Re: [Map] 2 Towns, Afghanistan [WIP]
Posted: 2009-07-21 18:09
* from post #1 update july 21. *
map development overview & statics overview screen shots updated:


some minor updates/recent developments:
custom bushes, custom rocks (1-5):

it took quite some time to get my rocks to fit as replacement for the pr-rocks that where in use on the map, but with a few more polys i got away without changing any placement or terrain, but i should check on every rock some time soon to make sure...
these crappy bushes are my 3rd try on vegetation, and there is good reason i did not show my sunflowers so far...but still they remain self made, custom ones, that are sort of ok, and that is what matters most...
also i replaced some of the hescos at wizah blufor main operations:
camp wizah fort (alpha):

i am still working some details out for this part of the base, including underground and additional features on the fort, as well as a terrain-static to go below as the steep side of the hill can not be done by the terrain-mesh itself. oh and the texture is going to change pretty much as well...
Credits to cgtextures.com for some of the source-images/textures.
sg
latest update at bottom of post #1, older info's & updates in post #3
oh and @ DesmoLocke:thanks for the feedback, just note that i was NOT part of the dc, dcx or dcf dev-team, just like now i was only a fan/community mapper for a mod.perhaps a new video shall be recorded soon
map development overview & statics overview screen shots updated:


some minor updates/recent developments:
custom bushes, custom rocks (1-5):

it took quite some time to get my rocks to fit as replacement for the pr-rocks that where in use on the map, but with a few more polys i got away without changing any placement or terrain, but i should check on every rock some time soon to make sure...
these crappy bushes are my 3rd try on vegetation, and there is good reason i did not show my sunflowers so far...but still they remain self made, custom ones, that are sort of ok, and that is what matters most...
also i replaced some of the hescos at wizah blufor main operations:
camp wizah fort (alpha):

i am still working some details out for this part of the base, including underground and additional features on the fort, as well as a terrain-static to go below as the steep side of the hill can not be done by the terrain-mesh itself. oh and the texture is going to change pretty much as well...
Credits to cgtextures.com for some of the source-images/textures.
sg
oh and @ DesmoLocke:thanks for the feedback, just note that i was NOT part of the dc, dcx or dcf dev-team, just like now i was only a fan/community mapper for a mod.perhaps a new video shall be recorded soon








