[Map] Steel Thunder (4km) [WIP]
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ShoX
- Posts: 73
- Joined: 2009-04-23 17:18
Re: [Map] Steel Thunder [WIP]
Design Plan is outdated.
So just switch the TOW Chopper to Tiger an its okay.
But are you sure with x4 MTB vs. x2 MTB? I would remove 1 Wiesel (btw.: Wiesel 2?) TOW and add 1 MTB, also add a Transport Chopper, because no transport chopper is a big handicap...
So just switch the TOW Chopper to Tiger an its okay.
But are you sure with x4 MTB vs. x2 MTB? I would remove 1 Wiesel (btw.: Wiesel 2?) TOW and add 1 MTB, also add a Transport Chopper, because no transport chopper is a big handicap...
Last edited by ShoX on 2009-06-02 13:18, edited 1 time in total.
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EgoTrippin
- Posts: 35
- Joined: 2009-01-27 14:53
Re: [Map] Steel Thunder [WIP]
ShoX wrote:Design Plan is outdated.
So just switch the TOW Chopper to Tiger an its okay.
But are you sure with x4 MTB vs. x2 MTB? I would remove 1 Wiesel (btw.: Wiesel 2?) TOW and add 1 MTB, also add a Transport Chopper, because no transport chopper is a big handicap...
actually i like this setup - this way you would have one Puma + Wiesel Tow vs 1 MBT + 1 APC
If the Puma would get a good armor (which it should) you can use lots of tactics. Also - it depends on if the Puma gets the Spike missile and therefore AT capabilities
but it would be worth a try.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
I didn't know pumas had AT? Interesting...EgoTrippin wrote:actually i like this setup - this way you would have one Puma + Wiesel Tow vs 1 MBT + 1 APC
If the Puma would get a good armor (which it should) you can use lots of tactics. Also - it depends on if the Puma gets the Spike missile and therefore AT capabilities
but it would be worth a try.
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EgoTrippin
- Posts: 35
- Joined: 2009-01-27 14:53
Re: [Map] Steel Thunder [WIP]
It will get the Spike-LR missile - although the prototypes so far did not have it on them. It will be mounted on the side of the turret and contain 2 missiles.HughJass wrote:I didn't know pumas had AT? Interesting...
some time after the introduction of the Puma the Wiesel 1 TOW will be replaced by a new design carrying the Spike. but this will still take some time and isn't even in the design phase yet
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
Re: [Map] Steel Thunder [WIP]
nice color scheme. gives it a different "woodland" feelHughJass wrote:ahhh the great pr outdoors
http://i27.tinypic.com/e8vmg2.png
http://i25.tinypic.com/2lnxtvr.png
http://i29.tinypic.com/25aoytf.png
http://i32.tinypic.com/288updu.png
http://i32.tinypic.com/mh356w.png

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Steel Thunder [WIP]
ooo, is that farmland terrain texture custom? I didn't see it in the editor, and I was gonna do some farms on my own map, could you tell me its detail texture name?
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$pyker
- Posts: 623
- Joined: 2007-12-27 18:49
Re: [Map] Steel Thunder [WIP]
wtf that looks nothing like steel thunder now lol .... it looks 1,000,000 times betterHughJass wrote:ahhh the great pr outdoors
http://i27.tinypic.com/e8vmg2.png
http://i25.tinypic.com/2lnxtvr.png
http://i29.tinypic.com/25aoytf.png
http://i32.tinypic.com/288updu.png
http://i32.tinypic.com/mh356w.png
Combined Offensive Mod
"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
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$pyker
- Posts: 623
- Joined: 2007-12-27 18:49
Re: [Map] Steel Thunder [WIP]
i think it is obscurely named "brown"Dr2B Rudd wrote:ooo, is that farmland terrain texture custom? I didn't see it in the editor, and I was gonna do some farms on my own map, could you tell me its detail texture name?
Combined Offensive Mod
"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: [Map] Steel Thunder [WIP]
Great looking map! Very different than the usual ones!
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
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*APG* <=130192=>
- Posts: 57
- Joined: 2009-02-18 15:16
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marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: [Map] Steel Thunder [WIP]
Looking great!!
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Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: [Map] Steel Thunder [WIP]
I think you have to change the name, because of the already existing map Steel Thunder 
"Rolling Thunder" would be nice, thats a map in POE with GER vs UKR and it looks very similar

"Rolling Thunder" would be nice, thats a map in POE with GER vs UKR and it looks very similar

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marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
Re: [Map] Steel Thunder [WIP]
No..its isnt.Zoddom wrote:I think you have to change the name, because of the already existing map Steel Thunder
"Rolling Thunder" would be nice, thats a map in POE with GER vs UKR and it looks very similar
EDIT :I mean it isnt similar.
Last edited by marcoelnk on 2009-07-15 15:04, edited 1 time in total.

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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
thanks for all the comments, and the name of the map is 'Iron Thunder'.
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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: [Map] Steel Thunder [WIP]
Good freaking job.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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vfn4i83
- Posts: 110
- Joined: 2006-06-17 06:24
Re: [Map] Steel Thunder [WIP]
Hope not been late to give some feedback.
-Steel Thunder is simple the best map from the old days, and that one is not even compared with it.
ST was all about armored battles, tanks moving and flanking and quick take offs in the wooden area.
Jeeps just give speed to movements in that map and Air calvary is explicit for supporting. And that was 64players
-16players was all about infantry and speed of movements.
-And the map was dark enough to make tactics work with stealth.
I know people will pick me and say that PRM already has enough wood maps, but it has nothing like S.T.
-Steel Thunder is simple the best map from the old days, and that one is not even compared with it.
ST was all about armored battles, tanks moving and flanking and quick take offs in the wooden area.
Jeeps just give speed to movements in that map and Air calvary is explicit for supporting. And that was 64players
-16players was all about infantry and speed of movements.
-And the map was dark enough to make tactics work with stealth.
I know people will pick me and say that PRM already has enough wood maps, but it has nothing like S.T.
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║--║-╠═---║--║--║--╚══╣--║-╠══╣-╠═-------
-╚╝--║-----║--╚═╝--------║--║-╚══╝-╚══╝---
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Steel Thunder [WIP]
sorry to tease so much but here is a shot i just really wanted to post 
http://i27.tinypic.com/2ec2dep.png
anyway, vnf4i83, I hope this map can live up to what you listed...
lastly.. thanks for the comments
http://i27.tinypic.com/2ec2dep.png
anyway, vnf4i83, I hope this map can live up to what you listed...
lastly.. thanks for the comments





