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Re: [Weapon] M252 81mm Mortar

Posted: 2009-08-29 19:00
by arjan
chuckMFd wrote:This is an awsome step in the PR world!!! Lets make it happen! GO MORTAR TEAM!!!
I'm sick of people whinning about baserape. Project REALITY people RREEAALLIITTYY!!! Have you forgot the meaning. Anything goes. Baserapers UNITE!
take a chill pill :roll:

Re: [Weapon] M252 81mm Mortar

Posted: 2009-08-29 20:04
by Tartantyco
-Please don't put many limitations on this, it's use and efficiency should be up to how the team uses it, not some arbitrary time limit or anything.

Re: [Weapon] M252 81mm Mortar

Posted: 2009-08-29 23:05
by MR.Jv
:p love it

Re: [Weapon] M252 81mm Mortar

Posted: 2009-08-29 23:47
by Hitman.2.5
Tyco did i mention how much that film in ur Sig makes me laugh :D

Re: [Weapon] M252 81mm Mortar

Posted: 2009-08-29 23:47
by bloodthirsty_viking
wait, will this get rid of the arty and jdam co strikes?

Re: [Weapon] M252 81mm Mortar

Posted: 2009-08-30 01:48
by anglomanii
FLOZi wrote:The M252 is based on the british L16, which is originally of mid 1960's vintage. The BAD is a comparably recent addition to it. It's fairly standard in NATO forces afaik. Aussies use it, and wiki says Canadian, Japanese, Dutch and Norwegian forces use it also. (I suspect the French forces do not)
the ADF is in the middle of upgrading ours ATM we are also mounting them in Bushmasters, and attaching GPS assisted aiming suites and FCS to the motorized unit versions, the hatch is supposedly power assisted and has a internal deflector plate to keep the crew comfortable, unit also will have a powered extractor system to vent gases. it is possible to carry up to 300 81mm rounds internally and externally for this system, if all the external lockers are used.. internal restrictions limit capacity to 108 rounds in protected lockers.
the LIFSW (light indirect fire support weapon) bushmaster variant can also communicate to other vehicles in its unit and use their sensor data or OBS derived data to coordinate fire.

good work i hope to see this in game.

Re: [Weapon] M252 81mm Mortar

Posted: 2009-09-04 01:58
by Sniperdog
As far as baserape goes it IS possible to make a protection bubble that ammunition cannot penetrate around all or part of the main base. This is because all objects in game have multiple collision meshes. One for people, one for vehicles and one for bullets. You could put a giant invisible projectile collision mesh around whatever you want. Discuss now...

Re: [Weapon] M252 81mm Mortar

Posted: 2009-09-04 21:33
by Hitman.2.5
i agree

Re: [Weapon] M252 81mm Mortar

Posted: 2009-09-04 21:46
by Tomato-Rifle
Sniper_dog14 wrote:As far as baserape goes it IS possible to make a protection bubble that ammunition cannot penetrate around all or part of the main base. This is because all objects in game have multiple collision meshes. One for people, one for vehicles and one for bullets. You could put a giant invisible projectile collision mesh around whatever you want. Discuss now...

I didnt know there was one for bullets?


And can somebody show us how it works? like a demonstration video?

Re: [Weapon] M252 81mm Mortar

Posted: 2009-09-04 21:50
by Rudd
You can see it on Barracuda etc, try firing at the carrier from a chopper. There is a forcefield protecting it. (new USMC anti-everything technology, or AET for short.)

Re: [Weapon] M252 81mm Mortar

Posted: 2009-09-04 23:15
by N.Kuntze
Borrow that ARtillery System from Forgotten Hopes 2 with 2 Bars at the Top and the left where you could change the Angle and degrees of the Mortar/Artillery.
You need a spotter with a Binouclar (in this case the GLRD) to designate a target.
Designating a target shows the gunner of the Mortar/Artillery the Correct angle and degree count to hit the Target.
This would prevent one man Baserapes and ensured Teamplay since you had to have atleast 2 Squads working together.

