[Vehicle] British Army Supply/Transport Truck

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Rhino
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Re: [Vehicles] New British Army Truck

Post by Rhino »

octo-crab wrote:Between that and the Chinook I think the logistical and transport aspect of Sangin seems to be in order.
No trucks are planned for Sangin since basically all the logistics in Afghanistan for the British are done via helicopter since its far too risky to go via road over predictable roots with all the IEDs about.

Thou there might be one truck or something just for doing vehicle repairs, we are unsure about this part at the mo and we will cross that bridge when we come to it :)
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Stokes52
Posts: 37
Joined: 2009-05-20 20:13

Re: [Vehicles] New British Army Truck

Post by Stokes52 »

Wow awesome, I always love new stuff like this in PR. Hey, wait a sec, I played with you on Ramiel yesterday Stigger, haha. I didn't know you guys actually play PR, what with all your time spent "building" it ;) haha jk.
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octo-crab
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Re: [Vehicles] New British Army Truck

Post by octo-crab »

[R-DEV]Rhino wrote:No trucks are planned for Sangin since basically all the logistics in Afghanistan for the British are done via helicopter since its far too risky to go via road over predictable roots with all the IEDs about.

Thou there might be one truck or something just for doing vehicle repairs, we are unsure about this part at the mo and we will cross that bridge when we come to it :)
Well burst my bubble why don't ya.
Rhino
Retired PR Developer
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Re: [Vehicles] New British Army Truck

Post by Rhino »

octo-crab wrote:Well burst my bubble why don't ya.
:D

The truck will be on plenty of other British maps ;)
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HangMan_
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Re: [Vehicles] New British Army Truck

Post by HangMan_ »

will the rpg cages actually help prevent rpg damage in game? or are we still F*ckd when an rpg hits?
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Rudd
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Re: [Vehicles] New British Army Truck

Post by Rudd »

[R-DEV]Rhino wrote:No trucks are planned for Sangin since basically all the logistics in Afghanistan for the British are done via helicopter since its far too risky to go via road over predictable roots with all the IEDs about.

Thou there might be one truck or something just for doing vehicle repairs, we are unsure about this part at the mo and we will cross that bridge when we come to it :)
could always just do a truck layer as well :P "the weather is too bad" or something :P
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Mad-Mike
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Re: [Vehicles] New British Army Truck

Post by Mad-Mike »

looking sh!t hot mate good work, keep it up. ive drove one of these in RL aswell
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Mad-Mike
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Re: [Vehicles] New British Army Truck

Post by Mad-Mike »

I would also like to see the mastiff and the viking
Viking
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it will be easy for chinook to lift it aswel :D
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Mastiff
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Rhino
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Re: [Vehicles] New British Army Truck

Post by Rhino »

the viking is not possible to do in BF2, unless we didn't want the back trailer ingame and just the front cab but that would be 1, unrealistic and 2, pointless...
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psychickactivity
Posts: 586
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Re: [Vehicles] New British Army Truck

Post by psychickactivity »

Good morning ..

Changes you the robbing of wheel on this truck?.Because now we can see it s more hard than the other version?
It s more hard to change direction now , (ex): in Jabal i have to do a lot of manipulation on the little road near DAM to go back at main....And ,) i reverse a lot of time the truck ...
Shame on me ..

Without this , very good job ..
psychickactivity
Posts: 586
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Re: [Vehicles] New British Army Truck

Post by psychickactivity »

Sorry it s on 7 gates ..
Mad-Mike
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Re: [Vehicles] New British Army Truck

Post by Mad-Mike »

[R-DEV]Rhino wrote:the viking is not possible to do in BF2, unless we didn't want the back trailer ingame and just the front cab but that would be 1, unrealistic and 2, pointless...
ok mate thnx 4 info i agree wid ye, no point.
agentscar
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Re: [Vehicles] New British Army Truck

Post by agentscar »

Looks wonderful,great work! :)
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Rudd
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Re: [Vehicles] New British Army Truck

Post by Rudd »

[R-DEV]Rhino wrote:No trucks are planned for Sangin since basically all the logistics in Afghanistan for the British are done via helicopter since its far too risky to go via road over predictable roots with all the IEDs about.
I was wondering, that negative explosion **** couldn't make it work?
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Arnoldio
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Re: [Vehicles] New British Army Truck

Post by Arnoldio »

I'll be dedicating my self to this and whoring it to the end (if the physics are any better then the 5tnrs)
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McBumLuv
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Re: [Vehicles] New British Army Truck

Post by McBumLuv »

Dr2B Rudd wrote:I was wondering, that negative explosion **** couldn't make it work?
I'm guessing this is in referance to the viking? Well, unless there's a way to push a button and continually fire a projectile withing pressing the fire button, then it would only work if someone is holding down their mouse button all the time :?

And then it would be kinda wierd looking, because you could only have the rear end attached to a static implossion barrel, so it wouldn't work too well even if it was possible I believe.
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zephyr89s
Posts: 74
Joined: 2008-04-14 22:25

Re: [Vehicles] New British Army Truck

Post by zephyr89s »

I'm not saying your model is bad, because it isn't. It is highly detailed and looks great. I just question the British designers. sure, you can put an rpg cage on the cabin of the truck, it should protect the people inside. So what? Insurgents can just aim for the bed of the truck, blow it to pieces, and then the driver and passenger can be riddled with AKs. That will be fun to have. Even though it is nearly the same thing, it is always better to have variety. Like more types of trees, bushes or terrain. It adds to the experience!

ingame: |TG| Maxwell_Q_Klinger
Rhino
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Re: [Vehicles] New British Army Truck

Post by Rhino »

An RPG is designed to kill the people inside a vehicle more than to stop the vehicle from working ;)
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Expendable Grunt
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Re: [Vehicles] New British Army Truck

Post by Expendable Grunt »

Or, as of .86, it is designed to miss more than do anything.

M.
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Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: [Vehicles] New British Army Truck

Post by Adetter »

Nice,is it possible to shoot through the windows on the trucks that have Metall-net?

And why isnt it metal-net on the fifth picture?
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