[Weapon] C7A1
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [Weapon] C7A1
You export the .max file via a plugin in 3dsmax to the BF2 editor where you import it into your mod.
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ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
Re: [Weapon] C7A1
importing = take the con files and put them in maxblack-wolf wrote:Btw, can someone tell what inporting and exporting exactly is?
exporting = visa versa (opposite of importing)
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: [Weapon] C7A1
Yep, except there's a lot of setup stuff regarding hierachies and lods before a proper export can be made.
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [Weapon] C7A1
Status is: KP is still working on the models.

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