[Map] Sangin - Update
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: [Map] Sangin - Update
some people are complaining with the map being to big, i think the map size is good as long as people dont lag on it, it should be fine as long as there arent too many buildings and the fields dont cause lag
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: [MAP] Sangin - Update
Just watched both Ross Kemp series and I'm looking forward to this map even more.
Likewise for the Chinooks.
Regarding gameplay I imagine they'd be a challenge to balance though, as AFAIK IRL they can protect occupants from mines/IEDs and in the caged-mastiff's case RPGs aswell.
If they could be coded so they were always merely disabled instead of being destroyed completely it could work.
Anyway, the map looks very good so far.
Likewise for the Chinooks.
That'd be awesome, and probably more realistic.Dr2B Rudd wrote:if only we had a mastiff/jackal![]()
Regarding gameplay I imagine they'd be a challenge to balance though, as AFAIK IRL they can protect occupants from mines/IEDs and in the caged-mastiff's case RPGs aswell.
If they could be coded so they were always merely disabled instead of being destroyed completely it could work.
Maze would be a fantastic addition IMO. But I have no idea how difficult and time consuming it would be to make and implement, hence no idea of it's actual worth to the devs.[R-DEV]Rhino wrote:lol its not tall grass, its maze / sweet corn, what ranky is wanting me to make at the mo![]()
Anyway, the map looks very good so far.
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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: [Map] Sangin - Update
It does look pretty sweet for the Brits.....hopefully its fun for the Taliban as well.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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richyrich55
- Posts: 332
- Joined: 2007-07-18 16:04
Re: [Map] Sangin - Update
As I was reading this update I was like...
Then I saw the Chinook and I was like...
XD
Then I proceeded to come in my pants.
Then I saw the Chinook and I was like...
XD
Then I proceeded to come in my pants.
"What's the advantage of these choppers when compared to a squad medic?"
Pirate
"Medics dont have rotors."
rampo93(FIN)
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [Map] Sangin - Update
^^^^^^ even without the chinook this is best looking map ive ever seen.
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Sangin - Update
Cheers mate. Here's another new wip screen for ya:gazzthompson wrote:^^^^^^ even without the chinook this is best looking map ive ever seen.

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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: [Map] Sangin - Update
Thats just sweet.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Cptkanito
- Posts: 384
- Joined: 2008-08-31 12:06
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: [Map] Sangin - Update
HERE HERE to Scot,
But dude you should really get that checked out, could be a neurological problem.
But dude you should really get that checked out, could be a neurological problem.
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sik_gerar
- Posts: 68
- Joined: 2009-03-08 12:56
Re: [Map] Sangin - Update
really great map and mapping tips, hope to be playing it soon!
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ReconAus
- Posts: 199
- Joined: 2007-07-08 13:44
Re: [Map] Sangin - Update
WOW.....
Rank your so cruel, so us more hehe
Sangin is going to be one of the BEST MAP EVER!!!!!!!
Recon
Rank your so cruel, so us more hehe
Sangin is going to be one of the BEST MAP EVER!!!!!!!
Recon

A man can change the world with a single bullet in the right place
Tonnie15 10 - ReconAus 3
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: [Map] Sangin - Update
That last pic of yours, was also totally f'n awesome! Keep 'em coming! 
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: [Map] Sangin - Update
SL: Okay guys cache is located I have marked it and fast air is coming in 15 seconds
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Oskarious
- Posts: 38
- Joined: 2008-06-18 15:18
Re: [Map] Sangin - Update
The clouds! Where are the clouds!?
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Sangin - Update
I don't know, you tell me:Oskarious wrote:The clouds! Where are the clouds!?



hehe, just messin, its still wip, I'll play around with clouds at some point, but I might just have it as a really clear day.







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