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Re: What has happened to PR?

Posted: 2010-08-11 00:03
by Bringerof_D
Most of you probably believe that a fun round is directly linked to doing what you want to do. this is false. This is the difference between a soldier's mindset and the mid set of an office worker, the office worker wants to get out of work so he can go enjoy himself whereas the soldier wants to stay and get things done right so everyone else gets to go home and enjoy themselves.

Most of you feel you cant have fun because your specific objectives cannot be reached because no one will help you and the rest of the team is fu*ked off somewhere else doing something stupid. However the solution is simple. Instead of going off to do your own thing go help some other squad's effort, the end result is your enjoyment because in not following your own objective, simply aiding the other person has become your objective and thus regardless of whether that squad is successful in their goal or not you've been successful in yours to help them.

Re: What has happened to PR?

Posted: 2010-08-11 00:05
by Johncro
I dunno here.
But this went from opinion to 13 pages of to much to read. lmfao

Settle the score. PR is and always will be great. Yes there are minor inperfections, but what game doesn't have it?

can anyone here say that a game is perfect.

If a game is perfect you would never get off the computer. Your lives would be ruined.
For that I'm thanking the DEVs for making PR have little imperfections. It keeps me sane, and laid :S

Re: What has happened to PR?

Posted: 2010-08-11 01:38
by Yrkidding
I'm gonna say PR is still pretty good from the servers Ive played on, I used to play on the Virgina AAS server but when it went down I couldn't find what the name for it had been changed to so I decided on trying out the Tactical Gamer server and have been playing there since, IMO probably the best PR server out there right now, may take a while to get into but alot of the people are on mumble and generally work together, some of the best SLs i've seen in this game and many many competent people playing on it. head there if your looking for some good PR games.

Re: What has happened to PR?

Posted: 2010-08-11 02:32
by killonsight95
UKWF is also a very good server and trying to introduce a more mumble related inviroment with its mumble saturdays.

Re: What has happened to PR?

Posted: 2010-08-11 03:32
by Tim270
I would like to actually see people go back and play 0.5 and say its a better experience of project reality. Its fond memories, nothing more.

Ive been playing since 0.2. Sure I can look back at old PRT campaigns and pub play and say yeah it was fun, it was. But when one of your teams main tactics (in a PRT match mind you) was to have a full squad to fly around in a chopper bail out (even the pilot,everyone had parachutes) and just ninja all flags, its kinda retarded to think that is/was considered a legitimate tactic. Bunny hopping was still present, prone diving still worked etc etc.

0.9 is far better for so many reasons. Sure, it can be a drag when nobody on your team wants to work together (I swear to god im one of the only people that still reports anything in teamchat) but when you do get that round, when every SL is in mumble and everyone is working together. It is a far better experience than vanil... sorry I meant 0.5. Its quite funny how a blackhawk used to be more powerful than the Cobra is now. :roll:

Edit: I took this screen in 0.4 or maybe 0.5

Image

Just to help point out how gamey it was, insane KDR's and a Black hawk gunner with 200 kills etc. On the completely unbalanced (at that time) Muttrah 1.

Re: What has happened to PR?

Posted: 2010-08-11 04:11
by Nebsif
[R-CON]Rudd wrote:perhaps time to live on logi trucks should be decreased in this case? that way abandoned logi trucks will self destruct and return to main, however this method does result in annoyances sometimes, e.g. you spent 10mins working to recover a truck only for it to self destruct
Pwetty silly imo, we will see more kids usin trucks as taxis then. I also like how smart people dont destroy abandoned enemy trucks just so a new one wont spawn main, mining em up is even better.

Re: What has happened to PR?

Posted: 2010-08-11 07:34
by MadTommy
'[R-MOD wrote:Jigsaw;1411312']Image

Image taken 16/07/2010 on the Tactical Gamer server, just a normal Friday evening. Vote with your feet and if you cannot find this level of teamwork then try to work with other squads, go commander or play on a different server.
This shot also shows one of the biggest issues in PR right now.. especially on US servers.. locked squads. TG is especially bad.. as many players on there are too cool for school, and don't want randoms to join them :sad:

'[R-MOD wrote:Jigsaw;1411312']Warning: This looks like a rant thread to me, i'm leaving it open as there is some constructive discussion but anything posted that contravenes that will result in infractions being handed out.
Oh please, not all feedback is gonna praise the game.. some will be critical, hence why its called feedback.

Re: What has happened to PR?

Posted: 2010-08-11 08:07
by Rudd
MadTommy wrote:This shot also shows one of the biggest issues in PR right now.. especially on US servers.. locked squads. TG is especially bad.. as many players on there are too cool for school, and don't want randoms to join them :sad:




Oh please, not all feedback is gonna praise the game.. some will be critical, hence why its called feedback.
OMG LOCKED SQUAD I MUST JOIN IT< I MUST!

if I hear "omg locked squads, can someone unlock so that I can join?" one more time I'll scream, man up and lead a squad, often the squads are locked for a reason e.g. a friend has d/ced, your using 1 50cal humvee, you just prefer 5 guys, your doing a sniper squad, your running a vehicle and want to use the attack marker.

look again at the screeshot

I see 3 full infantry squads - 18 people
a three man squad - possibly running the tank
a sniper squad - 2 guys
1 APC squad - 2 guys
1 APC squad - 4 guys

thats 29 guys by my reckoning, plenty of space for another squad with the leftovers

Again Joe Public, there is constructive feedback, and there is whining, alot of the thread is the latter.

