. In case some of you are not aware I had to model a new turret shield, because it seems the previous one I had modeled was not up to date with the one used in service with the United States Military at present time. Now that we've cleared that out hers an image of the HMMWV with new gunner protection turret:

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Stay tuned I'll be posting images of the interior soon.
Last edited by Cheeseman on 2008-02-25 09:34, edited 1 time in total.
Jaymz
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Post by Jaymz »

:shock: wow, who's texturing etc?
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Cheeseman
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Post by Cheeseman »

[R-DEV]Jaymz wrote: :shock: wow, who's texturing etc?
I got a few offers from people here and there, but not sure yet. I don't have the time nor am I good at skinning to do it myself, so we'll worry about that when the models done.
Jaymz
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Post by Jaymz »

cool, well it's looking great. Make sure you're in touch with Katarn and the lads to get some pointers on finishing touches.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
_Henke_
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Post by _Henke_ »

Can't wait to see that in-game

here's just a tip on how to make the wheels look better
look at those tires and see how they have placed a segment on the side of the wheels.
That removes the cylindrical look and it shouldn't affect the poly count.
Last edited by _Henke_ on 2008-02-11 09:30, edited 1 time in total.
Cheeseman
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Post by Cheeseman »

_Henke_ wrote:Can't wait to see that in-game

here's just a tip on how to make the wheels look better
look at those tires and see how they have placed a segment on the side of the wheels.
That removes the cylindrical look and it shouldn't affect the poly count.
At the moment I'm alright with how the wheels look. I prefer mine in comparison to the wheels on I.M.W.M HMMWV model:

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Thanks for the suggestion though. :-)
Cp
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Post by Cp »

looks fantastic.

Just out of curiosity, how many polly's and tri's does it have?
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Dylan
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Post by Dylan »

Yeah, im intrested in the technical aspects too. Mind to show a wireframe and that info? It would put a smiley on my face. :-D
Clypp
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Post by Clypp »

Cheeseman, that vehicle is a beaut! Tri count?
MAINERROR
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Post by MAINERROR »

This HMMWVE is so frickin AWESOME!! Want to drive it now!!
Cheeseman
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Post by Cheeseman »

Will... the Tri count aint pretty, but that's what you get with detail in comparison to DICE's cr*ptastic Humvee:

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Last edited by Cheeseman on 2008-02-25 09:34, edited 1 time in total.
Maxfragg
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Post by Maxfragg »

so how are you comming along with optimicing it? (looks awsome as i must have already said)
Eddie Baker
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Post by Eddie Baker »

Outstanding work. :)
GeZe
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Post by GeZe »

Looks great!

Maybe remove the smoke launchers to cut down on tris? They are not necessary...
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