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Re: Militia Need AK 74 Scope again !!!

Posted: 2012-07-28 13:57
by SShadowFox
Man, get in game and see by yourself, if you take and screenshot of the Russian AK-74 in the actual version show me then I stop posting here...

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-07-28 15:51
by izoiva
AK 101-107 is export versions of AK74M.

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-07-28 17:44
by KiloJules
Not that it would matter but here...
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Re: Militia Need AK 74 Scope again !!!

Posted: 2012-07-28 17:48
by Hannes_Sbg
I demand a scoped Pistol for SL! :twisted:

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Asymmetric balance is something the DEVs worked hard on and I cant think of any game providing asymmetric balance like pr does. Don't spoil that! If you think Militia is underpowered, change something else. I once suggested a different layer for Fools Road, giving Militia more map control from the beginning. Dragon Fly has some issues too, like Train Depot is currently impregnable for Militia. And Siege At Ochamchira has some good ideas, but could really need some tweaks, because right now I guess its the least played map :(
I love asymmetric balanced AAS maps! Please no scope for Militia. Tweak the maps or give them something else (Bluefor does not have) if you really think they are underpowered.

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-07-28 18:55
by SShadowFox
Ok, there is a long while since I don't play PR and I could have sworn that the Russian faction use the 103, sorry.

I won't post anymore in this thread...

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-07-30 12:23
by simeon5541
Like I said,there are not too many Armies that use optics and
holographic sights on each rifle in real life,so it should be same case in PR.
Russian Special Forces use optics,
but as far as I know PR would never include Special Forces in mod,
because main focus of this mod is on Conventional Armies fighting each other or,
Conventional Armies fight Insurgents/Militants/Rebels.
It is really hard to equip some army,even partially with some optics,
and you are demanding optics to guerilla insurgents.
There are way too many games with some kind of Rebels equipped with
weaponry that 80 percent of worlds armies can dream about,
and PR should not follow that way.
Pr should keep it . . . Real.
+
Devs have given them (Militia) already tanks and armored cars,
and you should be very happy with them.
And even if they would follow your advice,what you would demand next ?
Helicopter gunship and fighter jet ?

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-08-18 02:26
by =HCM= Shwedor
If you are getting into long range engagements with BLUFOR as Militia then you are going about it wrong... Scopes are hardly necessary, militia will lose every time against BLUFOR in a ranged engagement simply because they lack the backup in the form of vehicles compared to BLUFOR. Close range ambushes are where the Militia faction excels, the PPSH , PKM/M-60, AK-47 offer superior power when matched in a forest against something like the L85 or other scope firearms of 5.56 or below caliber. My only complaint about the Militia faction is that the medics don't get the AK-47 as an option (at least make it an ALTERNATE!). Close range forest engagements also negate the effectiveness of the BLUFOR armored units, artillery IEDs and short range iron sights RPG's destroy the armor with ease. A proper militia team will usually have a single squad dedicated to hitting BLUFOR armor from above on the south end of the Fools Road map where the armored units cannot elevate their guns high enough to eliminate the ambushers. This tactic often ends up sapping BLUFOR infantry units from flag capturing to prevent the loss of armored units which cost a considerable number of tickets, thus allowing Militia to quickly cap out the BLUFOR forces if properly led. (Yes, sometimes it is OK to NOT be on a flag! Other times, if you notice the rest of your team isn't capping you have to adjust quickly and use your squad to cap. Don't stick with a single plan all game) Militia holds a considerable advantage over BLUFOR currently on the Fools Road map WITHOUT the use of SCOPED FIREARMS or ADVANCED armored units. A similar philosophy goes for other Militia maps, they can usually engage from the cover of a forest and/or from an elevated position. On a map like Dragon Fly, the Train Depot may be a flag but that doesn't mean Militia has to cap it to win. The urge to cap ALL flags on AAS irks me, people need to learn to when it is the right time to attack and when to defend. Defending from the high ground instead of overextending your forces and sapping tickets seems to be the intelligent thing for that map. Overall, SCOPED firearms aren't necessary for Militia!

Btw the scoped Browning .22 Buckmark in Hannes photo, fine pistol. I own one myself minus a scope for it. Quite heavy actually for a pistol, I rather like the weight. Browning firearms ftw.