Re: What has happened to PR?

Posted: 2010-08-11 11:05
by Hunt3r
My thoughts are that everything is over-simplified to the point that the player has to deal with the sudden increase in the amount of difficulty that comes with the over-simplification of some mechanisms. This gets to rather ridiculous results, like HAT missiles fly straight into the ground below you when you are aiming at at tank 800 meters away. This leads to an overemphasis on the skill of the individual, rather then tactical skill.

This is probably only going to be fixed with a new engine though. There is a huge difference in effectiveness of a tank without FCS or stabilization compared to one that does.

Note: I wrote this while sleep deprived, and am not responsible for any errors anything said above.

Re: What has happened to PR?

Posted: 2010-08-11 14:12
by MikeDude
MadTommy wrote:This shot also shows one of the biggest issues in PR right now.. especially on US servers.. locked squads. TG is especially bad.. as many players on there are too cool for school, and don't want randoms to join them :sad:




Oh please, not all feedback is gonna praise the game.. some will be critical, hence why its called feedback.

It was this round,

Image

Re: What has happened to PR?

Posted: 2010-08-11 14:26
by MadTommy
[R-CON]Rudd wrote:OMG LOCKED SQUAD I MUST JOIN IT< I MUST!

if I hear "omg locked squads, can someone unlock so that I can join?" one more time I'll scream, man up and lead a squad, often the squads are locked for a reason e.g. a friend has d/ced, your using 1 50cal humvee, you just prefer 5 guys, your doing a sniper squad, your running a vehicle and want to use the attack marker.

look again at the screeshot

I see 3 full infantry squads - 18 people
a three man squad - possibly running the tank
a sniper squad - 2 guys
1 APC squad - 2 guys
1 APC squad - 4 guys

thats 29 guys by my reckoning, plenty of space for another squad with the leftovers

Again Joe Public, there is constructive feedback, and there is whining, alot of the thread is the latter.
Well thank you for your mature response. Maturity, humility and empathy all rolled into one. :roll:

As you want to analysis this so much... that's 29 out of a possible 31, as TG has 2 reserved slots, therefore the most one could do is lead a squad of two, wow that would be very helpful & useful. Of course squads are locked for a reason. Doesn't make it the right thing to do. Your opinion is not the only one around here.

Re: What has happened to PR?

Posted: 2010-08-11 14:28
by mat552
MadTommy wrote: As you want to analysis this so much... that's 29 out of a possible 31, as TG has 2 reserved slots, therefore the most one could do is lead a squad of two, wow that would be very helpful & useful.
Well, to take that the next step of that conversation, those two people would be pressured to join the blob to some degree, or at the very least make sure they stay out of the way of it. Just how that mentality works.

Re: What has happened to PR?

Posted: 2010-08-11 14:49
by Johncro
[R-CON]Rudd wrote:OMG LOCKED SQUAD I MUST JOIN IT< I MUST!

if I hear "omg locked squads, can someone unlock so that I can join?" one more time I'll scream, man up and lead a squad, often the squads are locked for a reason e.g. a friend has d/ced, your using 1 50cal humvee, you just prefer 5 guys, your doing a sniper squad, your running a vehicle and want to use the attack marker.

look again at the screeshot

I see 3 full infantry squads - 18 people
a three man squad - possibly running the tank
a sniper squad - 2 guys
1 APC squad - 2 guys
1 APC squad - 4 guys

thats 29 guys by my reckoning, plenty of space for another squad with the leftovers

Again Joe Public, there is constructive feedback, and there is whining, alot of the thread is the latter.


Well, my point of view on that, is that no one wants to give up not having specialized kits(IE Sniper, etc etc)
They say. I'm not good at squad leader.
Don't get me wrong, I agree 100% with your post,
but if it is a locked infantry squad for;
a)no reason
b)clan
c)Best friend squad

Then honestly for;
a) I guess that immaturaity to keep assets(if i recall, i haven't played since .89 or something like that)
b) I guess you don't want to outreach to the community to get recruits
c) Man up meet new people.

I used to be like c, where i would only make a locked squad with my friends but I gave that up, and made like 20 different friends playing PR.

But the understandable reasons why people lock squads are;
a) To prevent heli asset stealing(don't know if this happens anymore, still did when i played)
b) To prevent an ***hole from rejoining the squad (happened to me numerous times)
c) If you are training(not on a public server)

Re: What has happened to PR?

Posted: 2010-08-11 15:42
by killonsight95
on TG there are no rules saying you can't steal assets as they are assigned by the commander and without a commander you cannnt steal an assest and that two man Squad could protect an FOB or something?

