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Re: Possible event - one player, one life

Posted: 2011-05-15 16:41
by Kingy
T.A.Sharps wrote:I think the concept is worth serious consideration. I'm not sure why PR wouldn't want to, at the very least, try it as an event.

If DEVs are not feeling like it is worth the effort, perhaps certain aspects can be tweeked.

Off the top of my head...

-3 life instead of 1. - Good suggestion

-More than one patch, or more healing power in a patch. - Changes the entire game mechanics requiring a new version of PR to be used on the server (Please correct me if im wrong here)

-Quicker healing ability of the medic kit. - Same as above

- Short time limits for rounds - I think around 1 hour rounds would be more than enough for something like this


I like this concept because this challenge would be the Project Reality Proving Grounds. Each player would really have to get smart or die. It would make every role critical in how you use the kit. - It would also be an extremely frustrating and tedious version of hide and seek, sniper's would be public enemy no.1

Most players that are not thinking will get killed right away. A lot of players that ARE thinking will get killed also. Only the most organized and effective will be able to survive it and win. - No squads ever going to be perfect, if you just happen to get unlucky once or twice (deployable asset lands on you whilst deploying etc...) then your entire game is ruined


It is an over simplification to say that this would just create a bunch of people playing hide and seek. I think it would make players act realistically when taking action. - Might do, likely won't I think it all depends on who's Squad Leading and if there's a commander

On an insurgency map, I think this concept would work out great. - Would be horrendous, in order to keep things relatively fair you would have to add tickets to the insurgents, now the BLUFOR can just kill ins instead of caches to win the round, just becomes an unfair version of AAS. Or you could keep limitless tickets for ins to promote going to caches and reduce caches to 3/4 per round I guess


I'd sign up for an event like this just to try it out, but I think it would likely take a lot of getting used to and it would either make for a very slow paced game or with a timer added, a realistic version of counter strike

Re: Possible event - one player, one life

Posted: 2011-05-15 17:07
by killonsight95
the player would need a lot of incentive to go out and kill someone because otherwise he's not oing to want to leave mainbase.
It'd be interesting with a large server of 300 players ish (*winks* wicca) and have either 300-400 (one life each) 600 - 700 tickets (2 lives each) etc. per team and a player gets kicked after he dies X amount of times.
maybe have that if a player kills 2 enemies it gives them one more life? that'd make thme want to go out the base.

Re: Possible event - one player, one life

Posted: 2011-05-15 17:11
by CoLdFiRe88
killonsight95 wrote:the player would need a lot of incentive to go out and kill someone because otherwise he's not oing to want to leave mainbase.
It'd be interesting with a large server of 300 players ish (*winks* wicca) and have either 300-400 (one life each) 600 - 700 tickets (2 lives each) etc. per team and a player gets kicked after he dies X amount of times.
maybe have that if a player kills 2 enemies it gives them one more life? that'd make thme want to go out the base.
thats a awesome idea. +1 from me

Re: Possible event - one player, one life

Posted: 2011-05-15 18:08
by Lugi
killonsight95 wrote:maybe have that if a player kills 2 enemies it gives them one more life? that'd make thme want to go out the base.
Very bad idea. As Sharps said, why would anyone come to the event just to sit in mainbase and do nothing?

Re: Possible event - one player, one life

Posted: 2011-07-24 14:28
by Lugi
Ok the event is finally going to take place. We need to choose which maps are going to be played, so post the ones you'd like to see.

Re: Possible event - one player, one life

Posted: 2011-07-24 14:45
by soldier19919
COOOOOOOOOOOOOOOOOOOOL

Re: Possible event - one player, one life

Posted: 2011-07-24 17:21
by Gracler
nice id join... I could suggest Beirut.. it offers many alternative ways of attacking flags. I would not suggest any insurgency maps. Defensive insurgents with a plan are impossible to crack unless if you wait for the Jdam :D

Re: Possible event - one player, one life

Posted: 2011-07-24 17:29
by Crimson
up for anything of this nature..awesome!

Re: Possible event - one player, one life

Posted: 2011-07-24 19:34
by Viper5
"Quick guys, build this fireba.... f*ck did it crush us all?"

Re: Possible event - one player, one life

Posted: 2011-07-24 21:18
by B0ng_McPuffin
I like this idea, but only on the much larger maps, or on the heavily urbanized maps with lots and lots of buildings and other forms of cover.

It would make scouting/sniping a much more valuable asset to the game, being able to see really far and report your recon to the team, more specifically to your mortar squad.

Mortars would go from feeling like an annoyance as they currently do, to feeling like Armageddon raining down from the sky.

I also only support this idea if NO VEHICLES RESPAWN AS WELL.

In real life, if you blow your jeep up, you dont go back to the garage and sit there for 20 minuntes and a new jeep is up... once that vehicle is totaled, its totaled forever.

This would prevent people from just screaming down a street at the enemy until you find them and then driving in circles at full speed and trying to run people over until your car blows up like it is on most insurgency maps.

Also, just to ease the pain and to keep people coming back into the game to keep people on the battlefield, make the respawn timer something like an hour long, that way people who died early in the round can come back later and replace those who died in the middle of the round.

Finally, a little side note, I'd like to see a version of this event where the round is NOT timed at all and each map is potentially infinitely long, and when you die your respawn counter is 3 to 6 hours long. The map only ends when a victory condition is met, such as one team has held the vast majority of the map for 24 hours with little to no progress made by the other side to reclaim the territory. This would make the battles long, bitter, and almost like real combat, because you are actually fighting for your "life" and your territory, like you were really occupying the area, and you're fighting for total domination of the city, not just capping a flag and moving onto the next flag.

