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Re: Combined Arms:who wants to try it?

Posted: 2009-04-30 20:12
by CAS_117
Nemus wrote:OK one final post.

But this time i let someone else speak for me.

@CAS do you recognize these quotes? Yes they are all yours.
From this post:
combinedarms.myfreeforum.org :: [Countermeasures] Lower flare ROF?

But as you can see the majority of your community reacts and wants unlimited flares/sec
You want to give them a challenge but they want X-Wings.

Anyway ... good luck tomorrow man :-)
From Discussion Section:
The only rule here is to back up what your are saying. If you want to argue about why the Javelin needs a 10 second lock time rather than a 7 second one, you better be packing some info or you won't get anywhere fast.
From Ideas/Complaints:
As with the other sections, BACK UP WHAT YOU ARE SAYING. I could ask for a gun that shoots bread because I think it will add a whole new dimension to the game, but I haven't explained why.
I should probably put that disclaimer in all the sections as well, although I doubt it would do any good. So the discrepancy between my decision and the poll is mostly because I only look at:

(numbers of posts containing evidence) / (number of votes for X subject)

= My willingness to do X

Most people don't understand BF2s code as well as me, so I have to explain very carefully what the problems are so people can make informed decisions. This is an example of me not explaining very well.

A brief explanation of the countermeasures situation:

AIM-120 PK IRL: About 90% (an AIM-120B missed once in Bosnia, ours are the improved D models). And flares shouldn't even effect it. So I treat flares as "chaff", which has even more limited effect.

AIM-120 PK CA: About 25% (Sometimes hits when you do a snap shot or they suck).

Problem: Countermeasures have same signature as AIM-120.

Solution: Shorten lifetime of Heat Objects on flares (while leaving the flares effect) to a length that allows the AIM-120 to hit around 90% of the time when fired from Pitbull range (3km).

So Nemus I think you are misunderstanding, and then quoting me out of context. If you showed my whole post you'd see that I included a video of an AIM-9x doing 90 degree turns while ignoring at least 100 flares, then destroy the target.



What people probably misunderstood was that flares ingame have the same signature as the aircraft, so the probability of a hit (assuming flares are inside the missiles tracking angle) is equal to (cos(degrees to heat object)xdistance / (no. of flares)). Basically the missiles will treat all heat objects equally.

People probably watched that vid and thought "hey that missile flew through 100 flares, so can ours". So this really was a case of poor communication on my part. Had I explained that 100 real life flares has about the same effectiveness as one of ours, then I think it may have been received differently; they saw the video, saw the plane dispense 100 flares, then saw the missile hit it. Logically, our flares should dispense at the same rate.

However, we are now going to be dispensing flares faster than I thought we could because we have found a way to give flares a more accurate heat signature. In hindsight the poll was unnecessary.

If I am so interested in making the game "harder" why am I adding BVR missiles, the Javelin, GBUs, and Homing tank shells? Compare the changes I've made side by side and say that I am doing either. It doesn't make sense. The only logical conclusion is that I am following another pattern. That pattern is: Make things how they are. Sure my opinion will differ from others, and that is what the forum is for.

Re: Combined Arms:who wants to try it?

Posted: 2009-04-30 22:09
by CanuckCommander
E drama is the win, I like it more than TV! Jk, :P .

I'll try and make it tmr.l

Re: Combined Arms:who wants to try it?

Posted: 2009-05-02 01:30
by Acemantura
I change my vote from "What the Heck is Combined Arms" to "Hell Yeah"

Cas, damn nice work brother. I should like to see this in PR proper, but I guess the Devs dont want too many people to pine for the assets.

I'll be downloading very soon.

Re: Combined Arms:who wants to try it?

Posted: 2009-05-03 19:17
by PlatinumA1
Here's something to talk about


Re: Combined Arms:who wants to try it?

Posted: 2009-05-03 20:22
by R.J.Travis
I'd love to test it one day (:

Re: Combined Arms:who wants to try it?

Posted: 2009-05-05 17:31
by SocketMan
Is there any way to just have a poll without having a "discussion thread" attached to it? :-P C'mon guys it's a game within a game,within another game that's all - settle down a little please. ;)

Re: Combined Arms:who wants to try it?

Posted: 2009-05-05 17:47
by SqnLdr
Some really good work there CAS, but I'm not interested on anything like this for the BF2 engine.

Re: Combined Arms:who wants to try it?