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-08-18 07:20
by samogon100500
Still holywar.
First - AK and Scopes are incompatible things.Rail created for using night scopes first.Exist optics for such mount,but no ones created for AK,just an universal scope.
Second - Chechen rebels was found weapon from occupied federal storages and military bases.So - storages got lot of retired weapon(not good condition) and vehicles mostly,military bases - a bit better ones,but am not sure thats in this area was and elite forces,with such gears like scopes on AK.
And third - WTF is dat all photos,guess some guys need better references.
robbo wrote:Nice try at what?
Seen as how the militia isnt based on any country your point is invalid.
photos
photos
blah blah blah
This is fuckin contractors :)
robbo wrote:No, your just blind. PSO scope, GP30s and RPK mags in AKs are not hard to spot in the many Chechnya videos.

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Why are you so butt hurt about having say one more kit, limited to officer with ak74m and optics? (maybe with rpk mag :-P ) i don't see it as a bad idea.
AK74M uses together with older AK74 in chechnya from both sides(watch point 2).
But also,where you can see an PSO scopes?This is NSPU-2 night scope.
Also RPK mags on AK isn't a supernatural thing.I saw AKS-74U with this :)
But in mostly uses standard 30rnd mags.


Well - in case of realism this game got a lot of failures,in case of balance - that will be fine,also when I play PR I feels fine without scopes,except some crappy taliban/insurgent maps.

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-08-18 08:04
by ShockUnitBlack
Basically every argument that can be made on either side here has been; I see no real merits to continuing this discussion.

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-08-18 14:29
by Stemplus
Guys, militia hasn't got scope FOR A REASON. It is not like the DEVs think "we are so evil let's take militia scopes away and make everyone suffer". You don't get scopes because you are not suppost to attack when the enemy is far. Wait for him to come closer and then attack. If you get spotted in the middle of nowhere, then you are quite silly that you walked into the middle of the field without a scoped rifle 8-)

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-09-01 03:35
by Jungle_EyE
russian army will get trouble...

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-11-08 01:48
by Arab
Isn't it also because the AK-47's range is 700m or something?

It's not accurate at long-distances, but deadly at medium and short distances, especially short distances.

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-11-08 03:19
by ComradeHX
CQB totally works when most factions militia go up against has superior vehicles + thermals and can sit far away and use HE shells to snip everything militia that moves even if militia tries to hide. All concealment(and not much of it, really) no cover(what could be considered cover meant almost nothing to HE-spamming apc).

When there are trees, not enough bushes. When there are bushes, not enough trees to hide in.

You know something is wrong when militia's success depends on success of field guns which everyone knows position of.

Now not only does Blufor win in armour-to-armour engagement; but now militia cannot even hit the infantry much.

People keep telling themselves "militia need to force into ambush blah blah blah"(even though scoped AR would be even better since ambush is a lot more deadly that way and people will have less danger from retaliation) but they never realize how rare that actually happens because BluFor has lots of optics and they know how to use it to their advantage.

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-11-08 11:47
by Arab
If APC's are the problem, the only solution is RPG.

People can hide in the bush. Militia's have the element of surprise. It's very deadly compared to conventional forces out in the open. Tactics can prove quite effective.

Two militia can prone in grass and fire at the enemy, confusing him and killing him.

Though if PR 1.0 comes with graphical improvements and better lighting with these maps, It would be much better.

And the kits with scoped should be limited to certain amount of players, like it can be used 15 times in the whole round.

Imagine the militia steals the enemy's weapons and use them. Certainly it would make more sense since if you are stealing or buying weapons, I doubt that you get it in scoped unless you got the parts for it.

WAAAIT a sec, u can do that!

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-11-09 18:51
by Stealthgato
Scoped AK-74 will be Militia's alternative marksman kit in the next release, it was in the 'teaser' changelog.

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-11-09 19:02
by PoisonBill
I like those who type their comments here with no thoughts of neither balance or gameplay.

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-11-09 21:18
by Souls Of Mischief
Mhh, I have no problems killing Brits with my AK-74. You can always use the SVD. I greatly helped my squad by picking off those pesky Brits well over 200m range. I don't mind the Milita NOT having a scoped rifleman kit.

P.S. CAN WE PLEASE HAS FN FAL AS RIFLEMAN KIT?

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-11-10 00:14
by Arab
U know what? I want scope. NAOW!

Playing in AAS on Dragonfly with iron sights scares the shit out of me, knowing the enemy have scopes, bloody nightvision in APC, better armor.

But in the words of Sargeant Avery Johnson from Halo 2 "They are tough, but they ain't invisible"

I don't like playing with iron sights. In real life, If I was a militia, I would proceed to empty my bowels in my shorts in that the AK standard iron sights don't do shit in long distances, and I would have scoped AK's, but limited class, or crates only (right-click) and only certain amounts that can be taken so I will give them out to maybe Squad players who will survive more than lone-wolfs. I notice for me that playing as a team requires much dedication and communication.

