[Changelog] PR v0.9 Features
-
Karpo-Pappa
- Posts: 3
- Joined: 2009-12-16 19:17
Re: [Changelog] PR v0.9 Features
OK, when does the FDF come in? 
-
[twl]Lan
- Posts: 127
- Joined: 2007-09-18 10:47
Re: [Changelog] PR v0.9 Features
Also, check the number of AA's one can place in 0.9 - Flying will be interesting to say the least if the opp team really makes a effort in putting up all those AA's. In a 4x4 km square there isn't many places left to hide. One Fob should be able to cover most of a square km and now we can build 6 plus mainbase defenses of course...Snazz wrote:When we've got new 4x4km USMC/GB maps like Jabal 2 or Sangin we'll likely see the Harrier finished, right now it would be kind of overkill on Qinling since there's already a Tornado and Typhoon.
It's a case of lacking large enough maps to use all the jets rather than a prejudice towards the assets.
Although fighter jets dogfighting over a 4x4km space containing 2 opposing airbases is one of the less realistic aspects of PR.
People without imagination, consideration and plain lacking any *ation makes me question Gods Great plan.
-
General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: [Changelog] PR v0.9 Features
no, no, no! did you play the betas? it is pure awesomeness without rallies. i was a sceptic too but i have been totally converted and can't even stand the spamminess on servers with rallies anymoreTuOuF wrote:Really dissapointed with rally point system
this, imho, is the best change in the new version apart from the other obviously awesome stuff
-
Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: [Changelog] PR v0.9 Features
Mmm, it does seem kind of odd it supports up to 12 even though you should only be able to place a max of 6 (1 per FOB).'[twl wrote:Lan;1251460']Also, check the number of AA's one can place in 0.9 - Flying will be interesting to say the least if the opp team really makes a effort in putting up all those AA's.
I guess you can exploit it by destroying the FOB and leaving the AA intact then going to build a new FOB and placing an additional AA.
Last edited by Snazz on 2010-02-02 11:08, edited 1 time in total.
-
General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: [Changelog] PR v0.9 Features
this doesn't work in .87. i don't think it'll work in .9Snazz wrote:Mmm, it does seem kind of odd it supports up to 12 even though you should only be able to place a max of 6 (1 per FOB).
I guess you can exploit it by destroying the FOB and leaving the AA intact then going to build a new FOB and placing an additional AA.
-
KeksTerror
- Posts: 144
- Joined: 2009-12-26 12:51
Re: [Changelog] PR v0.9 Features
I read every listed change
And I can't wait to see the Canadian Forces on the battlefield 
Great work guys.
Great work guys.
-
Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: [Changelog] PR v0.9 Features
I don't attempt to find such exploits so I wouldn't know. Perhaps you have a theory on why the limit is 12 not 6?General_J0k3r wrote:this doesn't work in .87. i don't think it'll work in .9![]()
-
General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: [Changelog] PR v0.9 Features
actually i noticed not when i tried to find an exploit but when i built a new fob and couldn't put HMG's coz the old ones at a previously destroyed FOB were still up.Snazz wrote:I don't attempt to find such exploits so I wouldn't know. Perhaps you have a theory on why the limit is 12 not 6?
-
Northwest Fresh
- Posts: 46
- Joined: 2009-02-06 04:39
Re: [Changelog] PR v0.9 Features
Thanks for showing the RKG-3 love.
-
=ice=deltasniper
- Posts: 14
- Joined: 2009-09-06 13:07
Re: [Changelog] PR v0.9 Features
NICE!!! caint whait so many change!!!
HA HA HA Chuck norris is the MAN!!!
-
Meow
- Posts: 35
- Joined: 2008-12-02 11:01
Re: [Changelog] PR v0.9 Features
Im surprised no one has done this yet, so obligatory...

Will take some time to grasp all the changes but sounds delicious.

Will take some time to grasp all the changes but sounds delicious.
-
MikeDude
- Posts: 941
- Joined: 2007-10-25 12:07
Re: [Changelog] PR v0.9 Features
Thats ACE! I just finished reading it all~!
-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [Changelog] PR v0.9 Features
that would be our beloved PR bot yes'[twl wrote:Lan;1251450']Now that is a damn nice feature in itself. That will make a lot of moviemakers happy. Sweet doesn't even begin to cover this feature!![]()
![]()
Huntermed, hope you've seen that bit!
Could that have been the secret robot thingie with a antenna on the head maybe in the movie?![]()

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
Shooter90
- Posts: 66
- Joined: 2010-01-18 01:40
Re: [Changelog] PR v0.9 Features
Can't wait to try the new Blufors...especially the CF.
Nicely done...
Nicely done...
-
[twl]Lan
- Posts: 127
- Joined: 2007-09-18 10:47
Re: [Changelog] PR v0.9 Features
I am guessing it will be a visible object?[R-DEV]motherdear wrote:that would be our beloved PR bot yes
This will enable us to do real time recording ingame of videos we want, instead of running through the whole battle rec, which is a little timeconsuming in itself.
"Ok guys, nice moves. Let's do it again and this time, I want the red smoke nade inside the bunker and not bouncing off. Scene 5, take 9....ACTION!"
The mind is ablaze with the possibilities.
People without imagination, consideration and plain lacking any *ation makes me question Gods Great plan.
-
Dorkweed
- Posts: 109
- Joined: 2009-01-14 21:32
Re: [Changelog] PR v0.9 Features
delicious!!
"Commanding a team is like pissing yourself in black pants... It's a warm feeling but nobody notices."
--------------------
In-game: 3rdAD
--------------------
In-game: 3rdAD
-
sharpie
- Posts: 1434
- Joined: 2009-11-08 03:41
Re: [Changelog] PR v0.9 Features
Oh yes.galeknight1 wrote:Most enjoyable wall of text ever.
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost
[DM]P*Funk: its like a funk guitar seminar up in that *****
K_Rivers-"...everything is broken in your country,"
RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.
-
KeksTerror
- Posts: 144
- Joined: 2009-12-26 12:51
Re: [Changelog] PR v0.9 Features
btw: no fastropes yet?

-
A_Grounded_Pilot
- Posts: 271
- Joined: 2007-12-15 21:24
Re: [Changelog] PR v0.9 Features
Chuc, are you still the only animator?



