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Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-27 07:45
by Tonnie
i am with
Somebody on the glasses lol
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-27 07:56
by Ironcomatose
Win. Keep it up man.
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-27 08:04
by ReadMenace
People keep trashing the glasses and I give them to all the '1337' kits.
-REad
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-27 10:15
by FastWinston
Medic glasses needs to be taped down the middle and cocke-bottle buttom thick

Looking great!
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-27 22:25
by ReadMenace
Update, check front page.
-REad
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-27 22:49
by crazy11
Very nice job, Like the glasses

.
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-28 02:09
by scarmoe
the model looks awesome...nothing like the early renders.
looks high poly

Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-28 03:44
by Rambo Hunter
Hmm, I don't think the Army uses the Noroto NOD mount, mainly the Marines and possibly the Navy (? Not too sure on that)
But nice work otherwise!
(However, I'm with somebody on the glasses...)
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-28 05:53
by Tonnie
YAY! he did smoothing groups this time lol. Good work mate
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-28 06:08
by ReadMenace
Rambo Hunter wrote:Hmm, I don't think the Army uses the Noroto NOD mount, mainly the Marines and possibly the Navy (? Not too sure on that)
But nice work otherwise!
(However, I'm with somebody on the glasses...)
It's mostly to make a little more Oooh-ahh gear for the SpecOps.
ETA: Nobody is being issued the Crye Chassis or Blast Belt either.. Doesn't mean I didn't model it.
-REad
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-28 06:19
by PlayPR!
I'm fine with the glasses, but maybe go with something a bit more authentic?
Below is a link to a pic of Oakley's Plutonite glasses, the frames are constructed to be able to stop anything the size of a .22 calibur bullet travling at ultra-high velocity, apperantly Oakley sells them to US Army and Marine soldiers.
http://www.finnrappel.fi/OakleyBallisticMFrame.JPG
This is the link I got the picture from.
OakleyBallisticMframe
But again, its your decision, I think it would look good either way, the glasses give the medic a bit of character, you know?
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-28 06:23
by Ironcomatose
IMO the entire head, gear and all, looks pretty ace. Everything else looks much to blocky if you know what i mean.
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-28 06:38
by ReadMenace
PlayPR! wrote:I'm fine with the glasses, but maybe go with something a bit more authentic?
If someone (Tziak), had been following the thread, they might have noticed that the Birth Control Glasses, are one of 5 different pieces of eye ware that have been modeled... Including the Revision Sawfly, which looks nearly identical to aforementioned Oakleys.
-REad
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-28 06:45
by ratlover232
KA-PWNED
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-28 14:41
by PlayPR!
I checked the thread... I guess not enough though.
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-28 17:04
by STORM-Mama
Sorry if this has been asked a couple of times already... But is it possible for you to make it so the AT-rifleman carries an AT4 on his back instead of a SRAW?
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-28 17:21
by Brummy
Ironcomatose wrote:IMO the entire head, gear and all, looks pretty ace. Everything else looks much to blocky if you know what i mean.
He hasn't used smooth groups yet..
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-28 17:48
by ReadMenace
STORM-Mama wrote:Sorry if this has been asked a couple of times already... But is it possible for you to make it so the AT-rifleman carries an AT4 on his back instead of a SRAW?
I was leaning towards not modelling those things at all. Primary reason being that it looks a little off when a player is wielding an AT4, and has one strapped to his back when he only has one AT4 at a time.
-REad
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-28 19:03
by Ironcomatose
ReadMenace wrote:I was leaning towards not modelling those things at all. Primary reason being that it looks a little off when a player is wielding an AT4, and has one strapped to his back when he only has one AT4 at a time.
-REad
I see what you mean but i really wouldnt mind and think it would be a very cool thing to do.
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-08-28 19:10
by ReadMenace
Update on front page.
-REad