Re: [Weapon] M252 81mm Mortar

Posted: 2009-09-05 11:19
by Iron_Golem
N.Kuntze wrote:Borrow that ARtillery System from Forgotten Hopes 2 with 2 Bars at the Top and the left where you could change the Angle and degrees of the Mortar/Artillery.
You need a spotter with a Binouclar (in this case the GLRD) to designate a target.
Designating a target shows the gunner of the Mortar/Artillery the Correct angle and degree count to hit the Target.
This system would be the Best one as artilery is extremely hard to aim without guides. The FH2 arty system is the best as it sets the azumith and direction when a fire mission is called. It would be great if this was implemented. I dont know if FH2 is able to share the system with you (assuming you ask) but if you did i have my fingers crossed.

Re: [Weapon] M252 81mm Mortar

Posted: 2009-09-05 13:46
by TheLean
Iron_Golem wrote:This system would be the Best one as artilery is extremely hard to aim without guides. The FH2 arty system is the best as it sets the azumith and direction when a fire mission is called. It would be great if this was implemented. I dont know if FH2 is able to share the system with you (assuming you ask) but if you did i have my fingers crossed.
I dont like that you get this magical eye above the firemission. Completetly unrealistic. It is fine that the coordinates presets though if a squadleader calls in fire mission with his GLTD. ARTY is generally the big killer in wars btw, in ww2 shrapnel was the major cause of violent death not bullets.

Re: [Weapon] M252 81mm Mortar

Posted: 2009-09-07 02:09
by Kossolax
Infantry win Firefights, Tanks win Battles, Artillery wins Wars :)

Re: [Weapon] M252 81mm Mortar

Posted: 2009-09-07 03:58
by bloodthirsty_viking
what if you could just "laze" the ground, giving appox cords, and then adust as needed as repsonse by inf vewing the attack?

Re: [Weapon] M252 81mm Mortar

Posted: 2009-09-07 07:25
by Sniperdog
In theory you could have mortar and/or artillery rounds which seek laser targets in a manner similar to how the tank rounds seek laser targets (premounted on other vehicles) in combined arms. That way the mortars would only be properly effective if the target was lazed by GLTD. The mortar rounds would be fired up and would lock onto the target on the way back down.

Re: [Weapon] M252 81mm Mortar

Posted: 2009-09-08 00:54
by Knobee
Having been on the receiving end of an 81mm in 1974 (North coast of Cyprus), I can give my full recommendation that this weapon be included!

Layers of buildings keep people alive when these things are being tossed about.

Feel free to ask for further information. :grin:

Re: [Weapon] M252 81mm Mortar

Posted: 2009-09-09 12:19
by Sgt.Desert Tiger[TR]
Good work ;-)

Re: [Weapon] M252 81mm Mortar

Posted: 2009-09-09 19:59
by McBumLuv
Sniper_dog14 wrote:In theory you could have mortar and/or artillery rounds which seek laser targets in a manner similar to how the tank rounds seek laser targets (premounted on other vehicles) in combined arms. That way the mortars would only be properly effective if the target was lazed by GLTD. The mortar rounds would be fired up and would lock onto the target on the way back down.
Meh, it wouldn't be as fluid as in FH2. It's an excellent system they use, I'm not even sure what happens when the binos get to work :p

Re: [Weapon] M252 81mm Mortar

Posted: 2009-09-09 23:05
by bloodthirsty_viking
i still ike the idea to place a target like i sead jsut erlier "laze the ground" and it falls within say, 1-200 meters away, depending on the correctionns made for "wind" you could say?..

i was gona say a currection for altatude, but unless its up a large mountian, it would not matter.

you could have it land in the same exact spot every time, and just have corrections made by the moterer? about where to go baised on istrucitons from the spotter.