Re: [Vehicles / Weapons] WZ551A with QJC-88 12.7mm MG
Posted: 2009-03-04 04:33
wow very nice good work.
Not to be a pain, but I'd say a smiliar vehicle that suits the same role would be the ZSU-23-4 Shilka. Although it does not offer the ability to transport troops it's purpose remains pretty much the same as what we're intending in game.'[R-DEV wrote:Rhino;948816']QJC-88 12.7mm MG
The QJC-88 is a 12.7mm Machine Gun (MG) that is fitted onto many Chinese Military Vehicles including the WZ551A which is designed to engage both ground and air targets. With it being able to aim 85degs up into the air, helicopters should be very wary of this threat. For now this MG is only fitted to the WZ551A but in the future we plan to fit this MG onto many more Chinese Vehicles.
Will this actually be modeled in-game? Because the Stryker was claimed to be faster and more maneuverable than other APCs but it handles no differently.[R-DEV]Rhino wrote:They are also I would like to point out faster than the normal WZ551 since they have a huge chunk of there wait gone from the turret, giving them anouther small advantage.
well so far its the same speed but with more tweaking and providing we dont forget it should be faster when released, but I'm a very forgetful person on these little details, for example I still think the MG is missing the bullet ejection effectCharity Case wrote:Will this actually be modeled in-game? Because the Stryker was claimed to be faster and more maneuverable than other APCs but it handles no differently.
If it fails to eject bullets then what's it good for then?!?!?![R-DEV]Rhino wrote:...the MG is missing the bullet ejection effect![]()
Mkay. Well, I wouldn't go on the impression that I'm intending to use it as a "light tank" which is a common misconception. Whenever I crew an APC the role of offering transport has always been and always will be the primary focus whenever possible. Fire support is always a secondary role.[R-DEV]Rhino wrote:At the end of the day, the WZ551 and the WZ551A are just APC, (Armoured Personal Carriers) which are there to transport infantry as there main role and not to be a "light tank" which seems to be along the lines of what your thinking. There weapons should only be used in defence and support and not as a main fighting force. the QJC is much better at Anti-Air protection than a 30mm turret, which also gives it anouther little up over the 30mm turret.
For smaller maps in PR, where travelling by foot is generally the superior option. I see APC's like the WZ551A being integrated alongside it's 25mm counterpart. Not replacing it. Because you're right, taking a map like Qwai for example, APC's are predominately fire support due to the extremely short travel distances.M.Warren wrote:
1. Would a vehicle that is this transport orientated be this necessary for the maps and travel distances that are already existent in PR? Especially when it could possibly replace already existing (and far more practical) vehicles that are more effective in their secondary role for the team by defeating enemy units when not being used in it's primary transport role.
I believe there use will be far less questionable with PR moving towards larger (slower paced) maps where having Mech.Inf units will be a requirement for success. There are several 4km maps in development for future releases.M.Warren wrote:
2. We only have 32 players per side. Having 2 of those players in vehicle of questionable practical use consumes manpower. Having 2 of these vehicles means 4 people have been consumed from the team, which could have been contributed to an Infantry Squad. Is this worthwhile for such a vehicle of questionable use?
All up to how we audit the maps to include this kind of variant. The actual damage of 50cal rounds vs various forms of APC armour won't change.M.Warren wrote:
3. What effect will this have to asymmetrical/symmetrical balancing for damage caused by .50 caliber weaponry against certain APC's? Such as the BRDM, Stryker and BTR-60? Or possibly the more formidable IFV class APC's with larger cannons?
'[R-DEV wrote:Jaymz;963574']For smaller maps in PR, where travelling by foot is generally the superior option. I see APC's like the WZ551A being integrated alongside it's 25mm counterpart. Not replacing it. Because you're right, taking a map like Qwai for example, APC's are predominately fire support due to the extremely short travel distances.
Yet again, good news to hear. I'm glad maps are being devised with Mechanized Infantry specifically in mind. It's clear that between game types, scenarios, flag zones, geography and theaters of combat all have an influence on it's implementation.[R-DEV]Jaymz wrote:I believe there use will be far less questionable with PR moving towards larger (slower paced) maps where having Mech.Inf units will be a requirement for success. There are several 4km maps in development for future releases.
That'll do.[R-DEV]Jaymz wrote:All up to how we audit the maps to include this kind of variant. The actual damage of 50cal rounds vs various forms of APC armour won't change.
It did say a few times in the first post that this would not replace the WZ551M.Warren wrote:Good news to hear. I'll admit that I can see the WZ551A being particularly useful on Qwai River with low flying helicopters, infantry being in close proximity and a limited view distance.
I was concerned that it would potentially replace it's alternative configuration which would have a negative impact on gameplay in my opinion. As long as it's mixed in with it's similar units, I feel that's would be in good measure. It's far better to have a spectrum of useful assets than having a single asset type with limited capability.