Well for our survivors (depending on country) should be set up something like this
Class A: SL (military/EX-COP) Since he was in service he was able to get ahold a class 3 weaponry and also has CQC training.
Either a MP-5 or a 3-rnd bust M-16 (3+1 Mags)
Tazer/Batton
Glock 17 or berretta (2+1 MAGS) (Standard US police/military side arms respectively)
Class B : Hunter. he was once a outdoors man so he would be a good marksman and also able to climb
Either a R-700 (20 rnds) or a Scoped AR-15 (single shot low cap magazine).
A Buck knife
and a grappling hook
Class 3 A.K.a hunter #2.
Lee enfeild/SKS (30rnds)
Pump action shotty (10-12+1) (re-skinned nornico would do)
Class 4: Nurse. He had just finished medical school when the outbreak began. he has intimate knowledge of how the infected act as he was working with a doctor who began studying them and also working on a vaccine.
Glock 17/1911/Beretta, TT-33

(2+1 MAGS)
medical bag
vaccine (only works on no turned infected)(10 doses)
Perfume/repellent (3 bottles) (his boss discovered that the zombies are sensitive to certain----......) that makes the zombies suppressed for 30 seconds,
Class 5: Rifle man #2. He was a avid shooter and reloader before the infection.
AR-15 irons/Red-dot\simi-AUTO AK (6+1 MAGS)
Ammo bag (1 bag)
Pistol (what ever we have already have available) (4 MAGS)
Class 6: handy man: he was a home repairman before TSHTF but now he is fixing the barriers the zombies destroy
Shovel (fixes doors and maybe barriers)
Pipe bomb
Slug shotgun (pefer single shot but a pump will do)
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Vehicles
Civi car (destroy able by hitting 10 zombies or 50 punches)
Truck (non-tecnical) (destroyable by hitting 20 zombies or 75 punches (simulates flipping)
M-35/M-818 (1 per map at the armory)
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Maps
The city
Al bahsah or karbal
Your team will try to make it to the armory/strong hold and hold out for 15 min
Places of interest:
The Gun store: this is the place where you may find more weapons and ammo (like a cashe) and it is defensible ( 2 entries) Until the barricades are destroyed then it becomes very un-defensible (5-6 entries)
What will you find?
[AR-15's/AK-47 (simi auto):styers (simi auto) And one full auto(rare find in the USA)]
Purpose:the kits will be the same as the rifle man with more ammo* .so the main purpose of this building is for ammo(which is limited)
Hospital:
Large building with many entries.
What will you find?
ZOMBIES!!!
Purpose:this would be a primary spawn for Blufoe and thus should be avoided
Police station: A building that is fairly easy to defend as long as you have ammo
what will you find?
Full auto kits but limited ammo (2-3 mags TOPS) ,decent shotties and sniper rifles
Purpose: The best kits in the game (flash bangs, smoke, full auto's and a side arm) But in turn there are only a few and the ammo is scarce
National guard armory:this is where you will find the M-35 and lots off Weapons and ammo.
What will you find?
a Large complex that is very defensible with of decent kits (M-16's, grenades and incendiaries)
Purpose: this is a decent place to hide but it is very hard to reach because you have to pass the hospital to reach it.
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Ok here is a peek at what my wet zombie PR mode looks like (along with the infected kits that where spoke of earlier.
Now the kit I have mentioned where based on if this what in the U.S but A British (base ball bats and.........knifes?) and MEC (AK's and G-3's) versions would be nice, but it would be harder to build IMO believe because most of what would be done here is texture and convert a few desert maps.
Now If yall want to do this I will start re-texturing what ever yall want.
and if If you need any reference's on weapons PM me and I will see if I have it