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Re: [Map] Blackout

Posted: 2009-03-03 11:15
by LtSoucy
Tannhauser wrote:Quit the E-Drama guys, not only you're making him angry but at the same time you're pissing off everyone wanting this map in PR.
In all due respect, I think both maps are fantastic Cat, and you seem to be a great mapper unlike me. However ego and E-penises aside, you should darken the color of those grass patches on Radio Moscow, not only because it looks unreal for many, but also because if it looks unreal it will not be implemented in Project-Reality. I'm not suggesting your colorblind, nor that you're a bad mapper! To the contrary you have incredible potential IMO, but this is the only thing keeping you from achieving and proving your talents in mapping in PR. As much as DEVs can't force you, you can't force them to accept this unreal color of grass in their mod, not only Rhino, but all of them now.
Like many here, I'm really looking forward playing on Radio Moscow and Blackout, please can we put aside the quarrels with Rhino and work for a greater good? ;-)

They want him to become a better mapper, if it means getting yelled at and doing it all over then so what. They have showed they care enough to want to help him and do there part to get the map into PR. All i'm going to say at this moment. :-P

Re: [Map] Blackout

Posted: 2009-03-03 11:32
by cat
Your testing team could simply go and test the map and endure the green. If the map is worth getting into PR Id happily tone the green down more. Even though I still do not get what is wrong with it. Anyway such asmall thing like green tints can never be the issue from blocking me out completely. Besides Rhino's use of terain coloring is not always very fortunate either. I mean I spent much time getting the terrain color to look vivid and nice, and if I look at the official maps, most do not even try to paint the terrain by hand, which is not fortunate. Except Korengal. For example maps likefools road would be much nicer visually if they had some nice color painted instead of just tpaint.

ANd I am not going to remove the Mass graves.

I can not say who said things about rhino. All I know is that its true and that they gav a letter to their lawyer in case they disappear.

Re: [Map] Blackout

Posted: 2009-03-03 11:43
by M4nicMin3r
Ima put my 2p worth in here, even if you all think its not worth much ima do it anyway.

The grass,..... I agree with the majority it does look too green almost magic mushroom green :D . Before you think i have no right to offer my opinion i state this as a painter/artist digital designer. It simply doesnt seem to fit in the over all "feel" of the map.

Off/on topic ( i know nothing about mapping btw ) To work as a design team you HAVE to take others opinions into account otherwise theres no point working as a team. If one person disagrees with you judgement you can call it off.... If however 3/4/5 etc ppl say the same thing you HAVE to reassess what it is your doing wrong, if not your wasting valuable time and effort because youve been too pig headed not to take on board what everyones trying to tell you. Believe me ive made this mistake before in the past and its costly in both workflow and long term investment in a project.

I understand its your baby your createing and feel posessive about your confidence in map making, but sometimes the majority opinion is worth its weight in gold, sometimes its worth sticking to your guns, other times its worth sucking it up and paying attention to what others have to say.

Colour blind? i dunno about that.... incorrect gamma settings would probably be the root to this problem if you still honestly think its a realistic colour.

Re: [Map] Blackout

Posted: 2009-03-03 11:48
by space
cat wrote: I can not say who said things about rhino. All I know is that its true and that they gav a letter to their lawyer in case they disappear.
In case they disappear? A hole in the desert disappear?

I know the DEVs sometimes disagree with each other, but I'm not so sure they'd take it that far.....or would they!

8-)

Re: [Map] Blackout

Posted: 2009-03-03 16:19
by cat
DESATURATED
Image



-------------------
BEFORE
-------------------
Image




These are some older (not de-saturated screenshots to pull you over the table)
Image
Image


[/Swinging pendulum]
Just look at the calming green colors, listen to the wind, hear the birds chirping.
You know you want to play it. [/Swinging pendulum]

Re: [Map] Blackout

Posted: 2009-03-03 16:32
by tmnoobage
A big improvement, but I still think you should swing the hue a little towards the greener side, the grass looks a little blue there. I live on "the emerald isle", so I know how green grass should be :lol: I know how frustrating it is fixing your work, but your maps looking great so it will be worth it in the end ;)

Re: [Map] Blackout

Posted: 2009-03-03 16:34
by Deek_101
Delete this post for me!

Re: [Map] Blackout

Posted: 2009-03-03 16:36
by cat
My grass is supposed to be European green. And on mainland europe it is not just green. (as I showed on the photos)

Re: [Map] Blackout

Posted: 2009-03-03 16:38
by space
:d uh: its a different green - but just as bad.

Image

You need to choose a slightly different shade of green from the red circled area - literally a few RGB values away - nothing drastic.

Use this program to rebuild the colourmap into a single .png file :

http://bfeditor.org/files/BF2_Mod_Toolkit_0-7_Setup.exe

Open your colourmap in PS and then do a fairly wide colour select on the bad green and replace it with the new green. Then re-export the .png into the map again, using the mod tools program.

Re: [Map] Blackout

Posted: 2009-03-03 17:09
by cat
You should know that this toned down green does not pop in as much ingame when you are walking around.

Re: [Map] Blackout

Posted: 2009-03-03 17:23
by Rudd
The problem is that the green stands out so much, perhaps making the rest of the grass a different green so that the green that everyone has a problem with looks more natural

Like maybe mix it a little more rather than 'here is green 1' 'here is green 2'

Re: [Map] Blackout

Posted: 2009-03-03 17:25
by cat
I know what you mean. the problem is that I have to balance my wish to keep nice looking visual contrast with the greed for the pitchfork wielding infidels who want one dull and boring green all over the map.

