Better Weapon Selection and Customization

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
A. Reaper
Posts: 91
Joined: 2011-05-01 02:14

Re: Better Weapon Selection and Customization

Post by A. Reaper »

What if the Auto Rifleman could choose a M240 instead of M249 for US, or PKP instead of RPK-74 for Russia?

Also: Anti-matieral rifles as a choice for sniper kit? KVSK, AS50, M107, the likes.
A pilot, a parachutist, and a tanker. And maybe a bit of a human shield.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Better Weapon Selection and Customization

Post by BloodyDeed »

Maverick wrote:I think this will be a good idea. I meant we already have most of the weapons modeled etc. I think it would just be a coding issue? The tools are already available, just someone needs to create/point the right menus etc. (Can't be that hard right?)

:D

1234
Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Better Weapon Selection and Customization

Post by dtacs »

I thought you were a tester, not a coder.
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Better Weapon Selection and Customization

Post by masterceo »

A. Reaper wrote:What if the Auto Rifleman could choose a M240 instead of M249 for US, or PKP instead of RPK-74 for Russia?

Also: Anti-matieral rifles as a choice for sniper kit? KVSK, AS50, M107, the likes.
Yeah where is the barret lol :-| I mean CoD4 has it and i'm really good with 360 noscopes :razz: :-o We should also make my favorite sniper file BARRETT .50 CAL hurt vehicles, like, when you shoot a tank in its sights it goes BOOM like in real life!! :-o

Seriously guys what's up with your retarded suggestions? Half of what you guys said was not only suggested numerous times already, but even if it were deemed possible the devs rejected the idea because it did not fit PR gameplay.

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Better Weapon Selection and Customization

Post by AfterDune »

[R-DEV]BloodyDeed wrote: ;)
Fixed it for you.
Image
LongHairedHuman
Posts: 110
Joined: 2010-11-23 16:03

Re: Better Weapon Selection and Customization

Post by LongHairedHuman »

masterceo wrote:Yeah where is the barret lol :-| I mean CoD4 has it and i'm really good with 360 noscopes :razz: :-o We should also make my favorite sniper file BARRETT .50 CAL hurt vehicles, like, when you shoot a tank in its sights it goes BOOM like in real life!! :-o

Seriously guys what's up with your retarded suggestions? Half of what you guys said was not only suggested numerous times already, but even if it were deemed possible the devs rejected the idea because it did not fit PR gameplay.
Indeed, if there would be a .50 cal rifle, it would be a deployable structure, like the HMG, I think.

But yeah, back to he topic, it would be quite easy I think, just a load of work, as every possible kit should be made.

Image
Archerchef
Posts: 196
Joined: 2008-10-05 22:05

Re: Better Weapon Selection and Customization

Post by Archerchef »

I think this video is a better example

Alpha Project Customization - YouTube
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Better Weapon Selection and Customization

Post by Redamare »

similar things have been suggested in the past and i think the only issue is the amount of coding to do such a thing :) i love the idea always have... its just something the Devs will have to take on to get it working Just right ^_^
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Better Weapon Selection and Customization

Post by Navo »

It's ok guys, we got a dev wink.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Better Weapon Selection and Customization

Post by ShockUnitBlack »

The problem is they can't seem to get kit customization to work alongside kit limitation (though FH2 has a rough solution).
"I Want To Spend The Rest Of My Life With You Tonight."
z0MbA
Posts: 231
Joined: 2008-08-11 23:24

Re: Better Weapon Selection and Customization

Post by z0MbA »

I'm getting real tired of people associating suppressors/silencers with cowadooty shenanigans. I could bring up a dozen liveleak videos of marines and other conventional forces using suppressed weapons in Afghanistan, and shocker, they aren't SF, or seals or any other tier 1 operator branch. The use of suppressors is not limited to branches such as rangers/seals/marsoc/SF/delta.

Educate yourself before jumping on the "2 REALISTIC 4 U, GB2 COD NERD, PR SERIOUS BUIZ"
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Better Weapon Selection and Customization

Post by Stealthgato »

masterceo wrote:Yeah where is the barret lol :-| I mean CoD4 has it and i'm really good with 360 noscopes :razz: :-o We should also make my favorite sniper file BARRETT .50 CAL hurt vehicles, like, when you shoot a tank in its sights it goes BOOM like in real life!! :-o

Seriously guys what's up with your retarded suggestions? Half of what you guys said was not only suggested numerous times already, but even if it were deemed possible the devs rejected the idea because it did not fit PR gameplay.
Call of Duty invented the M82? Cool story bro.

Also, the M82 is going to be used by the Norwegian forces in PR. You goof'd.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Better Weapon Selection and Customization

Post by Murphy »

I'm all for cool weapon customization menus and such, but get the idea of having suppressed weapons out of your heads. It's been addressed a million and one times and if you follow the "Already Suggested" thread you would see it's not going to happen. You want a silenced weapon? Don't shoot at every single person you see and try to use your knife (TF-R guys may give you tips if you ask nicely).
Image
FrostZeroOne
Posts: 132
Joined: 2012-04-05 18:32

Re: Better Weapon Selection and Customization

Post by FrostZeroOne »

Stealthgato wrote:Call of Duty invented the M82? Cool story bro.

Also, the M82 is going to be used by the Norwegian forces in PR. You goof'd.
M82?! i iz happy.

source?
Image
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Better Weapon Selection and Customization

Post by Stealthgato »

FrostZeroOne wrote:M82?! i iz happy.

source?
https://www.realitymod.com/forum/f275-n ... orces.html
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Post by nicoX »

I support this. Many things have been worked on for this game, and many of them have slightly made the game more boring.
So this will be something of an adrenaline kick, which PR desperately needs.

Sent from my GT-I9100 using Tapatalk 2
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Better Weapon Selection and Customization

Post by masterceo »

z0MbA wrote:I'm getting real tired of people associating suppressors/silencers with cowadooty shenanigans. I could bring up a dozen liveleak videos of marines and other conventional forces using suppressed weapons in Afghanistan, and shocker, they aren't SF, or seals or any other tier 1 operator branch. The use of suppressors is not limited to branches such as rangers/seals/marsoc/SF/delta.

Educate yourself before jumping on the "2 REALISTIC 4 U, GB2 COD NERD, PR SERIOUS BUIZ"
Are silencers standard issue to troops? No?

Then dealwithit.

@Stealthgato: and it will be removed in the first patch because of serious server grieving, cause people just can't behave nice.

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
mp50967
Posts: 19
Joined: 2010-02-21 07:35

Re: Better Weapon Selection and Customization

Post by mp50967 »

I am completely impressed with the alpha project mod. The gameplay is obviously different, but the work that has gone into it is outstanding. Here is what the OP would be looking for:
Alpha Project Customization - YouTube
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Better Weapon Selection and Customization

Post by BroCop »

Please try and not make this into a "PR should implement Alpha mod / PR vs Alpha"...we already had enough of those
Image
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Better Weapon Selection and Customization

Post by sylent/shooter »

The problem with Alpha Mod is that it's basically just new items that do nothing to actually affect gun performance or gameplay. It's like someone putting a cow print cloth over a round of cheese and saying its a cow. It's still a round of cheese...

Also, everyone please try and remember that PR is supposed to follow the life of an average soldier. End of discussion. If we add so much customization it'll be what CoD never was for PC. It's fine the way it is.

Killing the enemy sylently
Locked

Return to “PR:BF2 Suggestions”