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Re: Ballistcs or Tracers?

Posted: 2008-10-12 07:40
by hiberNative
moar tracers! i'd love to have all rounds tracers on light machineguns and anything automatic above!
does anyone have a video what that would look like? looks great in my head ;P
i'd like the assault rifles and small arms like that better without tracers.

Re: Ballistcs or Tracers?

Posted: 2008-10-12 13:40
by cyberzomby
Keep in mind that altough it would look awesome! Its not realistic. It would look like your playing a star wars game :P

Re: Ballistcs or Tracers?

Posted: 2008-10-12 15:00
by llPANCHOll
WHAT WAS THE FINAL APPLICATION IN .8?? I cant bring myself to read all 13 pages of this.

Re: Ballistcs or Tracers?

Posted: 2008-10-12 15:16
by Spec
pff, 13 pages is nothing :p

Nothing happened in 0.8.

Re: Ballistcs or Tracers?

Posted: 2008-10-12 15:52
by Psyko
theres allways 0.850

Re: Ballistcs or Tracers?

Posted: 2008-10-13 09:03
by Jaymz
Sadist_Cain wrote:I likes the idea of ballistics but im really not sure that saying "crazy 0.8 deviation" "and back to 0.7" is the right way to get your point across
Even though deviation in 0.85 is getting an overhaul. The implementation of realistic ballistics would require more finite accuracy either way as it would make shooting more difficult. It's a shame this is all being held back by those damn hardcoded tracers...

Funny though, Armed Assault has all their rifles firing tracers every round. It just doesn't look that ridiculous since their not that noticeable.

Re: Ballistcs or Tracers?

Posted: 2008-10-15 22:21
by Rico11b
Adding realistic ballistics all by it self would be a deviation overhaul. You are right though. It's ashamed all this cool stuff is being held back by that stupid hardcoded tracer issue. Man there just has to be away around it, I'm just not smart enough to find it :)

I do have a question. Is there any way to code the tracer bullets to "lose" mass as it is traveling downrange?
That's what happens in real life. As the bullet travels downrange the glowing tracer element is burning away, thus maker the bullet lighter and lighter as it travels downrange.

Re: Ballistcs or Tracers?

Posted: 2008-10-16 01:22
by zangoo
From the bf2 code side of it, reducing mass overtime isnt possible and from my rather simple knowlage of bf2 python there is no way to edit a objects mass once it has been created in the gameworld.

Also in then end this wouldnt help reduce the tracer bug at all, infact it would increase it alot.

If we did keep the tracer bug it wouldnt effect firefights up to about 300m as the gun is zeroed at that range and it is just point and click. But under those ranges there isnt much time for the tracer projectile to be effected by gravity, allowing it to keep a somewhat similar flight path to the normal projectile. Also the guns that would be shooting longer ranges like the m24, pkm and other lmg, hitting point targets wouldnt be a huge issue even then you would still have 3 good rounds for every 1 bad round, Making tracers more of a directional help instead of exactly where the rounds are landing.

For snipers and marksman it wouldnt effect them at all as they do not fire tracer rounds for various reasons.

Re: Ballistcs or Tracers?

Posted: 2008-10-16 01:39
by Zeppelin35
I say that we take out tracers and use this realistic deviation system until we can find a fix, Tracers help the enemy more than the person shooting. Half the time the reason I find where someone is shooting from is because I see where a tracer came from.

Re: Ballistcs or Tracers?

Posted: 2008-10-16 18:39
by zangoo
if you took out tracers it would become very hard to learn where to shoot with the new ballistics as they are the only part that would allow you to see where your shots are hitting.

Re: Ballistcs or Tracers?

Posted: 2008-10-16 19:13
by Rico11b
zangoo wrote:If we did keep the tracer bug it wouldnt effect firefights up to about 300m as the gun is zeroed at that range and it is just point and click.

Wait.... wait... wait...

So the tracers and ball ammo are the same (or almost the same) out to 300 meters??? Well, what the hell are you waiting for! Go ahead and include the realistic ballistics. Small arms firefights seldom take place at those distances. If you guys have the tracers working properly to 300 meters I say put it in and lets roll!


R

Re: Ballistcs or Tracers?

Posted: 2008-10-16 19:19
by cyberzomby
So your saying it would be just point and click up to 300 meteres. This would mean firefights will be like they where right? stop walking, sight in, click, kill.

No longer firefights that can last a couple of clips?

Re: Ballistcs or Tracers?

Posted: 2008-10-16 20:03
by Waaah_Wah
No, it would be point and click AT 300 meters. If below that distance you would have to aim below, if beyond that distance you will have to aim above.

Re: Ballistcs or Tracers?

Posted: 2008-10-16 20:42
by Feenan.
It all sounds good to me, Do you guys have a lot left to do?

Re: Ballistcs or Tracers?

Posted: 2008-10-16 20:48
by zangoo
Well, we just need to finish all of the animations again and then edit the files with the calculated drag and mass values. if we were told it would be added we could get it done in like 2 weeks.

Re: Ballistcs or Tracers?

Posted: 2008-10-16 21:12
by Psyko
zangoo wrote:Well, we just need to finish all of the animations again and then edit the files with the calculated drag and mass values. if we were told it would be added we could get it done in like 2 weeks.
Reaper hit the nail on the head. Finish it anyways and the end product would be judged and valued. you gotta remember, this isnt going to be perfect on the first run. it needs to be tested immencly if it has even a hop in hell of getting into 850

Re: Ballistcs or Tracers?

Posted: 2008-10-16 21:23
by Feenan.
Depends on when 0.85 is coming really dosn't it. If Zangoo could get it done in 2 weeks then you guys would have quite a while to test it id imagine.

Re: Ballistcs or Tracers?

Posted: 2008-10-16 23:18
by zangoo
If a dev says they will setup a test with a large amount of people we should be able to get the files, the issue is mosquill is rather busy and he wont just do the animations unless he knows it has a big chance of getting in.

Re: Ballistcs or Tracers?

Posted: 2008-10-17 16:01
by Rico11b
Well hell, We've got an entire team of PR testers just looking for something to do :) Just get an R-Dev to say the word and, "away we go".


R

Re: Ballistcs or Tracers?

Posted: 2008-10-17 16:06
by cyberzomby
Waaah_Wah wrote:No, it would be point and click AT 300 meters. If below that distance you would have to aim below, if beyond that distance you will have to aim above.
Yes but still. Aiming at the head and firing guarantee's a hit on his body if hes standing still. So you will get very short fire fights. And thats something the dev's didnt want. Im liking them as well.