Page 7 of 11
Posted: 2008-05-02 06:11
by Maxfragg
hm, if he wants it.
bosco posted on a german bf page (
News Überblick - BF News) that they are looking for devs in all sections
Posted: 2008-05-02 08:20
by KP
[quote=""'[uBp"]Irish;666736']ah k. makes sense. now i'm kinda interested.. any pics of people covering up the rails on their weapons? never heard of this before.[/quote]
Not really, but remember that you don't really see pics of the 417 being used in the field in places like Afghanistan or Iraq because it's such a new weapon and hasn't really filtered down into front-line units yet.
[quote="LtSoucy""]looks great KP, Shall we start wearing KP for [R-Dev](Skip [R-Con])[/quote]
Is there a title for "community mods' whore"?

Posted: 2008-05-02 08:24
by bosco_
KP the Dev app is only one click away...

Re: [TASK] H&K HK417
Posted: 2008-05-18 11:22
by KP
The final model:
Who should I send it to for UVing, texturing, LODing etc.?
Re: [TASK] H&K HK417
Posted: 2008-05-18 11:28
by Brummy
Oooooooh That is so nice.

How many polys/tris?

Re: [TASK] H&K HK417
Posted: 2008-05-18 11:31
by KP
'Bout 6000, which is roughly the same as the M16 w/ACOG.
Re: [TASK] H&K HK417
Posted: 2008-05-18 12:38
by Celica`
if the uv's are nice and color-uv's i could skin it..
Re: [TASK] H&K HK417
Posted: 2008-05-18 14:33
by KP
Who should UV it, then?
Re: [TASK] H&K HK417
Posted: 2008-05-18 14:36
by Pride
I would, but i'm too busy. And its 6000 polys, so no thanks

Re: [TASK] H&K HK417
Posted: 2008-05-18 15:04
by Z-trooper
Pride wrote:I would, but i'm too busy. And its 6000 polys, so no thanks
amen

just the though of the bipods and such could give me nightmares :/
KP, this is a perfect opportunity to learn how to UV

Re: [TASK] H&K HK417
Posted: 2008-05-18 15:22
by KP
Z-trooper wrote:amen

just the though of the bipods and such could give me nightmares :/
KP, this is a perfect opportunity to learn how to UV
I would if I had the time, believe me.

Re: [TASK] H&K HK417
Posted: 2008-05-18 16:30
by ice_killer
i can but nope busy whit the chinook and other stuff for this comm section
and like Z said you need to know how to UV ! as a modeler and belive me it S***S !
Re: [TASK] H&K HK417
Posted: 2008-05-18 17:31
by Z-trooper
actually, UVing statics dosnt suck that bad.. I find it quite "fun" sometimes. Mainly because you can see the model comming to life as you UV.
And KP, I was just messing with you

but knowing how to UV can really be a benefit - even when you are modeling. that way you know some "dos" and "donts" of the trade... but you have been modeling for far longer than me, so I have a hunch that you already know most of them

Re: [TASK] H&K HK417
Posted: 2008-05-19 12:39
by Glimmerman
Ice, that Chinook is allmost done, you can do the HK417 right after you finish it.
Re: [TASK] H&K HK417
Posted: 2008-05-19 13:10
by Glimmerman
He's our only UVmapper so he will have to

Re: [TASK] H&K HK417
Posted: 2008-05-19 16:42
by ice_killer
Glimmerman wrote:He's our only UVmapper so he will have to
and if i dont ahve time for it ....
