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Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-28 04:26
by OkitaMakoto
add the map Ramiel to the list, maybe for like, 1.3, lawl.

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-28 06:15
by Freelance_Commando
These changes are definately worth however long a wait it takes for them to be completed.
Awesome work by everyone!

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-28 13:01
by rough77
there should be a medic tutorial... what often happens in game: medic takes care 'bout his own squad and won't even run 10-15 m to a guy who's down from another squad - and THIS SUX :-(

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-28 14:11
by Waaah_Wah

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-28 17:16
by Sabre_tooth_tigger
[R-DEV]coderedfox wrote:That's until you get lost or your stuck at the bottom of a cave and cant get out. That or you hit an cave in....oops did I say that :o ops:
The fiddly bits, sounds like some of the terrain on archer. I didnt get stuck completely but it took me about 3 minutes to move from one hole, bunny hop double jump mario style to the rescue :lol:

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-28 21:43
by Skodz
rough77 wrote:there should be a medic tutorial... what often happens in game: medic takes care 'bout his own squad and won't even run 10-15 m to a guy who's down from another squad - and THIS SUX :-(
He is probably very busy keeping his own squad alive and healthy.

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-30 18:17
by Farks
Hmm... Is it a new tank in this pic or just a re-skinned version of the current model?

Image

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-30 18:19
by gazzthompson
re skin i would think

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-30 18:34
by MAINERROR
It is the USI model but reskinned.

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-30 18:36
by Nickbond592
a new model kindly donated to PR from USI (i think its USI anyway) with a reskin to match the current PR us assets.

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-30 18:52
by ReaperMAC
Doesn't look like the USI model at all, looks like the vBF2 but reskinned.

This, is the USI model...
Image

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-30 18:58
by Sabre_tooth_tigger
Some confusion, the bradley is usi and the tank is old but reskinned I think it is

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-31 05:01
by Yasin22
im going to build a new computer some time this month how much gigabytes do i need

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-31 05:21
by azn_chopsticks_boi
Sabre_tooth_tigger wrote:Some confusion, the bradley is usi and the tank is old but reskinned I think it is
That is correct. The Bradley IFV is from USI, but the M1 Abram is from vbf2.

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-31 07:54
by OkitaMakoto
Yasin22 wrote:im going to build a new computer some time this month how much gigabytes do i need
of RAM? for PR I'd say 2. 1 is good, 2 is GREAT.

Or hard drive space? HD space gigabytes I'd say go for 250. I have 250 and with all my collecting of **** I manage about 60 gigs free at all times, which is a good buffer, imho.

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-31 09:00
by Conman51
[R-DEV]Nickbond592 wrote:a new model kindly donated to PR from USI (i think its USI anyway) with a reskin to match the current PR us assets.
:o .....does it have 2 mg's on top????...i think the tanks need another mg on top

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-31 09:03
by Scot
Well that was holy off topic.

But I can't believe we won't have sangin!! :( Also add the G3/UGL to the list!

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-31 11:17
by Sabre_tooth_tigger
[R-CON]OkitaMakoto wrote:of RAM? for PR I'd say 2. 1 is good, 2 is GREAT.
Qinling takes more then 2. If starting over I think 3 gigs or more is good especially with memory so cheap

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-31 11:36
by Rhino
Sabre_tooth_tigger wrote:Qinling takes more then 2. If starting over I think 3 gigs or more is good especially with memory so cheap
Qinling takes 1gb to load, and most other maps in PR are around that too.

I would recommend 2gbs +, if you want to run on full, 3gbs to be safe. I have 3gbs (4gbs in fact but XP only lets you use 3gbs...) and I play on full gfx fine, thou wish i had more for mapping etc.

Re: Incoming in future release ( 0.8 & + )

Posted: 2008-07-31 11:53
by Sabre_tooth_tigger
Yep Im just refering to perfect performance on high textures not essentials. Qwai takes about 2 gig (at most) and also fools I think. In that Im including windows in the background because you dont want to swap that to disk while playing, Im excluding the video memory though which is another factor

I do fine with 2 gig but I wouldnt mind 3 gig :) Even for normal bf2 I'd recommend 2 gig at least



I used to play jalalabad 64 with just half a gig years ago. No lag if you played on a 24/7 server for 2 rounds since it requires windows swapped to disk. Ive always had 2 gig for PR though so someone else will have to say whats the minimum you can get away with.

Imo you want the best because the nature of PR means longer distance fights and graphics is a greater factor to your success then bf2's urban melee fighting bias