Re: [Map] Siege at Ochamachira
Posted: 2008-10-08 22:31
Looking better every time.












Indeed...especially on this type of map where the main focus will be the base.. people will be fighting fairly closely once in the base.. and you dont want to create nice frames for players to see other players.. rather i'd have them have to discern whats coming at them or even not notice the player due to the chaos of a particular location..hiberNative wrote:i like how you take note of players visual perception and how that may come into play. interesting indeed![]()
Yes that shows that your talented in my oppinion. You design the map from the gameplay up. Not allowing people to easily scan the area makes for a very interesting and tense map. They could be everywhere! And thats cool! If it looks cool than thats a huge plus![R-DEV]IronTaxi wrote:Indeed...especially on this type of map where the main focus will be the base.. people will be fighting fairly closely once in the base.. and you dont want to create nice frames for players to see other players.. rather i'd have them have to discern whats coming at them or even not notice the player due to the chaos of a particular location..
additionally its cool when bullets hit tons of stuff and you make it out alive!![]()
while everything else being middle eastern, you point out the wall that is actually euro-themed. good eyeblack-wolf wrote:Tbh, that middle east wall just doesnt fit to me.![]()
black-wolf wrote:Tbh, that middle east wall just doesnt fit to me.![]()

