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Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-08 12:15
by Stemplus
Nebsif wrote:PR 0.91 ---> 0.95 = 6 months
PR 0.95 ---> 0.96 = 9 months
Too early for me to compare the amount of content added in 0.95 vs 0.96 but.. u get it.
Well, i has way less content that 0.95 gave us, but that is why its 0.95 --> 0.96 not 0.95 --> 1.0
Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-09 01:57
by SkySma5h
any idea when this is coming out?
Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-09 02:11
by Adriaan
SkySma5h wrote:any idea when this is coming out?
Very soon.

Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-09 11:19
by Hitmanrules
Is it correct that the infantry layout on jabal will still give the MEC side APCs?
Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-09 11:29
by Adriaan
Hitmanrules wrote:Is it correct that the infantry layout on jabal will still give the MEC side APCs?
I'm not 100% sure, but I think those are BRDMs (armed/unarmed).
Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-09 15:11
by dtacs
Seems a few maps now have APC's on the Infantry layer, Lashkar does too. Could be interesting, depending on what assets the opposing team has to balance them.
Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-10 00:49
by Stealthgato
Awww, still no SPG technical on Karbala?
Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-11 01:01
by nater
So this patch is a lot of optimizing? I'm fine with that, .95 had a big impact on performance for most.
Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-11 02:11
by goguapsy
SkySma5h wrote:any idea when this is coming out?
You must bear with the DEVs.
Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-11 03:02
by sharpie
goguapsy wrote:You must bear with the DEVs.

Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-13 03:52
by Reddeath
West City Center
1250m
Typo?
Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-13 04:22
by Rhino
lolz, I thought AM knew about that typo
Its been there for some time and thought AM was going to fix it, should have checked but oh well

Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-13 05:34
by AncientMan
It's there just to annoy Rhino

.
Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-13 06:59
by Rhino
lol, it don't annoy me very much

Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-13 09:32
by Navo
What do those numbers mean anyway? Height of the objective?
Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-13 09:32
by Rudd
flag radius size

Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-13 11:51
by caterpillar
Wow that looks very good!
I hope there would be simmilar looking maps for Arma2. :\
Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-13 12:05
by killonsight95
PR:ArmA2 maps will be HUGE and quite good

Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-14 00:50
by rallyolle
hope so!
that river look gd
Re: Project Reality: BF2 v0.96 Map Overviews
Posted: 2011-07-14 01:00
by ytman
killonsight95 wrote:PR:ArmA2 maps will be HUGE and quite good
When they are done. As of right now the first release will be a small afgan town.