Page 7 of 15
Posted: 2006-09-22 08:25
by opesoulja
haha..that link isn't al basrah...silly goose
Posted: 2006-09-24 04:16
by duckhunt
Now I do have a
video to show. I have 5 more to show but they take AGES to upload. The Image quality was better before uploading but meh. Like I say its a WIP still and all that.......comments jet whores?
Posted: 2006-09-24 06:29
by Evilhomer
Thats looking really good Duck, Just need to build the city up a bit more and then your there!
Posted: 2006-09-24 13:28
by Resjah
Yeah that does look good Duckhunt, I will definitely have fun flying around on that map

Posted: 2006-09-24 14:05
by duckhunt
video 2
hey one more. soz again bout poor quality. cheers for comments
Posted: 2006-09-24 14:57
by matt.b
great stuff, the scale & spacing looks very authentic

Posted: 2006-09-24 15:34
by V3N0N_br
Nice work duck
Something nice is that the city is huge, there are many nice positioning spots in it so it won't be too repetitive, people can be more creative when playing it.
Posted: 2006-09-24 15:39
by Resjah
Yeah really nice duckhunt, excellent stuff

Posted: 2006-09-24 15:41
by duckhunt
yea cos ive been reading recently how alot of ppl are getting bored of urban maps because they are repetetive and use 'no tactics' I personally didnt get that myslef but I wanna please the ppl so Its gonna be quite freeform. Flags may be further apart fom what were used to and theres gonna be alot of routes to take.
Posted: 2006-09-24 18:57
by duckhunt
Posted: 2006-09-24 19:36
by Wolfmaster
Awesome work duckhunt!
Posted: 2006-09-24 19:37
by Rhino
i did like that archway with the wall useing the house static alot

Posted: 2006-09-24 21:19
by duckhunt
added some more screens in OP and yet another
vid
man them things take ages to upload.
oh and thanks for sayin something nice rhino!

Posted: 2006-09-24 21:55
by Viper5
We have any sort of timeline as to a beta, or whether this will be in .4, et cetera??
Posted: 2006-09-24 22:16
by Resjah
Nice videos duckhunt
Could you estimate the percentage of how much of your map is finished?
like 95%?
Posted: 2006-09-25 00:34
by 00SoldierofFortune00
Nice job so far Duckhunt. The map is looking huge and very well layed out and especially "realistic" for an urban map. I really like that you have cover that you can peak over such as in the beginning of the last video. IMO, that is what the maps in PRMM really lack and especially the urban ones. Since the BF2 engine doesn't have lean and Dice f**ked up the crouche prone thing, we really need cover that is able to concile you when you are crouched and then pop up from below to fire.
I really hope that we will get more maps like this for 0.4 and on this scale and layout so that battles will go on for possibly hours and actually feel like battles instead of "deathmatches." Yes, I am kind of making a reference to Armed Assault on this one about the long matches.
Also hope there are even more statics in the city to hide in so it will be a hunnycomb of places to hide in and take firing positions from.
Posted: 2006-09-25 00:39
by duckhunt
Cheers man, yea im doin me best.
Dont worry if the streets and places look a little bare and empty, ive yet to get to the stage of properly looking at all the places from different angles to lay down the smaller statics for cover.
Posted: 2006-09-25 02:07
by Griffon2-6
Hey! You just gave me an idea! I need to add power lines and a marketplace(s) to my map to make it more realistic! That's what I was missing. That and my grass looks weird...
Posted: 2006-09-26 23:12
by duckhunt
New Screens in OP
Its looking pretty sweet now, Ive started adding bits of cover in the main streets and its gonna make for some pretty intense firefights. If you see the 5th screen down thats this cool little bit where you can hop up on junk over this wall and break through into the back of the facility to take the flag. Its slowly looking more and more run down and 'alive' which im pleased with. Il keep ya updated
Posted: 2006-09-27 01:09
by Resjah
Thats looking seriously fantastic duckhunt
This will definetly be one of
the maps to play once its finished.