How can you flank something you don't know is there? And if you do see him you have no time to do anything as he will already have killed you (from more or less any distance) with his magical prone spam accuracy ability.
hehe, then take more time, get people to cover you as you move up so if he dose come round a corner as you are moving up, the guy who is covering you will be able to take him out unless he fell asleep.
'[R-DEV wrote:Rhino']hehe, then take more time, get people to cover you as you move up so if he dose come round a corner as you are moving up, the guy who is covering you will be able to take him out unless he fell asleep.
Rember, this is a team game
Yeah great in theory. Doen't happen in pub play though does it?
.:iGi:.U.G.H. wrote:Yeah great in theory. Doen't happen in pub play though does it?
well, if you are on TS with a bunch of m8s / clan m8s who are willing to play as a team then its possibal. Or if you are lucky enouth to find somone using the ingame VOIP.
In scrims ect me and my clan are allways covering each other.
as for pubbing sessions, it all depends on how we are felling that day. Some of us just want abit of relaxed fun ect and just mess about. Other times i get the squads all sorted out and really going for it
Yeah of course it's great when there are people who can work as a team to combat it, but it means sheer frustration for Joe Public who will get owned by a prone spamming support guy every 2mins.
.:iGi:.U.G.H. wrote:Yeah of course it's great when there are people who can work as a team to combat it, but it means sheer frustration for Joe Public who will get owned by a prone spamming support guy every 2mins.
If they get kills so manny times by people working as a team, it might click in there mind that they might need to work as a team to do somthing. The sooner they learn that the better. I dont like lone wolfs and this mod aint about them. vBF2 is about lone wolfs.
'[R-DEV wrote:Rhino']If they get kills so manny times by people working as a team, it might click in there mind that they might need to work as a team to do somthing. The sooner they learn that the better. I dont like lone wolfs and this mod aint about them. vBF2 is about lone wolfs.
No you misunderstand. It's lone wolf support guys that are the problem!!! Just like they were in vBF2.
I want PR to be about teamplay. Not having one uber weapon which any lone wolf can run up to the front lines with and destroy anything that moves.
.:iGi:.U.G.H. wrote:No you misunderstand. It's lone wolf support guys that are the problem!!! Just like they were in vBF2.
I want PR to be about teamplay. Not having one uber weapon which any lone wolf can run up to the front lines with and destroy anything that moves.
very true, i do see your point but a team of medics and assualts can easily take out a lone wolf support player.
We have tryed ways of tuneing down the effects of the SAW ect but the BF2 engine is limmited, the only real way is to make it less accraute/powerful and that would go away from the realisum of it.
But we are allways looking at diffrent ways and open to ideas ect so in 0.4, it might be all fixed or in .3 if you are very lucky
'[R-DEV wrote:Rhino']very true, i do see your point but a team of medics and assualts can easily take out a lone wolf support player.
What about when it's about 10 support lone wolfs vs 10 support lone wolfs just running at each others bases mowing down everything in their way as I so often see? Just spawn rush/spawn rush all the time with no concern for team play, from either side, so your screwed if you try to go any other class. (Apart from the snipers who just sit and camp on their own of course. )
We have tryed ways of tuneing down the effects of the SAW ect but the BF2 engine is limmited, the only real way is to make it less accraute/powerful and that would go away from the realisum of it.
But we are allways looking at diffrent ways and open to ideas ect so in 0.4, it might be all fixed or in .3 if you are very lucky
I know what you mean but there is already a high level of unrealism with the prone spamming accuracy, which is wrecking the game for many of us. Many of my clan have said they are getting very tired of PR due to it and it's getting harder for me to keep them into it. Surely decreasing the accuracy to stop the support weapons being used by the lone wolfs as assualt weapons is better than just leaving things as they are and telling people to act as a team? OK you lose realism in one part but gain it in another.
.:iGi:.U.G.H. wrote:What about when it's about 10 support lone wolfs vs 10 support lone wolfs just running at each others bases mowing down everything in their way as I so often see? Just spawn rush/spawn rush all the time with no concern for team play, from either side, so your screwed if you try to go any other class. (Apart from the snipers who just sit and camp on their own of course. )
I know what you mean but there is already a high level of unrealism with the prone spamming accuracy, which is wrecking the game for many of us. Many of my clan have said they are getting very tired of PR due to it and it's getting harder for me to keep them into it. Surely decreasing the accuracy to stop the support weapons being used by the lone wolfs as assualt weapons is better than just leaving things as they are and telling people to act as a team? OK you lose realism in one part but gain it in another.
try setting up clan scrims. In the 10v10 we had on wednesday with ZiiP only 3 guys on our team where support. 2 of them where on defence. ZiiP had arround abouts the same amount of supports on there team. this made extramly nice firer fights. So if your clan members are getting tired of the pubbing with the support guys. Try setting up some clan scrims TC is allways up for some just PM me on this forum or better still hit me up on xfire: rhinorage.
Also I see you have karkand 2 running on your server, that, and oasis are very bad maps for these lone wolf supports. Try running maps like steel thunder, stalemate and other maps where the support class aint as effective.
