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Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-01-16 21:10
by McBumLuv
Ca6e wrote:I`d like to say only this: in real life when u shoot with AK-47 your iron sight cover 1/3 of your visual sight. In PR0.8 is too small i think, must be much closer vhen you aim. In real iron sight on 100m cover the standing human.
THX
Wait, WTH does that have to do with this?
Anyways, I'm inclined to agree that making the change to a static weapon map without any markers would be too big of a step. However, that doesn't mean we can't remove the map from infantry SMs, which is extremely unrealistic. I do agree with Vege, that taking the entire blue mob off the map might also be counter productive, but allowing at least to see the SLs location would benefit everyone. Of course you won't know if a single SM was killed simply by looking at the map, as it should be. There are many easy ways to communicate this, such as through the CO or teamchat.
I'm not saying I don't want to see static maps, I"m just saying it would be too great a change between builds. I'd almost be tempted to make a weapon slot though for a "D-DACT" system though, which would allow you to pull out your map, simply because people are able to open their maps nearly instantly, even while engaging in a firefight. THAT wouldn't have any other effect than to lengthen the map draw time, and I can't see any problems with that at present.
Yea, inter-SL voip would be GREAT, but it's not needed to take away the blue SMs off the map. Vehicles can keep most things the way they are, escept take the blue SMs off too. This wouldn't cripple gameplay, but would make it more realistic and add a job for the CO that isn't needed but would greatly benefit the team – better communications and tactic coordination.
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-01-16 21:34
by Tomato-Rifle
I like the idea , but i use my map so much!!! i use it everytime i walk somewhere to check around me. If i am storming a building, i check if there are friendly's there. If there not, i can be safe to shoot at anything that moves
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-01-17 02:44
by Vege
00SoldierofFortune00 wrote:I thought about that, but the main problem with that is that you may go to that location only to find the SL alive and his squad wiped out and than get ambushed yourself or his squad maybe nowhere near him for some reason. With the current system, at least you know if other squads are in danger or not by how many of them are in an area. Pretty much inter-squad communication as much as PR can without intersquad-VOIP.
This indeed is a problem.
Just a suggestion: If we could colour code the SL:s on the map and instead of their Squadnumber on the icon put number inside how meny squad members they have inside 100meters or so. This way other SL:s could see the power of other squads without magically seeing where they are.
We could also give exra info on map markers to indicate how meny friendlies are currenly capping the flag. This would remove some of the fuzziness form flag capping if this would be implemented.
It's true that we can't make every game aspect just harder and harder but I think we could adjust the gameplay so people would by nature act more realistically by changing the tools given to them.
Thinking what would be the real direction to approach a flag or trying to work together to avoid blue vs blue situations.
Lonewolfs will adujust if they get edge by doing so. This would also encourage teamplay as people would team up more just to be shot less frequently as enemy.
I use map all the time (3-5 sec intervals) but if im on foot i don't use the map to check agains friends or foes.
Imho it's quite easy to seperate friend from foe for the shade of the outfit or from the gun.
I use map allot inside vehicles as people usually duck/hide when vehicles arrive and you can see only head or upper body.
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-01-17 05:11
by Anderson29
squad leaders could report their location to Commander and he could put a friendly marker (if one were to be created) in that location. that is if they plan to keep the cammander in the rear...where he has to micro manage.
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-01-17 05:24
by ghost_dog
I agree NO markers at all... real as possible.... be forced to communicate more
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-01-17 14:54
by Vege
Anderson29 wrote:squad leaders could report their location to Commander and he could put a friendly marker (if one were to be created) in that location. that is if they plan to keep the cammander in the rear...where he has to micro manage.
This here would basically force a commander and mic for SLs which will never happen or be done.
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-01-17 15:20
by Psyko
Vege wrote:This here would basically force a commander and mic for SLs which will never happen or be done.
Mics are cheap. cheaper than most periferals. if you,r mouse was busted, you'd go out and buy one. PR is well worth a $10 microphone.