Might as-well stick to Co-Op.

Lol one time I was with a guy who had an Arnold Schwarzenegger voice on CIA via Mumble. I swear that guy was on a video I was watching in Arma 2 on romanglo's channel (The guy who makes funny PR and ARMA videos and gameplay with DayZ). Funny guy. He's like 'Get to the building!'.

One time, I got an RPG kit and the guy is like 'Follow me.' 'Follow me.'
... 'Follow me if you want to live.'

lol anyways we were just on the coast of the river in the middle of the map where he is like 'Get down, there's an apc' and I of-course was like 'Durrrr'. So I finally was like 'Oh yeah, time to pull out my RPG an-' *BOOM*

Fail. Militia's need to be ninjas on those maps. They cannot expose themselves.

Of-course there was other mortar WWII emplacements around the map, but these are usually reserved for the moments where Tank, more than 1 member of the opposition, is found. And, well, story short, I suck and I get frustrated as Opfor more than Bluefor.

For Arab Insurgents, it makes sense. But Militia is near russia, and a more stronger and abit more conventional force than insurgents (Although not as deadly as insurgents with bomb cars, bomb trucks, hostages, ambushes, ied's, rpg's etc)

Edit: I think I know how to win the round without loosing any ground to APC fire. Build a fob in areas, rocket ones, have half of the team occupy the train and other team defending the train with a 3 man squad scouting the area to the north, a squad called 'miners' mine the south, and of-course commander and others in commanding.

Heck, bring back a bomb car in that map, wouldn't be terribly realistic because militia's don't believe in jihad, and neither are they Islamic, but it would be fun. Replace 'Qom' with 'Korobeiniki' aka Tetris Theme.

Also, please DEV's, if you can get field guns to switch at each round, you are my hero

Re: Militia Need AK 74 Scope again !!!

Posted: 2012-11-10 01:03
by ComradeHX
Arab wrote: But in the words of Sargeant Avery Johnson from Halo 2 "They are tough, but they ain't invisible"
I was pretty sure he said "invincible" not "invisible"...

Most people are invisible when hiding behind trees; until APC turns on thermals, which Militia unfortunately cannot do.
Arab wrote:If APC's are the problem, the only solution is RPG.
I would love to fire RPG at APC from 300m+ away and hit it; unfortunately APC usually sees RPG gunner first and RPG gunner probably miss with RPG due to deviation. Smart APC never drive anywhere near where possible RPG would be.
Arab wrote: People can hide in the bush. Militia's have the element of surprise. It's very deadly compared to conventional forces out in the open. Tactics can prove quite effective.

Two militia can prone in grass and fire at the enemy, confusing him and killing him.
The problem, again, is that hiding behind bush does not work so well even if a tiny bit of your foot sticks out of brush; because APC will see it easily. Need more bush, currently there is too little undergrowth but not enough trees.




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Anyway, PSO-wannabes are pretty cheap scopes(especially in Eastern Europe) and if you really want cheap scopes, there is even mount for PU scope available for AK... saying Militia is unconventional and cannot get scope is total bulls**t. Scope is just a choice; obviously there are times when those are good(and enemy of militia can just request a scoped kit from a crate) and times when they are not(when enemy of militia can just request ironsight kit); Militia lack the option when it is actually not that difficult to acquire optics for AK... the optics mounts are still on Militia AK74(along with button for AK-74m folding stock...). Tradeoff of Ak47 firepower against AK74 scoped long-range accuracy is fine balance; Militia needed that kind of good choices in firearms because their enemies have better armour...etc.

People kept saying Militia is balanced if they ambush...blah,blah,blah. That takes actual work while it takes must less work for BluFor to click on thermals(still require reading of PR manual; which unfortunately does not cover how to conduct ambushes as Militia) and shoot Militia from well outside their range. Maps like Fools Road north route does not even give Militia enough time to set up anything at first cap point; it either turns into successful attack from BluFor or stalemate, because Militia has to cross open ground to even attack...which is where they get picked off by every defender with a scope. Militia only win if BluFor armour is being stupid and feel like ramboing deep behind militia's defense line without rest of their support...which would be the only way militia will ever get a RPG shot at those. Flanking? Too bad, if you do not want to cross open ground(where BluFor wait for you with scoped AR and APC), it is sniping blufor from tall hills with ironsighted weapons for you.