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Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-09 17:01
by samogon100500
'[R-DEV wrote:SashaSK8;1486285']i suggest you to use refs for scratches, i would make it like here
http://content.foto.mail.ru/mail/photos ... /s-237.jpg
http://content.foto.mail.ru/mail/photos ... /s-239.jpg

use soft brush for these scratches
Yeah sure,am just started.
[R-DEV]motherdear wrote:I would really advice you not tu use photo sourcing for the handgrip plz. also you should never texture without an ao
Am don't forget it,it's just still not added.Am work with that.

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-12 10:11
by samogon100500
AO added.God damn,if lay this layer as overlay looks this.
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Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-12 10:19
by dtacs
That looks really good dude, hard to tell that its fully automatic just by looking at it.

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-12 11:39
by SashaSK8
looks much better, i would make the scratches brighter by about 20%

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-12 14:24
by samogon100500
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Something like this?

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-12 14:44
by SashaSK8
yep, looks good now
i'm not sure but probably the scratches will looks better if you'll apply a bit of blur, look at the refs, those scratches looks smoother than your

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-13 14:36
by samogon100500
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Nosferatu chech please.

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-13 15:14
by BloodBane611
That looks fantastic samogon, nice work!

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-13 16:28
by Wakain
looking good, can't wait to clear some bunkers with this :p

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-13 16:40
by dtacs
Looks great, I can't think of any way it can be implemented in game though. An alternate selection for the Russian crewman perhaps, or a Militia officer's sidearm instead of the Makarov.

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-13 17:24
by samogon100500
dtacs wrote:Looks great, I can't think of any way it can be implemented in game though. An alternate selection for the Russian crewman perhaps, or a Militia officer's sidearm instead of the Makarov.
I don't think so about they pistol can be added as crewman self-defense weapon.The reason for this is - they been makes in low quantity in Soviet Union.All of good guns was buy by SF soldiers.
About Militia - I don't know about this guys,may be some important militia leader have this gun,anyway in post-soviet region this is very valuable guns is TT pistol and APS Auto-pistol.If you know why - check links.

TT
APS

P.S some guys suggest TT for militia faction.
Wakain wrote:looking good, can't wait to clear some bunkers with this :p
Easy dude,it's snipers self-defense weapon :-P

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-13 17:50
by motherdear
I do like the metal texture itself, what i don't like about the current texture is that the scratches have just been placed and it doesn't seem like there has gone much thought into it, since it is only on the edges and because it is scratched to the extent it is. Also i do not like the wood texture that you have at the moment since it just looks like a cheap copy paste job due to weird highlights and so forth.

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-13 18:05
by SashaSK8
[R-DEV]motherdear wrote:wood texture
it's plastic actually :)

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-13 19:54
by motherdear
[R-DEV]SashaSK8 wrote:it's plastic actually :)
well it still counts. it should not have such an intense highlight, and the photosource looks fake next to the texture.

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-13 20:01
by SashaSK8
i agree

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-13 20:05
by samogon100500
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I find better reference for Grip.So what how?

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-13 20:12
by motherdear
it is much better, from an artistic standpoint i still don't like the photosource since what you are trying to do is to fake geometry and it stands out horribly on angle shot such as the lowest one. that is only being nitpicky though and is something that should be better next time around if you do another.

The scratches still need some loving though to make the look natural.

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-14 08:51
by samogon100500
Image

Really I don't know how make metal more realistic.
P.s Why make more details,if scale downed texture is not so detailed?

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-14 09:35
by motherdear
you do not need to make any more details and your metal texture is looking good. i am not sure about your specular yet which might make it look much better when added.
In regards to the scratches atm they are just too uniform and all over every edge. They should have interrupts here and there. Think about it, if you had a handgun and you put it on a table, where would the scratches be, would they be totally uniform like yours or would they be on a few places and spread out more. What kind of environment would damage a handgun to this extent, how old is it. And last but not least, a handgun is much more protected and less used than a rifle (a rifle is long and gets banged on all kinds of stuff, where a handgun is always protected by a holster or similar)

To sum it up, you have textured your handgun like it was a severely banged up rifle, while it should be a protected handgun.

Re: [Weapon] APS/Stechkin [WIP]

Posted: 2010-11-14 10:30
by samogon100500
[R-DEV]motherdear wrote:you do not need to make any more details and your metal texture is looking good. i am not sure about your specular yet which might make it look much better when added.
In regards to the scratches atm they are just too uniform and all over every edge. They should have interrupts here and there. Think about it, if you had a handgun and you put it on a table, where would the scratches be, would they be totally uniform like yours or would they be on a few places and spread out more. What kind of environment would damage a handgun to this extent, how old is it. And last but not least, a handgun is much more protected and less used than a rifle (a rifle is long and gets banged on all kinds of stuff, where a handgun is always protected by a holster or similar)

To sum it up, you have textured your handgun like it was a severely banged up rifle, while it should be a protected handgun.
OK,am try do that.