Re: [Map] Blackout

Posted: 2009-03-03 17:28
by marcoelnk
thats not the point cat. you can have variation withouth the neon grass.

Re: [Map] Blackout

Posted: 2009-03-03 17:29
by DankE_SPB
something wrong here
Image
structures means that they will be used, ppl will mess around, bring ammo and other real life stuff, so a lot of dirt will appear, not New Zealand valleys :razz:

Re: [Map] Blackout

Posted: 2009-03-03 17:31
by cat
Yeah this screenshot is not actual. I repainted the inside of the bunkers brown.


edit:

I was thinking (if the dev issue is ever sorted out) if I should change the map to one of the newer factions in 0.85. How about Taliban vs Russia? There is almost no building on this map that necessarily roots the map in Europe. Except the small houses. I mean this map could pose as a some afghan border region that borders to some post soviet state, like usbekistan.

Are non-cache maps allowed for taliban factions?

Re: [Map] Blackout

Posted: 2009-03-04 00:11
by Rhino
cat wrote:For example maps likefools road would be much nicer visually if they had some nice color painted instead of just tpaint.
I was the one who painted the base texture on Fools Road, ask Iron Taxi if you dont believe me :p

Before I got my hands on fools road, note: using the same colours as AoM:
Image

After I got my hands on fools road and painted his base textures for him:
Image
Image

Note: no neon grass, with lots of suttle variation in colours that make's fools road look so good :D

And a pic from the dev topic of fools road after I had done the colouring and was just doing his overgrowth and undergrowth :)

Image

cat wrote:ANd I am not going to remove the Mass graves.
I dont care, all I said they looked odd to me, its nothing like as serious as your neon grass...

cat wrote:I can not say who said things about rhino. All I know is that its true and that they gav a letter to their lawyer in case they disappear.
Can anyone smell that? smells like bullshit to me?

Re: [Map] Blackout

Posted: 2009-03-04 00:17
by Wilkinson
^^^^^^
Quote:
Originally Posted by cat View Post
I can not say who said things about rhino. All I know is that its true and that they gav a letter to their lawyer in case they disappear.
Can anyone smell that? smells like bullshit to me?

........HAHAHAHHAHAHAHAHAHAHAh

Re: [Map] Blackout

Posted: 2009-03-04 04:11
by cat
Can anyone smell that? smells like bullshit to me?
I have still all PMs with the exact quotes. But I am obviously not going to show it.



I do not consider Fools Road a good looking map. Basically the terrain color is too low contrast. And the sunset lighting is not cool either. Do not get this wrong, Fools is a great map to play, but the colors are off I think. (Any attempt to make "cool" light settings like sunsets will look bad in this game.) Korengal has great terrain painting. Falluja too, and even (as dumb as it may sound) Basra.

These three maps combine great textures with excqisite lighting. They all use simple light setups. Broad daylight.

I dont care, all I said they looked odd to me, its nothing like as serious as your neon grass...
Now that the mass grave isssue is sorted, let us get over the grass issue. I am willing to tone down the grass tiberium level to any level that the DEV Team thinks is necessary. And I say Team. Id like all the big guys from the map team (especially the guys who made korengal, falluja, basra) to voice their opinion on how much the neon shiould be decreased. Because these 3 mappers appear to know most about their work.

Then I am going to repaint the colors on the minimap for now, to prove that my ego still barely fits though the PR DEV team entrance door. Id like to do it on the minimap first because Id like to avoid having to copy over my BF2 backup just to repaint some colors.

Is it possible with the above assurance from my side that the tiberium is going to be removed that the DEVs take a look at the map in the current form? I mean you can phase out the green for a sec if you want to test the gameplay of this map.

Re: [Map] Blackout

Posted: 2009-03-04 04:21
by thecoolj85
cat wrote:New update

Gawd that was annoying. It spent 9 Hours to compile the LOW lightmaps for objects. On radio moscow it was less than 1 hour. this will be the layout of the town. Still missing is the lower part whee the road leads.


Image
Image
Image
Image
your grass looks horrible its like the kind in the astro dome

Re: [Map] Blackout

Posted: 2009-03-04 05:29
by Rhino
cat wrote:I do not consider Fools Road a good looking map. Basically the terrain color is too low contrast.
have you even considered it might be your screen settings with your contrast etc like has been said many times in the past?

Monitor Brightness and Contrast Test

there are many programs etc out there, one came with my gfx card that was really good but can't remember the name of it now.

and I am the big person from the map team, you need to get your map and yourself past me, and so far, you have failed miserably at both with little chance of recovering, since you first refuse to take on any feedback from any one, over how many months? You have only just started to think that maybe you might want to change the colour of your grass, but you are still putting up a fight, only reason that I can see is to deify what I say, the best you can hope for is to release your own map pack of your maps and hope some one plays them as 1/2 about getting into the team is about the developer himself, can he take feedback, and all the rest of it, the other 1/2 like I said, is your map, which would be fine if you could take the feedback to correct your grass, but you can not.

So unless your both willing to accept feedback and take it on well, dont have to go with it you just have to take it on, and then keep that up for a long time and basically change the way you act, then we can start to think about getting your map into PR and getting yourself on the team but till then, I'm not going to waste any of my time with you.