Bisshop wrote:Oh yeah, another bad change is the RPG change.
That thing uses HIGH EXPLOSIVE rounds you know.
And the penetrating rockets from the Apache have a 4 times bigger splash?
Come on, those RPGs send shrapnel flying for over 20 meters, not just 6!
well i am pretty sure that the regular version (PR Insurgets) uses a mono shaped charge and the mordernized (PR Russian Forces) uses the tandem shaped charge. They are not so effective against Infantry.
But i still have to agree, i played some INS rounds with the RPG. I positioned myself on a rooftop and encountered some hostiles on foot in close proxity on open field. I took my time and shot a rpg directly under his feets. After the smoke calmed i saw that Guy still running arround. I prepared another well aimed shot and send it again under his feets. That Guy was still intact and running happily arround.
Another Situation was a MG Humvee with a active and not hiding Gunner. Again i was in a higher Position and shot well aimed DIRECTLY into the Gunner. Humvee and Gunner both was still full operational after the hit and had the chance to leave.
I am ok with the reduced Accurancy so you have to take time for your shots and/or move into the close of your victim. But for me that is enough Balance. The nonexistent Splash Dmg is atm a pain in the *** and has nothing to do with the real deal of this Weapon System.
EDIT: for clearance the shaped charge are designated as HEAT (Anti Armor, Shrapnels up to 15ft in rl, used ingame) but are very different to the rare used HE Rounds (Anti Personell, Shrapnels up to 30ft and more in rl, not modelled)