Hopefully we can still attack it, it's what make this map so interesting compared to other insurgency maps because the US actually need to defend it.
Re: [Map] Fallujah- New USMC Main
Posted: 2010-01-06 20:28
by PLODDITHANLEY
There are four heavy duty garages with 3 Humvee's inside, I would like to see the four armoured vehicles in there to offer the maximum protection from those red cars.
Will make a nice change just having the mains moved about.
Re: [Map] Fallujah- New USMC Main
Posted: 2010-01-07 12:42
by DusanYugoslavia
Nice!!!I love Fallujah!
Re: [Map] Fallujah- New USMC Main
Posted: 2010-01-07 16:09
by rampo
PLODDITHANLEY wrote:There are four heavy duty garages with 3 Humvee's inside, I would like to see the four armoured vehicles in there to offer the maximum protection from those red cars.
Will make a nice change just having the mains moved about.
You know having a Hummer or APC wont make much difference when a Bomb car hits you.
Re: [Map] Fallujah- New USMC Main
Posted: 2010-01-08 04:35
by Human_001
Insurgent shouldn't be guarding a base.
If Insurgent side is given an objective to guard something, the whole battle becomes like Conventional vs Conventional. Which is what we are trying to avoid when depicting Insurgency.
And this Main Base setting is just like Conventional warfare map. symmetrical with Main Base on each end of map.
I personally think current "Guard the ammodump" is already standing in way of trying to depict non-conventional warfare. Insurgent side used to have alot of random spawn point all across the map. Which gave Insurgent side players ability to pop out of nowhere. But now Insurgent side have very few of this and it expires after 5 minute from starting of the round, giving symmetrical Main Base is only making matter worse.
Re: [Map] Fallujah- New USMC Main
Posted: 2010-01-08 12:51
by TheWhaleHunter
Is that a bike jump in the last pic?
Looking great, seems more reasonable to set up base further away from the city than the previous.
Re: [Map] Fallujah- New USMC Main
Posted: 2010-01-08 19:43
by TheOldBreed
i spy an Abrams. YEEEEEEEEEEEEESS!
Re: [Map] Fallujah- New USMC Main
Posted: 2010-01-08 23:46
by D1g1t
Will Change the map dynamics, that is sure!!
Gd Work Devs
Re: [Map] Fallujah- New USMC Main
Posted: 2010-01-09 01:15
by mongol-horde
DankE_SPB wrote:yeah, auto cannons FTW
i still dream to see BMP-3 in insurgency one day
russian insurgency?
Re: [Map] Fallujah- New USMC Main
Posted: 2010-01-11 00:08
by gamerx12
Human_001 wrote:Insurgent shouldn't be guarding a base.
If Insurgent side is given an objective to guard something, the whole battle becomes like Conventional vs Conventional. Which is what we are trying to avoid when depicting Insurgency.
And this Main Base setting is just like Conventional warfare map. symmetrical with Main Base on each end of map.
I personally think current "Guard the ammodump" is already standing in way of trying to depict non-conventional warfare. Insurgent side used to have alot of random spawn point all across the map. Which gave Insurgent side players ability to pop out of nowhere. But now Insurgent side have very few of this and it expires after 5 minute from starting of the round, giving symmetrical Main Base is only making matter worse.
I defiantly agree with that. I would love to have the feeling an insurgent could appear in any area to ambush me rather then just be near a cache. Also considering that it would feel as if the whole city is a death trap. You should put that for a suggestion
Re: [Map] Fallujah- New USMC Main
Posted: 2010-01-11 00:29
by DankE_SPB
mongol-horde wrote:russian insurgency?
not going to happen i guess, even though BMP-3 saw action in 1st war, not sure about 2nd
Re: [Map] Fallujah- New USMC Main
Posted: 2010-01-11 03:20
by [RIP]Robbo
Some good work to that Map, Great Job
Re: [Map] Fallujah- New USMC Main
Posted: 2010-01-11 14:14
by =]H[= JakCurse
I can see bomb cars being an issue now that the LAV's are so close to the entrance, rather than inside then around a corner