My idea would work best on a 128 or even 256 person server though, its actually pretty hard to create a thick and solid presence on most maps with the 32vs32 limit its at right now.

A couple additives to my 24-hour style match... the "native" faction should be allowed 30-minutes at the beginning of the round to set up defenses and occupy the area, as if to simulate that they had come in ahead of time and planned ahead, like they had been there for a while.

The problem with most insurgency maps is that most of the buildings are unoccupied and everyone seems to bunch up around a cache, where as from my research I've done into Iraq and the insurgency there, which consists solely of watching the Military Channel, the terrorists seems to be far more spread out throughout the towns they are in... like they've infested the town and are spread throughout it, very rarely ever being bunched up in one spot.

If the towns were properly infested with insurgents, this would prevent the Americans/Canadians/Whoever from just rushing to some unoccupied part of the city at the beginning of the round before the insurgents had a chance to properly set themselves up for a fight and set up a firebase and defenses. You'd only be able to set up firebases in locations you've already cleared, which is more realistic.

Re: Possible event - one player, one life

Posted: 2011-07-24 21:19
by Mantooth
I don't think that this would be fun. There are too many ways to die in Project Reality that are avoidable or wouldn't happen in real life. and even if you were to remove those variables somehow, you would have to guarantee a much higher level of team play, tactics, and coordination to avoid the round from falling into a free for all camp fest.
In order for this to work you would have to make significant changes, and guarantee things that aren't necessarily under your control.
That said, if you did manage to bump out all those problems, it could be a very tense, and fun experience.

Re: Possible event - one player, one life

Posted: 2011-07-24 21:31
by Lugi
@McPuffin
I've already thought about every single thing you mentioned, but this is just some kind of test event to see how things will go on. And no vehicle respawn is probably not possible to implement atm (or is? I'm not a coder so I can't really tell you).
@Mantooth
High level of teamplay and all will be there, we just need two commanders and some competent squadleaders.

Re: Possible event - one player, one life

Posted: 2011-07-24 23:41
by Arnoldio
Its quite doable.

But i think it should be made on 128.

When you die, 2 hour ban/kick. Round not timed (or timed at 8 hours), only going for tickets. Absolutely must be a 4x4 map.

Its not one ticket=one soldier, where it would be 64v64 tickets so to speak, because that would be retarded. You die, you are out, somebody else replaces you. Its not hindering the gameplay really, its jut hardcore to the max.

Maybe even give 10-15 minutes to each team to make a battleplan in their main, then restart the map and there we go.

I think it would be cool to see something like that, who knows, maybe suppression would have an effect finally...

Re: Possible event - one player, one life

Posted: 2011-07-25 09:04
by Lugi
I was trying to organise it on 128 server, but Soppa said I would have to pay 50 euros just for 48 hours of PR. So it's not possible to have that event on 128 at the moment.

Re: Possible event - one player, one life

Posted: 2011-07-25 10:03
by Arnoldio
We could try 2km map and 64, or even 1km. But you need to choose a quality made map with lots of details and cover.

Problem with insurgency is the suicide stuff, so IF going for INS, go for something with taliban, Korengal or Kokan i'd say, or AAS version of Fallujah. Lets try it without many armoured vehicles for the start, just to see how infantry v infantry works out.

Re: Possible event - one player, one life

Posted: 2011-07-25 16:36
by 80HD
ChizNizzle wrote:We could try 2km map and 64, or even 1km. But you need to choose a quality made map with lots of details and cover.

Problem with insurgency is the suicide stuff, so IF going for INS, go for something with taliban, Korengal or Kokan i'd say, or AAS version of Fallujah. Lets try it without many armoured vehicles for the start, just to see how infantry v infantry works out.
I like this idea, and I ping well to the NwA UK servers (I play here whenever I can, good players - PR Mumble, etc) so I would be willing to give it a shot!

Something else that might be cool would be (assuming people could follow the rules/active administration) would be timed "reinforcements". I.e., each team can call in reinforcements every 5 or 10 minutes... anyone who has died respawns at main, and cannot leave or use any items/weapons/vehicles/emplacements until the reinforcements timer is up. An admin would give the green light every 10 minutes or whatever, and units that are in the staging area would be allowed to re-join the conflict.

This would certainly alter the landscape of the battlefield, while retaining (hardcore) players as well as the added incentive to stay alive.

Anyway, I am definitely interested in the event, let me know!

Re: Possible event - one player, one life

Posted: 2011-07-25 18:22
by Maverick
I will sign my soul away for an opportunity for this :D

Re: Possible event - one player, one life

Posted: 2011-07-25 18:44
by killonsight95
80HD wrote:I like this idea, and I ping well to the NwA UK servers (I play here whenever I can, good players - PR Mumble, etc) so I would be willing to give it a shot!
why do you assume it's gunna happen on NWA ;)

my opinions to allow this event to be an acctual success would be:
- a time limit of perhaps 45-60mins.
- a lower ticket count maybe even by 50%.
- 80-90% inf only.
- 2-4KM maps.
- 1 or 2 spawns allowed, or if a death is a glitch it can be reported by someone outside of that persons squad etc. to allow for a repawn of that person.
- Give squad leaders and commanders more lives, lets say upto 5 per round. It's pointless in playing if all the good squad leaders leave the round.

This would make it fun, and allow people to join back in again for another round shortly after.