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Re: HK-417 Texturing

Posted: 2008-12-16 17:55
by FPaiva
[R-CON]halvor1 wrote:wait wait you throw away the psd file? You know that that is the one that is needed! To keep the quality! An JPEG is not as quality as an psd or dds and if you think you can convert the JPEG into dds and thereafter get better quality think again!
Sorry, i didn't know that. But it isn't great changes, the texture loses quality only if you don't know how to save in a different format. A sample is the fact that my .jpg textures looks exactly like the .psd ones.

Re: HK-417 Texturing

Posted: 2008-12-16 18:24
by halvor1
MaFiA_do_OsAmA wrote:Sorry, i didn't know that. But it isn't great changes, the texture loses quality only if you don't know how to save in a different format. A sample is the fact that my .jpg textures looks exactly like the .psd ones.
hmm ok :P Well it probably dont change that much in this bf2 engine !


Anyhow here is an updated image with the right numbers and the N for the H&K 417 N!

Re: HK-417 Texturing

Posted: 2008-12-16 18:34
by Rangu
Very 1337 Halvis, keep it up! ;)

Re: HK-417 Texturing

Posted: 2008-12-16 18:40
by FPaiva
lol 1337

Re: HK-417 Texturing

Posted: 2008-12-16 18:54
by halvor1
MaFiA_do_OsAmA wrote:lol 1337

easter egg?

Re: HK-417 Texturing

Posted: 2008-12-16 20:00
by halvor1
Here is an updated version for the main body done by me! CC is welcomed!

Re: HK-417 Texturing

Posted: 2008-12-16 20:14
by FPaiva
Man, look that gun (model not texture). Everthing is messed up...

Re: HK-417 Texturing

Posted: 2008-12-16 20:32
by halvor1
MaFiA_do_OsAmA wrote:Man, look that gun (model not texture). Everthing is messed up...
So youre saying the model is fucked:S hmm might be the way it is supposed to be like! Dont know, maybe ask KP!

Re: HK-417 Texturing

Posted: 2008-12-16 20:53
by halvor1
a bit better version of it! I added to much skylight for it :p Now its no skylight at all!

Re: HK-417 Texturing

Posted: 2008-12-16 20:57
by KP
Upload the UV-mapped 3ds max file and the texture, and I'll sort out some proper renders for us, yeah? ;)

Re: HK-417 Texturing

Posted: 2008-12-16 20:59
by halvor1
[R-MOD]KP wrote:Upload the UV-mapped 3ds max file and the texture, and I'll sort out some proper renders for us, yeah? ;)
Get on msn then rtard :P

Re: HK-417 Texturing

Posted: 2008-12-16 21:46
by FPaiva
[R-MOD]KP wrote:Upload the UV-mapped 3ds max file and the texture, and I'll sort out some proper renders for us, yeah? ;)
I was going to talk to you. I need your permission to compile the gun into other games. Everthing you say i'll follow.

Re: HK-417 Texturing

Posted: 2008-12-17 12:03
by Glimmerman
[R-DEV]Chuc wrote:Very good colour map and restrained painting technique.. One thing that is missing is an ambient occulsion, bake one and slap it on for size.
[R-DEV] Chuc posted this comment in the Dutch section.

Re: HK-417 Texturing

Posted: 2008-12-17 14:22
by FPaiva
Ambient what? I just make the texture man. And about the paint techs, i use Dodge/Burn + Gradients in a metal base on PhotoShop.

Re: HK-417 Texturing

Posted: 2008-12-17 15:13
by FPaiva
I just forget to post the screens of the Internals and some details on the texture. So check it out.

Image

Image

Image

Image

Re: HK-417 Texturing

Posted: 2008-12-17 22:02
by jbgeezer
Nice :D

Re: HK-417 Texturing

Posted: 2008-12-17 22:14
by FPaiva
black-wolf wrote:The backside of the butt looks a bit flat.
It's because the model should have those levels, sine it don't have and i want to give a realistic feeling to the gun, i made the level details in the texture.

Re: HK-417 Texturing

Posted: 2008-12-17 22:17
by FPaiva
Just to finish the Black View images. A long time ago Glimmerman told me to do a cool render, so the people can enjoy the model at once. Today i made one, so here is the Black version render.

Image

Re: HK-417 Texturing

Posted: 2008-12-17 22:22
by halvor1
awesome render dude, you recived the glock 17?