stabilizers on abrams?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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markonymous
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Post by markonymous »

maybe we can get some stabilization for 0.71 release? :O :D
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Katarn
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Post by Katarn »

Mosquill wrote:Is it possible to dynamically adjust regulatePitch according to the vehicle's absolute rotation via python?
No, you'd have to perform a check several times a second through the server. Meaning several people in several vehicles would cause more stress on the server than everything else combined, pretty much.
Mosquill
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Post by Mosquill »

One update per few seconds would be enough actually. Anyway this is just what I was afraid of. I was hoping it can be coded on client side, not as a server script. But if it can't, well, there's probably no other way.
Mora
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Post by Mora »

ehh.. what does this actuality mean?
Mosquill
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Post by Mosquill »

It means yaw stabilization only.
Waaah_Wah
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Post by Waaah_Wah »

Better than nothing isnt it? Marry me
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101 bassdrive
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Post by 101 bassdrive »

I now pronounce you driver&gunner. you may hit the target.
General Dragosh
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Post by General Dragosh »

101 bassdrive wrote:I now pronounce you driver&gunner. you may hit the target.
Excellent one !
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Burlock
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Post by Burlock »

agreed its better than nothing as long as the yaw stabalization works properly.
Mosquill
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Post by Mosquill »

It's working as proper as it is in vanilla bf2(AAV's & MG's for example). Btw even half-working stabilizers are pretty cool when applied to attack helli's gunner (tested it yesterday).
Jay
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Post by Jay »

Mosquill wrote:It's working as proper as it is in vanilla bf2(AAV's & MG's for example). Btw even half-working stabilizers are pretty cool when applied to attack helli's gunner (tested it yesterday).
oooo! I'd love to see a video of that!

Pweeeeeeze :mrgreen:
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77SiCaRiO77
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Post by 77SiCaRiO77 »

i second that .

also , half-working stabilisation is WAY better than nothing , keep the good work man ;) !
VipersGhost
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Post by VipersGhost »

x2 pls
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{GD}siredmond
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Post by {GD}siredmond »

Look on the bright side, they now require some skill to use on the move, instead of just point and click.
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Mora
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Post by Mora »

double post
Mora
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Post by Mora »

Well i don't think a chopper can just fly over a target and the gunner hit everything he wants to hit. you still need to hover a bit but not completely still, maybe you can fly over a target but slowly..

and yeah video please :mrgreen:
Mosquill
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Post by Mosquill »

Oh no, no videos. To make a video i would need a gunner that'll fraps it, and I would have to fraps it my self, and then i would have to combine it into a video, and it would take a lot of time, and all that just because you're curious. Instead of wasting a lot of time, I'll better do something usefull, like mouse freelook or heli-gunner realistic hud :wink: .
markonymous
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Post by markonymous »

oooo! mosquill for [R-CON]!!!
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Mora
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Post by Mora »

Mosquill wrote:Oh no, no videos. To make a video i would need a gunner that'll fraps it, and I would have to fraps it my self, and then i would have to combine it into a video, and it would take a lot of time, and all that just because you're curious. Instead of wasting a lot of time, I'll better do something usefull, like mouse freelook or heli-gunner realistic hud :wink: .
Ill be happy to help you with anything i can. I can make that video it you want. here add me on xfire Mora123 or MSN [email protected]

And i see your still thinking of that gunner realistic hud :-D

Why do you have no dev status?? you have absolutely the class of one
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