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-01-17 16:53
by 00SoldierofFortune00
Psykogundam wrote:Mics are cheap. cheaper than most periferals. if you,r mouse was busted, you'd go out and buy one. PR is well worth a $10 microphone.
Still, it doesn't change the fact that there still won't be a Commander half the time. There wasn't even a CO half the time in 0.7 when it was needed, let alone one who stuck around for the whole match. And just because they have a mic doesn't mean they are competent or even want to talk to the CO.
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-01-18 02:13
by WildBill1337
good idea, but every soldier should get a topographical map with the grid locations. makes it good for spotting for support.
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-01-18 12:38
by [MoL]jaVi
ghost_dog wrote:I agree NO markers at all... real as possible.... be forced to communicate more
Try to imagine how this would look ingame...
For example Muttrah City, no commander, due to hardcoded limitations no possibility for VOIP between SLs...
Now my squad moves quick from the east side to west city, shall I TYPE every 5 seconds where I am??? In CQB situation its nearly impossible to lead your squad, defend yourself AND then type to other squads what you want/need. Since 0.8 its also not posible to mark enemies on map by yourself...
For now its good to tell another squad in area that you need help and they can catch up with you to help you...
IN REAL you have a radio operator that can commuinicate with another squad, INGAME you DONT... so like I said in an earlier post: The strict comparison of REALITY and INGAME is ****, instead look for a balance between reality and gameplay/fun...
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-01-18 22:03
by jbgeezer
This idea is 50-50 for me.
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-06-29 12:42
by Ca6e
Ca6e wrote:I`d like to say only this: in real life when u shoot with AK-47 your iron sight cover 1/3 of your visual sight. In PR0.8 is too small i think, must be much closer vhen you aim. In real iron sight on 100m cover the standing human.
THX
EDIT: User warned for posting a useless post
sorry have too many tabs opened, was writing in wrong post
sorry again
Solute

ops:
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-06-29 20:41
by Viki
I want to agree with this idea, but it would make teamwork very very much harder in public games than it is now.
Already now trying to get people to move or stay at a marker is hard (yes, once again - the players), even when I rule my squad with an iron fist.
In worst cases it would lead to lonewolfing - due to loners taking advantage of the SL's inability to see where his squadmembers are located, one could simply take a sniper rifle and run away sniping, claiming he is on his way to regroup, for example.
Just my thoughts, my apologies if you find this post unneccesary.
All the best,
Viki
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-06-29 23:39
by badmojo420
The idea is to remove the all-seeing-eye from the regular grunts. And keep it in the hands of the people making important decisions. (Squad leaders and commanders) So the squad leader would be able to look at where his sniper is going, and tell him to regroup, or kick him or take whatever action is needed.
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-06-30 21:07
by job86
I fully support this idea. The question is where the devs draw the line between too videogame-like and too realistic. I personally say - take it to the extreme. There's not many other games which tries to simulate realistic combat out there so I rather see PR lean towards to "too realistic" than anything else.
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-06-30 21:56
by Tartantyco
-I would love to try out a game with absolutely no markers, at all. Not for SLs or COs either, just to see how that'd work(Not as a suggestion for PR but kind of like an event

). Contact reports and communication between COs and SLs would become so important, scouting, etc. It would be awesome!
MUMBLE LEADS THE WAY!
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-07-01 13:01
by rampo
ive suggested somehting like this but the frendlies positions would be updated on the map only every 5 to 2 minutes
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-07-01 14:53
by McBumLuv
OriginalWarrior wrote:Removing the map = Project UNreality
Read the OP, Removing the map which magically transmits all player positions in real time = Unrealistic, replacing it with one that doesn't, is.
I do have one question, though. Is it possible to make the map that's brought up when pressing "m" only brought up when you have a weapon selected?
Re: Completely Removing the map with friendly positions for infantry
Posted: 2009-07-01 15:17
by BroCop
McLuv wrote:Read the OP, Removing the map which magically transmits all player positions in real time = Unrealistic, replacing it with one that doesn't, is.
But the former is playable while the latter is not. Forumers will say its playable but the majority (which may I add is not viewing the forums on a regular base and have less than 1 post) will say otherwise