'[R-DEV wrote:Rhino']try setting up clan scrims. In the 10v10 we had on wednesday with ZiiP only 3 guys on our team where support. 2 of them where on defence. ZiiP had arround abouts the same amount of supports on there team. this made extramly nice firer fights. So if your clan members are getting tired of the pubbing with the support guys. Try setting up some clan scrims TC is allways up for some just PM me on this forum or better still hit me up on xfire: rhinorage.
Also I see you have karkand 2 running on your server, that, and oasis are very bad maps for these lone wolf supports. Try running maps like steel thunder, stalemate and other maps where the support class aint as effective.
Yeah it's all very well saying it doesn't happen in matches, but that doesn't fix the problem of it happening in public play. And for me to keep my guys interested (and a lot of other people) in PR there needs to be fun public play.
btw There are other maps on rotation on our server.
dolphin-driving and insta-prone are still part of the game play?
I would still like a 2 second delay before someone could bring sights up after going prone or shooting right way from the shoulder without sights while prone.
'[R-DEV wrote:Ghostrider']Regarding lag, I guarantee that there would be a performance hit, but how noticeable it would be, depends on the system configuration and settings
my 9600pro and 512ram didn't like these news
BTW, i didn't understand the goal with showing messages when you kill commander/squadleader/sniper.. what is it for?
when you kill a sniper you can clearly see by its cammoed clothes, no need for a message
also squadleading can be quickly changed when squadleader dies, why the message?
thanks!
luizinhuu wrote:
my 9600pro and 512ram didn't like these news
BTW, i didn't understand the goal with showing messages when you kill commander/squadleader/sniper.. what is it for?
when you kill a sniper you can clearly see by its cammoed clothes, no need for a message
also squadleading can be quickly changed when squadleader dies, why the message?
thanks!
Well, with the new scoring system, all these targets have a different value. So for the attacker, it's a way of knowing how many points he got from his kill.
casualtyUR wrote:dolphin-driving and insta-prone are still part of the game play?
I would still like a 2 second delay before someone could bring sights up after going prone or shooting right way from the shoulder without sights while prone.
dolphin-diving has not been part of BF2 for some time, let alone PRMM as you dont have enouth stannima to do it like vbf2 use to be able to.
as fro prine diving, its very hard to sort that out wihout changing the engine which aint possibal for us to do. We are however still looking at ways of doing this.
I think a good way to combat prone diving is for the player's weapon to automatically be put away, so they have to redraw it manually when they've hit the floor, that'd offer a reasonable time delay and break up the time between standing and proning in firefights so the best option isn't always to hit the deck.
Do the same thing with the prone diving as with the bunny hopping, put the weapon away. You are blind if you cannot see the prone spamming is ruining this game. I had no trouble killing prone/bunny spammers in Vanilla, but here with the limited jump and slowing down of the player, it is much harder.
And there are not always times when you have cover and have to move across a field, when 1 or 2 support could just insta prone you and have the advantage over them.
And clan scrims are much different than pub play. In clan scrims, you can teach your members tactics and have a good balance of classes, but in pub play, which is really the most important, you can't. You can still get a really good squad together if you know what you are doing, but you can't teach them tactics on the run on how to combat something.
How realistic is jumping to the ground in close combat? How realistic is jumping to the ground while shooting with perfect accuracy? I thought this mod was about realistic infantry combat?
Dolphin diving in VBF2 is still possible too, but you just have to know when and how to use it. It is nowhere as near effective, but like I said, it is still possible.
00SoldierofFortune00 wrote:Do the same thing with the prone diving as with the bunny hopping, put the weapon away. You are blind if you cannot see the prone spamming is ruining this game. I had no trouble killing prone/bunny spammers in Vanilla, but here with the limited jump and slowing down of the player, it is much harder.
And there are not always times when you have cover and have to move across a field, when 1 or 2 support could just insta prone you and have the advantage over them.
And clan scrims are much different than pub play. In clan scrims, you can teach your members tactics and have a good balance of classes, but in pub play, which is really the most important, you can't. You can still get a really good squad together if you know what you are doing, but you can't teach them tactics on the run on how to combat something.
How realistic is jumping to the ground in close combat? How realistic is jumping to the ground while shooting with perfect accuracy? I thought this mod was about realistic infantry combat?
Dolphin diving in VBF2 is still possible too, but you just have to know when and how to use it. It is nowhere as near effective, but like I said, it is still possible.
Live ive said, we would like all these things gone but its very hard to do due to the engine. Would you prefer us to release 0.3 in 3 more months after we have maybe sorted these problems out? We want to give you the next good version as soon as possibal even thou all the isseus we admit havent been possibal to fix them yet. But we are working on them.
In clan matches, you're trying to get your team to win. In public matches, you're trying to get yourself to win. It's that simple, and it's important that the devs try to balance things for both audiences. No matter how many tournaments and scrimmages are played in PRMM, there's always going to be more people playing public servers, so denying features because a select group of people don't eperience the problems is no excuse.
And dolphin diving is possible as long as you press prone on your descent. Pre 1.2 you could switch between standing and prone on your ascent and do a full horizontal jump if you wanted to, swiching between positions several times on one jump, and although the problem has been taken out it's still possible to get on the floor in an unreasonable amount of time.
Edit: Rhino, have you read my suggestion on the suggestion board about the prone fix? I'm pretty sure it won't be conflicting any engine restrictions.