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Posted: 2004-08-06 07:43
by Dirtball
We aren't even fully aware of what the engine will be capable of, let alone gameplay eleemts that could change up until days before it goes gold.

Posted: 2004-08-06 22:28
by Dr.Spangle
This is true, however, if you take a good hard look at the high resolution preview video regarding the commander view, it gives you a good idea of how it works. The commander gives waypoints to soldiers, and they can choose to ignore it or accept the command and do it. We can change it to what we want it to do, though.

Re: What do you want to see in a Realism Mod?

Posted: 2004-08-07 02:04
by RObErT_RaTh
Sorry I havent had time to read the other posts if someone has already said this.
requiem wrote:What do you want to see in a Realism Mod?
It's quite simple. Realism. If something doesnt seem or act realistic in the game then change it so it is realistic.

Posted: 2004-08-07 02:29
by Ugly Duck
RPGs could be made so that upon firing they fly on a line, but kind of wobble around like the FFARS on the apache/LB do. That wobble would start to become more and more pronounced as it got farther away, up until the point where it either flew into the ground or some other object, or hit its target. So you wouldnt be able to snipe with RPGs.

Posted: 2004-08-07 06:12
by GA
1)I would like to see the correct weapons given to the roles in the game i.e. give a pilot just a pistol with mags and a knife.... in one of the demo videos i saw a pilot with an ak47 w/ a nade launcher on it....IRL i pilot only gets the above mentioned besides basic survival supplies such as a med kit would could also be given.....

And this idea through the rest of the roles such as helo pilots and tank crew members

2) The correct loadouts for ground troops...ammo grenades, weapons, as in COD i highly doubt that i player would be carring around so many weapons, this would slow him down and tire him quickly

3) The weight ratio of all the equipment that the player is carrying make how fast he runs, not the weapon he is carrying ATM, in some games depending upon the weapon that the player had out was the depending factor if the player ran faster or slower, it should be even no matter what the player is carrying or doing.

4) Fatigue factor, such as a player runs so much and does a numerous amount of jumping running ect. should slow him down the more he continues to do physical activity. If the player is fatigued then this should also affect his aiming(shooting accuracy) and the distance he can throw grenades...a system something like DOD but more distinct

Posted: 2004-08-07 06:24
by Evilhomer
Welcome GA, A very Nice bunch of ideas there!

Posted: 2004-08-07 06:27
by GA
[R-DEV wrote:Evilhomer]Welcome GA, A very Nice bunch of ideas there!
thx....and its good to be here

Posted: 2004-08-07 14:15
by bleachy
Realistic Vehicle Sizes(in comparison to your soldier)

I really hate how in vanilla BF and BFV how your as tall as a freaking plane.

Posted: 2004-08-07 15:07
by Evilhomer
Now that is definelty a quality idea... however I think it would make some vehicles a bit too big (imagine trying to incorparate a B52, it would take up half the map.) But this is definetly something to strive towards. Keep up the goodwork bleachy!

Posted: 2004-08-08 02:17
by Dr.Spangle
It's already been done. Take a look at the preview videos, you'll see what I mean.

Posted: 2004-08-08 05:08
by Tacamo
Never seen anything in a game like the MICLIC. Would be a nice quick way to clear lanes for armor and infantry to move through minefields and physical obstacles. At the same time I could picture people in games finding other interesting uses for them. Though a specialized system like that should be limited in quantity.

Posted: 2004-08-08 05:09
by DrZero
isnt there a B52 in BF2 already?

Posted: 2004-08-09 05:33
by GA
[R-DEV wrote:DrZero]isnt there a B52 in BF2 already?
not sure cause ive only seen the su-37, f-15, and the sh-60 in bf2 in the screenies and vids of bf2....

im not sure what bombers or other planes they have implemented in this game

Posted: 2004-08-11 07:13
by Kipper
how about tracers ? nightmaps it would help aiming.

Posted: 2004-08-11 07:24
by Black Beret
If we do include tracer rounds, it will only be support weapons such as the M249 SAW and M240B GPMG that will use them.

Posted: 2004-08-11 11:48
by yurilee60
According to my knowledge I wish to add some weapons and vehicles
For US
1.ApacheD Longbowl
with a.Stinger*4 b.Hellfire*16 or 8 (with launch and leave capability)c.38or76Hydra d.M230Gun*1200
2.F-16C/D
3.F/A-18E/F
4.F-15E
All three is with the capabilitis to carry following
a.AIM-9X (only seek enemy) b.Aim-120 with launch and leave capability
c.LGM(with targeting pod) d.SDB(GPS guided but with lower damage spreading) e.JSOW(long range but ground spectators needed)f.MK20
5.(If the time permit , please add the F/A-22...I am so expecting that i can fly in it, you may balance it by the Su-47 that is going to be in Russian Airforce and might be sold a borad; you also could remove the ground attack abilities to reduce the advantage of F/A-22.Please...)
6.ATACMS Short range Surface to surface missile fired by MLRSs

For China
1.T-98
A tank with nearly the same capability of M1A1 but with a 125mm maingun
2.Su-37
The superflanker with new technology and is able to carry following
a.R-27/AA-10 Alamo(With no lunch-and-leave ability),b. R-73/AA-11 Archer(With lunch and leave capability but the range is shorter than AA-10),c. R-77/AA-12(High performance in short range)
and is able of encountering and beating the F-15/F-16/F18EFs
3.Mi-24
Carrying
a.R-60 short range heat seaking aam
b.up to twelve AT-6 anti-tank missiles (Is not able of lunche-and-leave)
c.up to four 32-round S-5 57-mm rocket pods
4.J-10
5.Su-30Mkk carrying
a.Kh-29/AS-14 Kedge med rang air-to-surface missiles
b.the same loadout as Su-37
c.rocket pods
6.M-9 short range ballistic missiles
(To reduce of the advantages of the US)

For oppsitions
1.Su-47 Gloden Eagle
With stealth capabilitiesand carrying
a.R-27/AA-10 Alamo(With no lunch-and-leave ability),b. R-73/AA-11 Archer(With lunch and leave capability but the range is shorter than AA-10),c. R-77/AA-12(High performance in short range)d.LGMs with LASER targeting pods
And is capable to encountering F/A-22s by three
(Is capable to reduce the adavantage of F-A22s, and with more capabilities to be a strike fighter...)
2.Scud missiles
Mediun range missiles capable carrying a variety of warheads
3.T90
Replace the T72s with more hotpoints and better firepower
4.Mig29M2
Newest mig29 with the capabilities of encountering F-15/F-16/F-18s
Carrying the same loadout of Su-47
5.Tu-22 Long range bomber carrying the same loadout of Su30Mkks.
Thanks of adapting my opinions...

Posted: 2004-08-11 11:57
by requiem
Nice suggestions there Yurilee, thanks for your input :)

Posted: 2004-08-11 12:19
by DrZero
the problem with the SU1.47 is that, so many of its capabilites are, as far as we know, far beyond the capabilites of the engine, its the same problem with the F-22, they are just too intricate to be replicated in game effectively

Posted: 2004-08-11 14:44
by Tomcat
I'm all for realism...but I think that launch and forget missiles won't add to the gameplay as it will be more flight simulation than fps....dogfights...with only heat seek missiles I think would be a good compromise...

Posted: 2004-08-11 15:27
by yurilee60
In fact,heat seeking is also "lunch and forget"...
And radar guided missile is not as manuverable as short range missiles...
Mr.tomcat...expect you can accept that dogfight is not the feature of modern aircombat(Not to be worried, the map won't be huge enough to let the radar guided missiles get to many advantages...)