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Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-12 21:02
by Wh33lman
TrueTypeSansSerif wrote:I've read the answer about the 3d markers thing, now what I want to ask is about the decision to switch to this system.
2 words:
BVR Fire
read Savages sig
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-12 21:44
by cyberzomby
Well, with thermals they will still be able to BVR according to some people.
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-12 22:20
by goguapsy
I have a quick question about thermal imaging... I haven't noticed this on the screenies but, will the thermal imaging see throught bushes, rendering concealment useless against vehicles?
Also, what's the mortar's ROF?
Thanks!
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-12 22:40
by Fungwu
The manual mentions that the SPG 9 has a limited rate of traverse, is this more or less than a .50 cal?
Also does this make any sense since you can just pick it up, tripod and all, and turn it in real life?
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-12 22:41
by Farks
cyberzomby wrote:Well, with thermals they will still be able to BVR according to some people.
goguapsy wrote:I have a quick question about thermal imaging... I haven't noticed this on the screenies but, will the thermal imaging see throught bushes, rendering concealment useless against vehicles?
Also, what's the mortar's ROF?
Thanks!
As explained many times before - thermal imaging is
not a wallhack. You will not be able to see beyond the maps view distance, or through objects like bushes.
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-12 22:49
by dtacs
cyberzomby wrote:Well, with thermals they will still be able to BVR according to some people.
Thermals don't negate the view distance, its still there.
Of course if you have direct LOS and you are
slightly out of view distance just enough to see the white glow then yes it may still be possible, but its not true BVR since you aren't completely safe when doing it.
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-13 00:03
by mat552
...you know, it isn't like BVR isn't possible now, it'll just require extreme coordination and care between spotter and gunner. The distances and elevations don't magically change just because the marker disappear.
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-13 00:09
by Silly_Savage
Fungwu wrote:The manual mentions that the SPG 9 has a limited rate of traverse, is this more or less than a .50 cal?
Also does this make any sense since you can just pick it up, tripod and all, and turn it in real life?
It's less than a .50 cal. However, you can still turn 360 degrees by using the "A" and "D" keys, albeit slowly. You use your mouse to make precise adjustments.
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-13 02:33
by dtacs
What is the difference between the HE-FRAG and HEAT rounds for the SPG?
The FRAG is obviously better at doing damage against infantry but what is the point of the HEAT then?
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-13 03:12
by Chuc
The PG-9V HEAT round is a souped up version of the standard PG-7V HEAT round on the handheld RPG7, so it's used in AT roles with greater range and penetration.
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-13 03:21
by goguapsy
[R-DEV]Chuc wrote:The PG-9V HEAT round is a souped up version of the standard PG-7V HEAT round on the handheld RPG7, so it's used in AT roles with greater range and penetration.
Is it greater to the point of, in a tight situation, switching the FRAG round to HEAT if an APC comes rollin' in?
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-13 03:26
by Chuc
A great combo would be instead keep it on HEAT, and when you nail a troop carrier switch immedietely to the Frag round and nail the same spot to take care of the dismounts.
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-13 03:42
by xambone
On our server we still have it where you cant place FOB's near map edge, infact it is fixed to 200m from the edge. This is a great tool for us to have and the ability to keep the fight, as far as groups and Fobs from hiding in mountains. Will the patch to .95 delete this fix for us? IF so it will surely kill the game on our 24 hour Muttrah server. If you think its not a big deal you better wake the hell up.
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-13 04:51
by eMeRgEnCyLeMoN
Silly_Savage wrote:It's less than a .50 cal. However, you can still turn 360 degrees by using the "A" and "D" keys, albeit slowly. You use your mouse to make precise adjustments.
I've always thought this was an awesome idea!
I remeber reading somewhere months and months ago that Rudd thought this would be the best solution for armor gunners. If we can do this on the SPG, which is technically a vehicle, whats stopping this from being integrated into armor?
IMO, this seems to be the most realistic way to portray the turret traverse on a tank, while still allowing for the precise adjustments possible with a control stick. Otherwise with just WASD it becomes hard to easily make the minor adjustments possible in rl.
Are there any plans to expand this in the future, or is it strictly for the SPG?
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-13 06:13
by dtacs
If we can do this on the SPG, which is technically a vehicle, whats stopping this from being integrated into armor?
There has been no official word on the subject but I'm quite confident that the devs would implement it at some point as its the most realistic alternative.
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-13 06:59
by KneeHiGh
What was the range of the mortars I cant find it anywhere?
Are we to assume they can hit the full distance of any map?
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-13 07:18
by Oskar
Without checking, it's a maximum of 1500 meters AFAIK. Someone else will have to confirm.
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-13 07:19
by Chuc
1.5km max range, you'll be able to cover a 1km map no sweat, but you might gonna run into some placement and coverage issues on 2km maps, and definitely on 4km maps.
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-13 07:32
by BrandenburgKommando
Q:What kits will be receiving Ecotechs and are they obtainable upon spawn in or do they require requesting from crates.
Re: FAQ THREAD FOR .95 CHANGES
Posted: 2010-10-13 07:53
by dtacs
BrandenburgKommando wrote:Q:What kits will be receiving Ecotechs and are they obtainable upon spawn in or do they require requesting from crates.
Certain alternate select limited kits on the US Army/USMC, including (but not limited to) AA, RFSpec, AP and HAT.