Posted: 2009-05-09 19:02
by Alex6714
We are testing now/next couple days if you want to have a go.

New flare system in place and carrier defense against AGMs amongst other things. :)

combinedarms.myfreeforum.org :: Test no. 9 (May 09, 2009, 18:00:00 GMT) BE THERE!!!

Current files are being updated in the next 10-20 mins.

Re: Combined Arms:who wants to try it?

Posted: 2009-05-09 19:26
by CAS_117
Server is updated.

And seriously, shooting down a missile with a missile -> Words cannot describe the awesome.

Re: Combined Arms:who wants to try it?

Posted: 2009-05-09 19:38
by CanuckCommander
YEA THEY CAN!

"F ING AWESOME!!!!"

Btw, I think we need a video of the Flares + Missile dodging.

Re: Combined Arms:who wants to try it?

Posted: 2009-05-09 20:33
by J.F.Leusch69
:( got CTD without message! cant join, f**k

EDIT: works now! had to add the pr files to it and edit the maplist.con in settings

Re: Combined Arms:who wants to try it?

Posted: 2009-05-09 21:34
by Alex6714
Seriously, there is no way anyone can complain about aa anymore. :D

Re: Combined Arms:who wants to try it?

Posted: 2009-05-09 22:11
by Rhino
and all thanks to my teh 1337 modelling skillz of making a sphere and exporting it :p

Na was a really good concept you guys came up with and can't wait to try it out :D

Re: Combined Arms:who wants to try it?

Posted: 2009-05-09 22:54
by SocketMan
Alex6714 wrote:We are testing now/next couple days if you want to have a go.

New flare system in place and carrier defense against AGMs amongst other things. :)

combinedarms.myfreeforum.org :: Test no. 9 (May 09, 2009, 18:00:00 GMT) BE THERE!!!

Current files are being updated in the next 10-20 mins.

You're posting it after the event has started ? :shock: :razz:

Re: Combined Arms:who wants to try it?

Posted: 2009-05-10 00:59
by McBumLuv
[R-DEV]Rhino wrote:and all thanks to my teh 1337 modelling skillz of making a sphere and exporting it :p

Na was a really good concept you guys came up with and can't wait to try it out :D


That's best things to happen/work :D now no one should complain about AA, because it's at it's best, imo. You really should hop on and try, Rhino. screw the fact that's it's like 1 in the morning for you :D

Re: Combined Arms:who wants to try it?

Posted: 2009-05-10 01:33
by Khidr
I just saw the FLIR videos. That is some very excellent work.

Re: Combined Arms:who wants to try it?

Posted: 2009-05-10 03:45
by CAS_117
[R-TEC]SocketMan wrote:You're posting it after the event has started ? :shock: :razz:
Well to be honest I was a bit pessimistic about large scale tests, but after today I am a lot more excited to try some of the maps with large numbers of players, especially Seethed Waters 32/64. I am no longer concerned about how infantry will fare in vehicle maps, because after running around Seethed Waters with a few troops hiding from tanks and anti-air while calling in the odd airstrike is extremely fun. When there are anti air vehicles around, you can pretty much forget about close air :lol: . Takes a lot of coordination between infantry, anti-air, tanks, and aircraft. Flying around in 2 seater aircraft is also very fun to do. I would love to have access to some of the limited kits but sadly we don't have enough people to man the server :( . On that note, I want to do a large scale test next week with as many people as we can find.

Re: Combined Arms:who wants to try it?

Posted: 2009-05-10 04:04
by 503
CAS_117 wrote:Well to be honest I was a bit pessimistic about large scale tests, but after today I am a lot more excited to try some of the maps with large numbers of players, especially Seethed Waters 32/64. I am no longer concerned about how infantry will fare in vehicle maps, because after running around Seethed Waters with a few troops hiding from tanks and anti-air while calling in the odd airstrike is extremely fun. When there are anti air vehicles around, you can pretty much forget about close air :lol: . Takes a lot of coordination between infantry, anti-air, tanks, and aircraft. Flying around in 2 seater aircraft is also very fun to do. I would love to have access to some of the limited kits but sadly we don't have enough people to man the server :( . On that note, I want to do a large scale test next week with as many people as we can find.
Man those AAs rip jets apart from over 2 km away. Even after firing 60 flares, you will still get shot down.

Re: Combined Arms:who wants to try it?

Posted: 2009-05-10 12:03
by PsychoKyd
Sounds good. :mrgreen: