Posted: 2008-04-27 18:07
No it wouldn't. BFV showed me just how that worked and it didn't. It would be no different from how it is now. Everyone spawns, than goes off on their own ways. Don't think just because you change the system that the players are going to change as well. That's like trying to change a pro football player to a basketball player by putting him on a basketball court. He is still going to do the same habits.xgayox wrote:If everyone had to spawn at the main, or other place further than 100m from the frontlines, You'd see great teamwork in completely dedicated transport squads ferrying(sp?) troops to different parts of the map. Encourages more comms and cooperation between different squads.
You know what's tired? The ultra realism community believing that they have an answer to fix the players. The system right now it pretty much as fool proof as it is going to get and it was done over the course of 2-3 years.Please stop with this "its a game" argument. That is so old and tired. Yes its a game. Everyone knows its a game. You dont need to tell us its a game. The goal here is try to take out as much of that "game" aspect as possible. Im sure if PR had more animators there'd be animations for alot of the things you mentioned. The chat system? Seriously? What does that have to do with gameplay at all? And you cant possibly compare the spawning of a tank with the spawning of soldiers on an RP....
And why would you want to take out as much of that game element as possible? If I wanted something ultra realistic, I would play SWAT 4 or ArmA/OFP.
And what does the chat system have to do with teamwork? IT helps you to communicate with those not in your squad because of no VOIP.
This is a mod of a game that was catering to gamey/semi-realistic gameplay. BF2 was never offered as an ultra-realistic game, so if you suddenly change this mod to just that, than those players are going to leave.
Not having a medic is not the SL's fault, it is the game and mod's fault. The medic kit is just not enticing, face it. Not having a scope pretty much limits you to close range, screwing you on half the maps in the mod. Than, how many people just feel like going around and holding the med pack for 15 seconds, than moving on to do the same again and hearing someone yell "MEDIC" every second? It's not the most enticing kit exactly.Has already been said, but yes, not having a medic is COMPLETELY the squad leader's fault. If not his, then who's? You are supposed to be the one in command, if you cant take control of the situation, its on you. What, you dont want to kick him becuase the next guy who joins could do the same thing? Thats good enough odds for me to get rid of this guy who is currently not following my orders at all.
As far as the field dressing, if you know where he went down you can throw the dressing on him so by the time the medic gets to him he is all ready to be brought back. If you are too busy suppressing/killing, then as said, the medics got a time frame of 30 seconds. Yes sometimes the medic wont be able to get him, there are times you will be completely fucked, but every situation cant end up perfectly in your favor.
You can kick as many people as you want and even if you do get a medic, it doesn't mean he will stay medic the whole round. They get bored of it quick. And even if you do get a medic, you get headshot at least 1/3+ of the time anyway.
And yes, every situation doesn't go exactly in your favor, which is why the spawning system you are talking about would never work or be fun. How many times have you been randomly tked? A vehicle crashed? Being shot by a sniper out of nowhere? Headshotted while taking cover?
