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Re: [Map] Sangin - Update

Posted: 2009-03-08 19:17
by Conman51
some people are complaining with the map being to big, i think the map size is good as long as people dont lag on it, it should be fine as long as there arent too many buildings and the fields dont cause lag

Re: [Map] Sangin - Update

Posted: 2009-03-08 20:00
by Cpl.Small
Fast Air, 30 seconds :D

Re: [MAP] Sangin - Update

Posted: 2009-03-09 00:10
by Snazz
Just watched both Ross Kemp series and I'm looking forward to this map even more.

Likewise for the Chinooks. :)
Dr2B Rudd wrote:if only we had a mastiff/jackal :(
That'd be awesome, and probably more realistic.

Regarding gameplay I imagine they'd be a challenge to balance though, as AFAIK IRL they can protect occupants from mines/IEDs and in the caged-mastiff's case RPGs aswell.

If they could be coded so they were always merely disabled instead of being destroyed completely it could work.
[R-DEV]Rhino wrote:lol its not tall grass, its maze / sweet corn, what ranky is wanting me to make at the mo :p
Maze would be a fantastic addition IMO. But I have no idea how difficult and time consuming it would be to make and implement, hence no idea of it's actual worth to the devs.


Anyway, the map looks very good so far. :)

Re: [Map] Sangin - Update

Posted: 2009-03-09 05:53
by rangedReCon
It does look pretty sweet for the Brits.....hopefully its fun for the Taliban as well.

Re: [Map] Sangin - Update

Posted: 2009-03-09 16:26
by richyrich55
As I was reading this update I was like...

:|

Then I saw the Chinook and I was like...

XD

Then I proceeded to come in my pants.

Re: [Map] Sangin - Update

Posted: 2009-03-09 17:51
by gazzthompson
^^^^^^ even without the chinook this is best looking map ive ever seen.

Re: [Map] Sangin - Update

Posted: 2009-03-09 21:51
by Dr Rank
gazzthompson wrote:^^^^^^ even without the chinook this is best looking map ive ever seen.
Cheers mate. Here's another new wip screen for ya:

Image

Re: [Map] Sangin - Update

Posted: 2009-03-09 21:53
by Alex6714
Thats just sweet.

Re: [Map] Sangin - Update

Posted: 2009-03-09 22:16
by Cptkanito
Looks like.....something which words cannot decribe

Re: [Map] Sangin - Update

Posted: 2009-03-09 22:22
by gazzthompson
new desktop ^^^ :D

Re: [Map] Sangin - Update

Posted: 2009-03-09 22:26
by Scot


Image

That is all.

Re: [Map] Sangin - Update

Posted: 2009-03-09 23:27
by Acemantura
HERE HERE to Scot,

But dude you should really get that checked out, could be a neurological problem.

Re: [Map] Sangin - Update

Posted: 2009-03-10 12:02
by sik_gerar
really great map and mapping tips, hope to be playing it soon!

Re: [Map] Sangin - Update

Posted: 2009-03-10 15:48
by Adetter
pretty cool!

Re: [Map] Sangin - Update

Posted: 2009-03-10 16:04
by ReconAus
WOW.....
Rank your so cruel, so us more hehe
Sangin is going to be one of the BEST MAP EVER!!!!!!!

Recon

Re: [Map] Sangin - Update

Posted: 2009-03-10 16:33
by Rangu
That last pic of yours, was also totally f'n awesome! Keep 'em coming! :D

Re: [Map] Sangin - Update

Posted: 2009-03-10 17:05
by Zimmer
SL: Okay guys cache is located I have marked it and fast air is coming in 15 seconds

Re: [Map] Sangin - Update

Posted: 2009-03-10 17:07
by Oskarious
The clouds! Where are the clouds!?

Re: [Map] Sangin - Update

Posted: 2009-03-10 18:48
by Dr Rank
Oskarious wrote:The clouds! Where are the clouds!?
I don't know, you tell me:

Image

Image

Image

;)

hehe, just messin, its still wip, I'll play around with clouds at some point, but I might just have it as a really clear day.