128 Player TEST Sisu (Europe)
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: 128 Player TEST Sisu (Europe)
Beirut needs a heavier bleed...
We had Russia outcaped for at least 15mins before they ran out of tickets and the round had already been going on for almost an hour.
We had Russia outcaped for at least 15mins before they ran out of tickets and the round had already been going on for almost an hour.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: 128 Player TEST Sisu (Europe)
15 minutes doesnt sound incredibly bad, did they put effort in to a counter attack? or did they roll over?
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 Player TEST Sisu (Europe)
That sounds like sufficient time to organize 58 public players.... noooot 
Xact Wicca is The Joker. That is all.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: 128 Player TEST Sisu (Europe)
I usually dont bother with a counter-attack. Even with a small/slow ticket bleed you'll lose to many tickets to ever get back. Add to that the tickets lost with the counter-attack.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 Player TEST Sisu (Europe)
Yeah but they are awesome...
Its epic.
Xact Wicca is The Joker. That is all.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: 128 Player TEST Sisu (Europe)
More than this?Wicca wrote:Yeah but they are awesome...Its epic.


This is what happened when IDF capped "Almonjin" or something like that. No air trans, no APCs... You know where I'm getting into
Sorry couldn't get juicier pics - fist fight got pretty intense when the fight pad got smoked heavily
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Johncro
- Posts: 1146
- Joined: 2009-06-11 20:50
Re: 128 Player TEST Sisu (Europe)
Lol im Metalhabit. That solider guy literally tked everyone at main :O
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: 128 Player TEST Sisu (Europe)
Ahh YOU are metalhabit!Johncro wrote:Lol im Metalhabit. That solider guy literally tked everyone at main :O
I was wondering who was the person behind that manish declaration of love...

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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 Player TEST Sisu (Europe)
Man i love commanding on the 128.
Xact Wicca is The Joker. That is all.
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tanky
- Posts: 202
- Joined: 2008-03-29 13:12
Re: 128 Player TEST Sisu (Europe)
Iv been away from PR for a couple of weeks, and when I return there is a 116 player server! Im sure this has been said a billion times already, but I would like to personally voice my appreciation. I had a game on the server last night and it actually wasn't a great match, but that's because of the squad. It could feel the potential though, even after only 10 mins of playing. It felt like a proper war.
A huge thumbs up guys! I don't know how you managed it but damn its good! You gave me a second christmas last night when I discovered it.
The dedication to this fantastic MOD never ceases to amaze me. Bravo!
A huge thumbs up guys! I don't know how you managed it but damn its good! You gave me a second christmas last night when I discovered it.
The dedication to this fantastic MOD never ceases to amaze me. Bravo!
{{{MDK}}}tAnKbOi
-EVGA 780i / [email protected] / HIS ATI 2GB 4870x2 / 8GB Corsair Dominator DDR2 / 850w corsair psu
-EVGA 780i / [email protected] / HIS ATI 2GB 4870x2 / 8GB Corsair Dominator DDR2 / 850w corsair psu
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: 128 Player TEST Sisu (Europe)
And you still have time to harass me ).)!!! jk haha!Wicca wrote:Man i love commanding on the 128.
Anyway, is it better than 64 (ie. better SLs/more opportunities...)?
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Khidr
- Posts: 76
- Joined: 2007-02-16 04:03
Re: 128 Player TEST Sisu (Europe)
Best server ever. This must become the standard of PR play. The infantry game is simply amazing with these numbers.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: 128 Player TEST Sisu (Europe)
it says 60/250 we getting a bit over zealous or is it something else?
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: 128 Player TEST Sisu (Europe)
I find the play odd on here.
Very hard to get a squad together where everyone talks/spawns in the same place.
The SL channel was virtually silent last night.
Constant reports of 'he nicked my tank', many voipless and mumbleless guys abound.
Awesome to see it PW'ed with a good CO though.
Very hard to get a squad together where everyone talks/spawns in the same place.
The SL channel was virtually silent last night.
Constant reports of 'he nicked my tank', many voipless and mumbleless guys abound.
Awesome to see it PW'ed with a good CO though.
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Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: 128 Player TEST Sisu (Europe)
Yeah the level of teamwork varies somewhat throughout the week it seems. During the weekends it's mostly a good game though.PLODDITHANLEY wrote:I find the play odd on here.
Very hard to get a squad together where everyone talks/spawns in the same place.
The SL channel was virtually silent last night.
Constant reports of 'he nicked my tank', many voipless and mumbleless guys abound.
Awesome to see it PW'ed with a good CO though.

