[Weapon] C7A1

Discussion pertaining to the PR Dutch Forces faction.
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Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapon] C7A1

Post by Glimmerman »

You export the .max file via a plugin in 3dsmax to the BF2 editor where you import it into your mod.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Weapon] C7A1

Post by ice_killer »

black-wolf wrote:Btw, can someone tell what inporting and exporting exactly is?
importing = take the con files and put them in max
exporting = visa versa (opposite of importing)
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Weapon] C7A1

Post by Chuc »

Yep, except there's a lot of setup stuff regarding hierachies and lods before a proper export can be made.
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Sizum85
Posts: 669
Joined: 2008-03-18 10:51

Re: [Weapon] C7A1

Post by Sizum85 »

How's progress?
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapon] C7A1

Post by Glimmerman »

Status is: KP is still working on the models.
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