some people are complaining with the map being to big, i think the map size is good as long as people dont lag on it, it should be fine as long as there arent too many buildings and the fields dont cause lag
Re: [Map] Sangin - Update
Posted: 2009-03-08 20:00
by Cpl.Small
Fast Air, 30 seconds
Re: [MAP] Sangin - Update
Posted: 2009-03-09 00:10
by Snazz
Just watched both Ross Kemp series and I'm looking forward to this map even more.
Likewise for the Chinooks.
Dr2B Rudd wrote:if only we had a mastiff/jackal
That'd be awesome, and probably more realistic.
Regarding gameplay I imagine they'd be a challenge to balance though, as AFAIK IRL they can protect occupants from mines/IEDs and in the caged-mastiff's case RPGs aswell.
If they could be coded so they were always merely disabled instead of being destroyed completely it could work.
[R-DEV]Rhino wrote:lol its not tall grass, its maze / sweet corn, what ranky is wanting me to make at the mo
Maze would be a fantastic addition IMO. But I have no idea how difficult and time consuming it would be to make and implement, hence no idea of it's actual worth to the devs.
Anyway, the map looks very good so far.
Re: [Map] Sangin - Update
Posted: 2009-03-09 05:53
by rangedReCon
It does look pretty sweet for the Brits.....hopefully its fun for the Taliban as well.
Re: [Map] Sangin - Update
Posted: 2009-03-09 16:26
by richyrich55
As I was reading this update I was like...
Then I saw the Chinook and I was like...
XD
Then I proceeded to come in my pants.
Re: [Map] Sangin - Update
Posted: 2009-03-09 17:51
by gazzthompson
^^^^^^ even without the chinook this is best looking map ive ever seen.
Re: [Map] Sangin - Update
Posted: 2009-03-09 21:51
by Dr Rank
gazzthompson wrote:^^^^^^ even without the chinook this is best looking map ive ever seen.
Cheers mate. Here's another new wip screen for ya:
Re: [Map] Sangin - Update
Posted: 2009-03-09 21:53
by Alex6714
Thats just sweet.
Re: [Map] Sangin - Update
Posted: 2009-03-09 22:16
by Cptkanito
Looks like.....something which words cannot decribe
Re: [Map] Sangin - Update
Posted: 2009-03-09 22:22
by gazzthompson
new desktop ^^^
Re: [Map] Sangin - Update
Posted: 2009-03-09 22:26
by Scot
That is all.
Re: [Map] Sangin - Update
Posted: 2009-03-09 23:27
by Acemantura
HERE HERE to Scot,
But dude you should really get that checked out, could be a neurological problem.
Re: [Map] Sangin - Update
Posted: 2009-03-10 12:02
by sik_gerar
really great map and mapping tips, hope to be playing it soon!
Re: [Map] Sangin - Update
Posted: 2009-03-10 15:48
by Adetter
pretty cool!
Re: [Map] Sangin - Update
Posted: 2009-03-10 16:04
by ReconAus
WOW.....
Rank your so cruel, so us more hehe
Sangin is going to be one of the BEST MAP EVER!!!!!!!
Recon
Re: [Map] Sangin - Update
Posted: 2009-03-10 16:33
by Rangu
That last pic of yours, was also totally f'n awesome! Keep 'em coming!
Re: [Map] Sangin - Update
Posted: 2009-03-10 17:05
by Zimmer
SL: Okay guys cache is located I have marked it and fast air is coming in 15 seconds
Re: [Map] Sangin - Update
Posted: 2009-03-10 17:07
by Oskarious
The clouds! Where are the clouds!?
Re: [Map] Sangin - Update
Posted: 2009-03-10 18:48
by Dr Rank
Oskarious wrote:The clouds! Where are the clouds!?
I don't know, you tell me:
hehe, just messin, its still wip, I'll play around with clouds at some point, but I might just have it as a really clear day.