HunterMed wrote:
Not true headshot - many people think that the co has little use in 0.8 and not just Australians.
Yes a commander can and should make the difference between winning and losing. Im not sure anyone here is disputing that.
What were saying is give him more to do, so its more fun for him ( thats why we play right? ) At the moment, for the commander, its like playing a really really **** and really really slow version of command and conquer.
this is my thoughts exactly,
commander role is basically too boring to be temped to apply for at the start of a round, id rather be entertained and make a squad or join under a good leaders command.
it just needs some tweaking to be more mentally active, personally id like to see the street level zoom come back but have no way of spotting enemies you see(also unable to place contact markers or waypoints on this view) so even with voip its very generalized as u cant see the map coordinates on street level. the fact is that seeing 1 map screen for a 3 hour game is extremely boring even for the ones that love to command.
we all want commanders coz its fun but its just too un-stimulating to attract people to apply.
proposal:
1. keep the map screen limited to the command post.
2. street level zoom but hard too see eg. 50% transparent static to simulate jamming or somthing.(camouflage could be useful here and make people aware that being under cover provides stealth, being stationary in the open makes u more prone to mortar strikes through communication etc).
3. have the command post buildable like in previous versions and also destructable and the ability to freelook outside the windows from the inside.
4. longer spawn time for commander eg. 120 seconds just like civilians.
5. mobile command vehicle could be useful, maintains the ability to expirience your terrain and not be locked into a 2d pastel map screen for hours while being invincible.
6. add more command features like the supply drops again but realistic drop speed and widely deviated(perhaps like every 20 minutes or somthing to avoid supply drop FB builds), DPV/FAV drops etc.
7. make the build orders a requirement after after 18 people are playing in a server(this keeps the ability to have small games without a commander but requires a commander for medium to large games, the same as the current kit limits).
id also like to see more support vehicles in coordination with commanders being able to repair vehicles at request, alot of maps dont have support vehicles(also would like medivac requests somehow perhaps getting in a support vehicle or new vehicle that pauses bleeding when inside would be great for commanding, helping team maintainance aswell as attacks)
also making use of the back seats in support vehicles...
u guys wanted suggestions for a compromise so heres mine, i beleive both debating parties can be satisfied as both can still perform as the commander they want, i dont see any lose in this.