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Re: Better Weapon Selection and Customization

Posted: 2012-05-18 12:11
by A. Reaper
What if the Auto Rifleman could choose a M240 instead of M249 for US, or PKP instead of RPK-74 for Russia?

Also: Anti-matieral rifles as a choice for sniper kit? KVSK, AS50, M107, the likes.

Re: Better Weapon Selection and Customization

Posted: 2012-05-18 12:14
by BloodyDeed
Maverick wrote:I think this will be a good idea. I meant we already have most of the weapons modeled etc. I think it would just be a coding issue? The tools are already available, just someone needs to create/point the right menus etc. (Can't be that hard right?)

:D

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Re: Better Weapon Selection and Customization

Posted: 2012-05-18 12:40
by dtacs
I thought you were a tester, not a coder.

Re: Better Weapon Selection and Customization

Posted: 2012-05-18 13:03
by masterceo
A. Reaper wrote:What if the Auto Rifleman could choose a M240 instead of M249 for US, or PKP instead of RPK-74 for Russia?

Also: Anti-matieral rifles as a choice for sniper kit? KVSK, AS50, M107, the likes.
Yeah where is the barret lol :-| I mean CoD4 has it and i'm really good with 360 noscopes :razz: :-o We should also make my favorite sniper file BARRETT .50 CAL hurt vehicles, like, when you shoot a tank in its sights it goes BOOM like in real life!! :-o

Seriously guys what's up with your retarded suggestions? Half of what you guys said was not only suggested numerous times already, but even if it were deemed possible the devs rejected the idea because it did not fit PR gameplay.

Re: Better Weapon Selection and Customization

Posted: 2012-05-18 13:21
by AfterDune
[R-DEV]BloodyDeed wrote: ;)
Fixed it for you.

Re: Better Weapon Selection and Customization

Posted: 2012-05-18 13:22
by LongHairedHuman
masterceo wrote:Yeah where is the barret lol :-| I mean CoD4 has it and i'm really good with 360 noscopes :razz: :-o We should also make my favorite sniper file BARRETT .50 CAL hurt vehicles, like, when you shoot a tank in its sights it goes BOOM like in real life!! :-o

Seriously guys what's up with your retarded suggestions? Half of what you guys said was not only suggested numerous times already, but even if it were deemed possible the devs rejected the idea because it did not fit PR gameplay.
Indeed, if there would be a .50 cal rifle, it would be a deployable structure, like the HMG, I think.

But yeah, back to he topic, it would be quite easy I think, just a load of work, as every possible kit should be made.


Re: Better Weapon Selection and Customization

Posted: 2012-05-18 19:20
by Archerchef
I think this video is a better example

Alpha Project Customization - YouTube

Re: Better Weapon Selection and Customization

Posted: 2012-05-18 20:58
by Redamare
similar things have been suggested in the past and i think the only issue is the amount of coding to do such a thing :) i love the idea always have... its just something the Devs will have to take on to get it working Just right ^_^

Re: Better Weapon Selection and Customization

Posted: 2012-05-20 21:24
by Navo
It's ok guys, we got a dev wink.

Re: Better Weapon Selection and Customization

Posted: 2012-05-20 22:12
by ShockUnitBlack
The problem is they can't seem to get kit customization to work alongside kit limitation (though FH2 has a rough solution).

Re: Better Weapon Selection and Customization

Posted: 2012-05-21 00:13
by z0MbA
I'm getting real tired of people associating suppressors/silencers with cowadooty shenanigans. I could bring up a dozen liveleak videos of marines and other conventional forces using suppressed weapons in Afghanistan, and shocker, they aren't SF, or seals or any other tier 1 operator branch. The use of suppressors is not limited to branches such as rangers/seals/marsoc/SF/delta.

Educate yourself before jumping on the "2 REALISTIC 4 U, GB2 COD NERD, PR SERIOUS BUIZ"

Re: Better Weapon Selection and Customization

Posted: 2012-05-21 00:21
by Stealthgato
masterceo wrote:Yeah where is the barret lol :-| I mean CoD4 has it and i'm really good with 360 noscopes :razz: :-o We should also make my favorite sniper file BARRETT .50 CAL hurt vehicles, like, when you shoot a tank in its sights it goes BOOM like in real life!! :-o

Seriously guys what's up with your retarded suggestions? Half of what you guys said was not only suggested numerous times already, but even if it were deemed possible the devs rejected the idea because it did not fit PR gameplay.
Call of Duty invented the M82? Cool story bro.

Also, the M82 is going to be used by the Norwegian forces in PR. You goof'd.

Re: Better Weapon Selection and Customization

Posted: 2012-05-21 05:16
by Murphy
I'm all for cool weapon customization menus and such, but get the idea of having suppressed weapons out of your heads. It's been addressed a million and one times and if you follow the "Already Suggested" thread you would see it's not going to happen. You want a silenced weapon? Don't shoot at every single person you see and try to use your knife (TF-R guys may give you tips if you ask nicely).

Re: Better Weapon Selection and Customization

Posted: 2012-05-21 10:12
by FrostZeroOne
Stealthgato wrote:Call of Duty invented the M82? Cool story bro.

Also, the M82 is going to be used by the Norwegian forces in PR. You goof'd.
M82?! i iz happy.

source?

Re: Better Weapon Selection and Customization

Posted: 2012-05-21 12:40
by Stealthgato
FrostZeroOne wrote:M82?! i iz happy.

source?
https://www.realitymod.com/forum/f275-n ... orces.html

Posted: 2012-05-21 15:56
by nicoX
I support this. Many things have been worked on for this game, and many of them have slightly made the game more boring.
So this will be something of an adrenaline kick, which PR desperately needs.

Sent from my GT-I9100 using Tapatalk 2

Re: Better Weapon Selection and Customization

Posted: 2012-05-21 16:56
by masterceo
z0MbA wrote:I'm getting real tired of people associating suppressors/silencers with cowadooty shenanigans. I could bring up a dozen liveleak videos of marines and other conventional forces using suppressed weapons in Afghanistan, and shocker, they aren't SF, or seals or any other tier 1 operator branch. The use of suppressors is not limited to branches such as rangers/seals/marsoc/SF/delta.

Educate yourself before jumping on the "2 REALISTIC 4 U, GB2 COD NERD, PR SERIOUS BUIZ"
Are silencers standard issue to troops? No?

Then dealwithit.

@Stealthgato: and it will be removed in the first patch because of serious server grieving, cause people just can't behave nice.

Re: Better Weapon Selection and Customization

Posted: 2012-05-23 20:55
by mp50967
I am completely impressed with the alpha project mod. The gameplay is obviously different, but the work that has gone into it is outstanding. Here is what the OP would be looking for:
Alpha Project Customization - YouTube

Re: Better Weapon Selection and Customization

Posted: 2012-05-23 23:16
by BroCop
Please try and not make this into a "PR should implement Alpha mod / PR vs Alpha"...we already had enough of those

Re: Better Weapon Selection and Customization

Posted: 2012-05-24 03:14
by sylent/shooter
The problem with Alpha Mod is that it's basically just new items that do nothing to actually affect gun performance or gameplay. It's like someone putting a cow print cloth over a round of cheese and saying its a cow. It's still a round of cheese...

Also, everyone please try and remember that PR is supposed to follow the life of an average soldier. End of discussion. If we add so much customization it'll be what CoD never was for PC. It's fine the way it is.