What exactly is it about my system that you find unbalanced?
I don't know ... they would only get ONE bandage that would only stop their bleeding, to get healed they would have to see a medic or medical vehicle.
I've read your posts and the impression they gave me is that you think there is too many classes and it is too complicated.
SOF- The medic system as it is is fine as it is now, but there is a real lack of good medics and if you make them need to find something in order to heal, it would just complicate mattters. I only go squad leader in this game and it is really hard to get people to go medic as it is instead of support or the like.
This seems a little contradictory, you're saying that the BF2 classes, as they are, make people not work together and pick "useless" classes, yet you say why change the classes since they are fine as they are
- No, you misunderstood my post. I said that there are some useless classes in the game when they are in squads such as sniper or engineer. The amount of classes we have now are good except for the alt ones I suggested along with the pilots.
If the players INSIST on spawning into your squad which does INFANTRY work, simply kick them saying that this is an INFANTRY squad not an AIR SUPPORT squad.
- It seems that you don't play squad leader much because you constantly get people who join, rejoin, or don't follow you in your squad and kicking doesn't always work.
There are other armed forces besides the USMC you know
- The other forces are pretty fictional since we don't know that much about them or what they would actually call their people. We know what the USMC does though.
Either use other vehicles to counter the enemy vehicles or make an AT Hunter/Killer squad ...
- Lol, with the lack of AT already on a team it would be pretty hard to try and make this "Hunter/Killer" squad. No one wants a pistol with no nades and vehicles only will seperate and weaken your squad.
Yes, Combat Engineer and Mortars AREN'T supposed to do heavy fighting, they are COMBAT SUPPORT and FIRE SUPPORT respectively, if "heavy fighting" is needed, pick a class with more ammunition and a more powerful weapon.
- You don't understand what I am saying. You will get a large amount of players going these classes and that will up the chance of them picking these classes and being in squads. The grenade launcher is basically a handheld mortor and it can be used that way if you get a support gunner to stand behind you and resupply you. This is only good if you are close to the enemy flags though. If we need fire support, then use artillery. You are making classes which people will pick and either camp with, or not be helpful or useful to the team. You can't control everyone in the game who is not in your squad, so why up the chances of this game becoming a camp fest or filled with even more noobs would go up. The point is, you can't pick classes for your teammates and they will often pick classes that are not right for the situation and are only thinking about themselves.
In this suggestion there is only really TWO new classes added, the PILOT class and the RECON class. The others have just been remade and rebalanced to fit a more realistic portrayal of a combat unit.
Sure have.
- Then you would of known what I mean. I guess you haven't seen a team of 10 mortars sit near a bridge and rape the hell out of it or all sit across the map on the high ground and just mortar. I have been on both sides of the mortar and it isn't partically fun to be on a team of camping guys instead of assaulting or moving up or the ones getting mortared.
Solution: NO uncappable flags.
Yes, people will still try it, BUT making a level that doesn't have bases where it is impossible to effectively defend from OR easily get out of WILL make this happen less.
- This isn't always benifical to the map balance. Take Karkand 2 for instance. The MEC have a huge disadvantage on this map unless the MEC are half decent. Make their main capable and the game will be over easily from a bunch of US that can just go around to their flag with little resistance.
Camping the planes/helos WILL happen unless a RADICALLY different system is made, simply putting the kits next to the plane will not help, as people will just TK for the kit instead of the plane.
- If one guy tks for a plane than ask for him to be kicked or just deal with it. We have tking for vehicles as it is but not as severly as VBF2. Having 2 pilot kits next to a aircraft is better then having their own kit and everyone spawning as one. At least with only two kits next to teh aircraft, the other guys can go off and fight if they want to instead of being stuck with a noncombat kit.
Seriously, would all the pilots who didn't get to their jet just decide to go and swim/boat to the mainland? I doubt it, many would simply wait till the plane spawns again and try to get in again. If the pilot kit was placed next to the plane, they would do the EXACT same thing.[/QUOTE]
- Actually some people do go off because they will not wait and this often happens when squads go for aircraft. I can see it now, that a couple of guys in your squad will randomly spawn as pilots, miss the aircraft, and then leave the sqaud with a bunch of useless teammates.
- The point is that you need the best balance of a squad you can get when the game first starts or close to when it first starts because that first attack is the one that counts. If you fail at the first assault, there is a good chance the enemy will take teh flag or make it much harder for you to successfully make it to it.
-As it is now, there is already somewhat a lack of teamwork when it comes to getting a good diversity of kits in your squad. If you make all these classes, it will only increase the likelyhood that you will get a class not efficient enough for assaulting in your squad at random. And when you are trying to fight, it is pretty hard to keep telling your squad to change their kit from one class to another or stick with one. I play only as squad leader and encounter this. Someone tell me this doesn't happen to them when they play with strangers or strangers without mics and then I will buy your system. People don't seem to realize this game isn't about points and go classes which they feel like playing instead of picking one that actually benefits the squad you are in or the team.
-I am not saying don't pick a sniper or engineer etc. I am just saying you need to know their roles and play them when you aren't in a squad. Engineer is for fixing things so play him as a lone wolve so you can stay behind and fix an apc or man an apc and protect a squad while not taking up a spot in it.
Why play sniper in a squad when their whole purpose is to be stealthy, silent, and take out targets at a distance when you are assaulting and coming up close to someone?
-These are just some of the problems now we have and making a pilot class for people to pick would only highten this problem along with a mortarman etc.
-There just needs to be alt classes which have the different things you need for a mission in order to keep the game simple. Your suggestions are just too ambishious for this community and game in general. People still don't know how to play this game correctly so why give them something else complicated to mess up.
-I don't know, it could just be me but I see this happen everytime I play the game. if they can't work together with the system we already have now which is good, than I don't trust they will with your more advanced one.
And IMO, vehicles don't need to be more part of the team. They only serve to split up squads, increase useless 1 man bum rushes for the flags, or spawn camping in them from across teh map with the increases tank zoom. They are good for somethings though, but they really don't fit the maps that well and people don't know how to use them correctly.