[Map] Sangin - Update

Locked
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Map] Sangin - Update

Post by Conman51 »

some people are complaining with the map being to big, i think the map size is good as long as people dont lag on it, it should be fine as long as there arent too many buildings and the fields dont cause lag
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Re: [Map] Sangin - Update

Post by Cpl.Small »

Fast Air, 30 seconds :D
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [MAP] Sangin - Update

Post by Snazz »

Just watched both Ross Kemp series and I'm looking forward to this map even more.

Likewise for the Chinooks. :)
Dr2B Rudd wrote:if only we had a mastiff/jackal :(
That'd be awesome, and probably more realistic.

Regarding gameplay I imagine they'd be a challenge to balance though, as AFAIK IRL they can protect occupants from mines/IEDs and in the caged-mastiff's case RPGs aswell.

If they could be coded so they were always merely disabled instead of being destroyed completely it could work.
[R-DEV]Rhino wrote:lol its not tall grass, its maze / sweet corn, what ranky is wanting me to make at the mo :p
Maze would be a fantastic addition IMO. But I have no idea how difficult and time consuming it would be to make and implement, hence no idea of it's actual worth to the devs.


Anyway, the map looks very good so far. :)
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Map] Sangin - Update

Post by rangedReCon »

It does look pretty sweet for the Brits.....hopefully its fun for the Taliban as well.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Re: [Map] Sangin - Update

Post by richyrich55 »

As I was reading this update I was like...

:|

Then I saw the Chinook and I was like...

XD

Then I proceeded to come in my pants.
"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Map] Sangin - Update

Post by gazzthompson »

^^^^^^ even without the chinook this is best looking map ive ever seen.
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: [Map] Sangin - Update

Post by Dr Rank »

gazzthompson wrote:^^^^^^ even without the chinook this is best looking map ive ever seen.
Cheers mate. Here's another new wip screen for ya:

Image
Image
Image
Image
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Map] Sangin - Update

Post by Alex6714 »

Thats just sweet.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: [Map] Sangin - Update

Post by Cptkanito »

Looks like.....something which words cannot decribe
Image
Image
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Sangin - Update

Post by Scot »



Image

That is all.
Image
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: [Map] Sangin - Update

Post by Acemantura »

HERE HERE to Scot,

But dude you should really get that checked out, could be a neurological problem.
sik_gerar
Posts: 68
Joined: 2009-03-08 12:56

Re: [Map] Sangin - Update

Post by sik_gerar »

really great map and mapping tips, hope to be playing it soon!
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: [Map] Sangin - Update

Post by Adetter »

pretty cool!
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Map] Sangin - Update

Post by ReconAus »

WOW.....
Rank your so cruel, so us more hehe
Sangin is going to be one of the BEST MAP EVER!!!!!!!

Recon
Image

A man can change the world with a single bullet in the right place


Tonnie15 10 - ReconAus 3
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Map] Sangin - Update

Post by Rangu »

That last pic of yours, was also totally f'n awesome! Keep 'em coming! :D
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: [Map] Sangin - Update

Post by Zimmer »

SL: Okay guys cache is located I have marked it and fast air is coming in 15 seconds
Oskarious
Posts: 38
Joined: 2008-06-18 15:18

Re: [Map] Sangin - Update

Post by Oskarious »

The clouds! Where are the clouds!?
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: [Map] Sangin - Update

Post by Dr Rank »

Oskarious wrote:The clouds! Where are the clouds!?
I don't know, you tell me:

Image

Image

Image

;)

hehe, just messin, its still wip, I'll play around with clouds at some point, but I might just have it as a really clear day.
Image
Image
Image
Locked

Return to “2009”