MadTommy wrote:This shot also shows one of the biggest issues in PR right now.. especially on US servers.. locked squads. TG is especially bad.. as many players on there are too cool for school, and don't want randoms to join them
Emnyron wrote:Indeed. So a game where the whole BLUEFOR team hugs the edge of the map, and go build themselves a strong position to try and bait the OPFOR into attacking them, and they normaly do(This is due to the fact that few players bother to sit around starting at some other player for 6 hours without doing much), is better then a game, where you have the team form a dammed well escorted convoy who smashed into the town, and sizes the objectives by means of shock&awe? Forgive me if I do not subscribe to your "fun" good sir.
*sigh*
Regreting posting that image now as clearly it was always going to be taken out of context.
Firstly as Rudd clearly stated you can see 29 players in squads, if you count the commander then there are 30 players squaded up. There are 18 players in just three squads there so that argument is utterly ridiculous based on that screenshot. I really don't think that locked squads are an issue (and if they are, it has always been the case as this has
never changed throughout the history of PR). As Rudd says, if you don't see a squad to join then man up and lead yourself.
The screenshot has been taken out of context here, sadly I feel because you have gotten completely the wrong end of the stick. If you examine it closely you'll notice that the infantry are fanning out in an attacking formation, as that is exactly what we were doing. Just disembarked from APCs, and pushing towards the objective.
Of course, you weren't there and won't know better. So forgive me good sir if I take your comments with a huge pinch of salt.
Mike's video shows a better perspective:
[xfire]30cfe9[/xfire]
Here's a different screenshot from the same game, withdrawing having just taken down a cache in the outer edge of the city. Just out of shot are two APCs covering our withdrawal:
Here's a different shot from another round, all squads setting up a rock solid defense of the city outskirts. Iirc we lost this round due to the fact that we lost too many tickets attacking the train station earlier in the round.
And another, multiple squads setting up defensive positions around a cache location.
I could keep posting these all day, but I digress. My point is that these games are out there, on a regular basis, if you put the effort in with a community that actively encourages teamwork and where players feel they have the freedom to communicate and work together. All of these games occured on TG and I will make no excuses for that, I note that consistently TG is the only server where more that 50% of players on the server are using mumble.
MadTommy wrote:Oh please, not all feedback is gonna praise the game.. some will be critical, hence why its called feedback.
That is quite obviously
not what I was saying. Read again:
Warning: This looks like a rant thread to me, i'm leaving it open as there is some constructive discussion but anything posted that contravenes that will result in infractions being handed out.
Constructive discussion/feedback: Yes, even if it is negative and doesn't "praise" the mod.
Whiney ranting: No
I hope that is somewhat clearer.