Re: What has happened to PR?

Posted: 2010-08-11 16:32
by Boris.T.Spider
A squad should contain no more than the required amount to fullfil their task. This leads to the problems mentioned earlier in the thread, where for example you have a LB squad with 1 pilot and 5 lone wolves. These are usualy the fellows who steal the logis and leave them on their side in a ditch then proceed to give out free SAW's HAT's and Engy's to the insurgents. Taking more men than you need to complete an objective, such as sabotaging SAM sites leaves less bodies on the flags and can doom your team to failure. If your trying to affect a flag capture, more bodies = greater chance of success, if your trying to cut a supply line, more bodies = greater chance of discovery. Hence why squad locking is good team-work.

Re: What has happened to PR?

Posted: 2010-08-11 17:35
by gazzthompson
Emnyron wrote:Indeed. So a game where the whole BLUEFOR team hugs the edge of the map, and go build themselves a strong position to try and bait the OPFOR into attacking them, and they normaly do(This is due to the fact that few players bother to sit around starting at some other player for 6 hours without doing much), is better then a game, where you have the team form a dammed well escorted convoy who smashed into the town, and sizes the objectives by means of shock&awe? Forgive me if I do not subscribe to your "fun" good sir.
Incorrect.

Its a staging area, all the team moves to the above position. establishes a FOB , then attacks the cache. Whistle Armor holds at the position. Its a common tactic.

Re: What has happened to PR?

Posted: 2010-08-11 17:38
by Rudd
MadTommy wrote:Well thank you for your mature response. Maturity, humility and empathy all rolled into one. :roll:
dude, lighten up...

Re: What has happened to PR?

Posted: 2010-08-11 18:03
by Jigsaw
MadTommy wrote:This shot also shows one of the biggest issues in PR right now.. especially on US servers.. locked squads. TG is especially bad.. as many players on there are too cool for school, and don't want randoms to join them :sad:
Emnyron wrote:Indeed. So a game where the whole BLUEFOR team hugs the edge of the map, and go build themselves a strong position to try and bait the OPFOR into attacking them, and they normaly do(This is due to the fact that few players bother to sit around starting at some other player for 6 hours without doing much), is better then a game, where you have the team form a dammed well escorted convoy who smashed into the town, and sizes the objectives by means of shock&awe? Forgive me if I do not subscribe to your "fun" good sir.

*sigh* :roll:

Regreting posting that image now as clearly it was always going to be taken out of context.

Firstly as Rudd clearly stated you can see 29 players in squads, if you count the commander then there are 30 players squaded up. There are 18 players in just three squads there so that argument is utterly ridiculous based on that screenshot. I really don't think that locked squads are an issue (and if they are, it has always been the case as this has never changed throughout the history of PR). As Rudd says, if you don't see a squad to join then man up and lead yourself.


The screenshot has been taken out of context here, sadly I feel because you have gotten completely the wrong end of the stick. If you examine it closely you'll notice that the infantry are fanning out in an attacking formation, as that is exactly what we were doing. Just disembarked from APCs, and pushing towards the objective.

Of course, you weren't there and won't know better. So forgive me good sir if I take your comments with a huge pinch of salt.

Mike's video shows a better perspective:

[xfire]30cfe9[/xfire]

Here's a different screenshot from the same game, withdrawing having just taken down a cache in the outer edge of the city. Just out of shot are two APCs covering our withdrawal:

Image


Here's a different shot from another round, all squads setting up a rock solid defense of the city outskirts. Iirc we lost this round due to the fact that we lost too many tickets attacking the train station earlier in the round.

Image

And another, multiple squads setting up defensive positions around a cache location.

Image

I could keep posting these all day, but I digress. My point is that these games are out there, on a regular basis, if you put the effort in with a community that actively encourages teamwork and where players feel they have the freedom to communicate and work together. All of these games occured on TG and I will make no excuses for that, I note that consistently TG is the only server where more that 50% of players on the server are using mumble.


MadTommy wrote:Oh please, not all feedback is gonna praise the game.. some will be critical, hence why its called feedback.
That is quite obviously not what I was saying. Read again:
Warning: This looks like a rant thread to me, i'm leaving it open as there is some constructive discussion but anything posted that contravenes that will result in infractions being handed out.
Constructive discussion/feedback: Yes, even if it is negative and doesn't "praise" the mod.
Whiney ranting: No

I hope that is somewhat clearer.

Re: What has happened to PR?

Posted: 2010-08-11 19:12
by Alex6714
[R-MOD]Jigsaw wrote:


All of these games occured on TG and I will make no excuses for that, I note that consistently TG is the only server where more that 50% of players on the server are using mumble.
This is one of the problems really. I´d like to see the general opinion if the TG regulars spread out and played on random servers for a week. There may be more players overall, but lets see how the quality of play works out.

Because the argument is invalid imo, get the 64 guys from that game and put them in VBF2, BC2, CSS or whatever and I am betting you´ll see similar levels of communication and teamwork.