Page 7 of 7
Re: [Vehicle] BTR60PB
Posted: 2011-06-05 15:16
by lucky.BOY
As have been said, Quality wise Broseph's better, but it is too dark, and plain colour would be better.
-lucky
Re: [Vehicle] BTR60PB
Posted: 2011-06-08 11:11
by samogon100500
Wheels - BTR-80 reskin.MEC texturing will be ended soon.
Re: [Vehicle] BTR60PB
Posted: 2011-06-12 15:13
by samogon100500
Textures almost done and scaled down.
LODs tris how is:
0 - 6834(Without wheels)
1 - 5009(Without wheels)
2 - 1135(Without wheels)
3 - 132(With wheels)
Interior - 4417.
ACV version - 7636(If 20 meter antenna put up)
Re: [Vehicle] BTR60PB
Posted: 2011-06-12 15:38
by lucky.BOY
I would say that change from LOD1 to LOD2 is too dramatic, especially those missing exhaust pipes will make it really obvious, If you would ask me I would say put another LOD in between, with about 3k tris.
but I might be completely wrong, i have no experience

-lucky
Re: [Vehicle] BTR60PB
Posted: 2011-06-12 15:57
by samogon100500
lucky.BOY wrote:I would say that change from LOD1 to LOD2 is too dramatic, especially those missing exhaust pipes will make it really obvious, If you would ask me I would say put another LOD in between, with about 3k tris.
but I might be completely wrong, i have no experience

-lucky
This without wheels - wheels on LOD2 ~500tris.Probably good idea to a little pimp lod2.
Re: [Vehicle] BTR60PB
Posted: 2011-06-12 17:48
by Wakain
I guess that all that would be needed are very undetailed exhaustpipes and a little more detail on the texture to make lod3 fill in just right
Re: [Vehicle] BTR60PB
Posted: 2011-06-13 13:26
by samogon100500
lod2 -2115 tris without wheels with wheels it's would be ~2500
I think I put LOD3 my old LOD2.
Re: [Vehicle] BTR60PB
Posted: 2011-06-13 13:33
by karambaitos
maybe you should wait and see what the devs tell you bout dem darr lods
Re: [Vehicle] BTR60PB
Posted: 2011-06-13 14:32
by motherdear
Would like them textured properly to start with, instead of just having a piece of noise slapped on...
Re: [Vehicle] BTR60PB
Posted: 2011-06-13 14:51
by samogon100500
[R-DEV]motherdear wrote:Would like them textured properly to start with, instead of just having a piece of noise slapped on...
Well,what not right yet?Explain please.
Re: [Vehicle] BTR60PB
Posted: 2011-06-13 17:44
by Wakain
he means the textures are rather undetailed, "noise" seems to be in this case a sand-coloured filter.
the vehicle could use depth in it's texture, as well as dirt, well everything that makes a texture high-quality and therefore up to pr's standards. if I'm not mistaken, you're not exactly keen on making textures, so you might want to team up with someone who does

Re: [Vehicle] BTR60PB
Posted: 2011-06-13 22:57
by ShockUnitBlack
First thing I'd do is add paint scratches along all the edges of the vehicle. Let some steel show.
Re: [Vehicle] BTR60PB
Posted: 2011-06-14 09:27
by samogon100500
ShockUnitBlack wrote:First thing I'd do is add paint scratches along all the edges of the vehicle. Let some steel show.
Already done.Possible - they don't visible to much.
Re: [Vehicle] BTR60PB
Posted: 2011-06-14 10:28
by motherdear
First get a proper shader for showing the texture to youself.
Xoliul's 3DS Max Viewport Shader - Game Artist Forums
Get a proper 3 light or one light setup.
when setup and textures are loaded then work on your base materials, AO, Shading, Specular, Normals and whatnot until you have a real good texture.
Next-Gen Hard Surface - Racer445 Tutorial
watch, and rewatch, and then watch some more tutorials
Re: [Vehicle] BTR60PB
Posted: 2011-08-20 19:00
by ShockUnitBlack
Anything further to report on this?