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Arc_Shielder
- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: 128 Player TEST Sisu (Europe)
I'll give it another go sometime this week.[R-CON]Adriaan wrote:Yeah the level of teamwork varies somewhat throughout the week it seems. During the weekends it's mostly a good game though.![]()
Out of 8 attempts only one had massive teamwork when commanded by Wicca (the rest I was constantly tked and suffered hear bleeding). But I didn't enjoyed much when he ordered my squad to defend the Dam at minute 10 or so. After almost 40 minutes with my squad peeking through the exits and stabbing the walls I had enough and left (assigned a replacement before ofc).
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Mouthpiece
- Posts: 1064
- Joined: 2010-05-24 10:18
Re: 128 Player TEST Sisu (Europe)
Language barrier plays bigger role here. More people - bigger possibility they speak different languages. For example, yesterday I made "Mumble APC" sq. After few minutes (2 people joined my sq) "Rus Apc" and "Ger Apc" appeared. IMHO, almost every problem you noted could be resolved by admining, excluding the fact that you can't change (or it's really hard) the way some non-english speaking player think. So good luck fighting the consequencesPLODDITHANLEY wrote:I find the play odd on here.
Very hard to get a squad together where everyone talks/spawns in the same place.
The SL channel was virtually silent last night.
Constant reports of 'he nicked my tank', many voipless and mumbleless guys abound.
Awesome to see it PW'ed with a good CO though.
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tanky
- Posts: 202
- Joined: 2008-03-29 13:12
Re: 128 Player TEST Sisu (Europe)
There will surely be some teething problems for a while, after all it is quite a radical gameplay shift. I say wait for a bit until everyone has calmed down from all the excitement of seeing lots of people in one server, and then they will start to play as normal again.Arcturus_Shielder wrote:I'll give it another go sometime this week.
Out of 8 attempts only one had massive teamwork when commanded by Wicca (the rest I was constantly tked and suffered hear bleeding). But I didn't enjoyed much when he ordered my squad to defend the Dam at minute 10 or so. After almost 40 minutes with my squad peeking through the exits and stabbing the walls I had enough and left (assigned a replacement before ofc).
Also the bug where squad members names are not displaying above them sometimes made it difficult to keep together in a tight fire-fight near other squads.
But make sure you find a decent SL, who is communicative and willing to kick non-voip and stupid players, and you will have a good game. Surely 2 extra squad members cant change the dynamic that much providing the SL is being a good leader?
{{{MDK}}}tAnKbOi
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-EVGA 780i / [email protected] / HIS ATI 2GB 4870x2 / 8GB Corsair Dominator DDR2 / 850w corsair psu
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Arc_Shielder
- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: 128 Player TEST Sisu (Europe)
I was the SL...tanky wrote:There will surely be some teething problems for a while, after all it is quite a radical gameplay shift. I say wait for a bit until everyone has calmed down from all the excitement of seeing lots of people in one server, and then they will start to play as normal again.
Also the bug where squad members names are not displaying above them sometimes made it difficult to keep together in a tight fire-fight near other squads.
But make sure you find a decent SL, who is communicative and willing to kick non-voip and stupid players, and you will have a good game. Surely 2 extra squad members cant change the dynamic that much providing the SL is being a good leader?![]()
I certified that all my members were in Mumble and for the most part they looked teamwork responsive (after all they did endured those 40 silent minutes). However I never got to experience the server properly on the only day I caught some good inter-squad TW going.
This is not a stab at the admins, Wicca (it certainly wasn't his fault, someone had to defend the flag) or anything else. I am aware this is just a test server and all the annoyances that come with it, however it drove me away when I'm used to PRTA, NwA or TG standards.
Nevertheless I'm willing to give it a go again, also curious to how it will perform when the 250 mark is reached.
Last edited by Arc_Shielder on 2011-04-20 14:03, edited 1 time in total.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: 128 Player TEST Sisu (Europe)
Well i suck at commanding... I just do it cause noone else wants to
But cudos for you guys standing on a dam stabbing the wall for 40 min lol 
Xact Wicca is The Joker. That is all.


