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Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 09:53
by Dacky
Can't wait for release!! Thanks PR team.

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 10:00
by karambaitos
[R-DEV]Rudd wrote:just think of flare limitations on CAS as fuel limitations and it makes alot of sense tbh
sorry it really doesn't

removing weapons for fuel makes sense, not removing flares for fuel, anyway good pilots do well with the current amount of flares, not that some leeway wouldnt be welcome

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 10:02
by TheComedian
[R-DEV]Rudd wrote:just think of flare limitations on CAS as fuel limitations and it makes alot of sense tbh
Oh yes I think vertical diving from 2 kilometers makes great sense. Thats what most smart pilots do actually, after the enemy CAS has been neutralized

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 10:32
by Damian_
CAS chopers are already the most powerfull vechicle on ProjectReality battlefield, and they dont need more flares, even AA cant feal save when enemy have atack choper up with good crews inside.

Updated grappling hook staying now 180s
I would prefere, 2 ropes per kit, but wont disapear.

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 10:40
by Vista
Cant wait.

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 14:52
by foxtwofive
within the next 2 weeks or less, we might get this new update, right?

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 15:23
by Col.Sanders34
'[R-DEV wrote:AncientMan;1622112']


HUD
  • Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood.
any chance of seeing a preview of this? I read it as the screen will just go black periodically accompanied with a wincing sound, Is that right?

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 15:37
by Jafar Ironclad
Loving the look of this. Shame I only have a few more weeks to enjoy before grad school strikes.

Also to echo a few posts back: did the bug with the Su-30's bombs get fixed?

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 15:51
by TheComedian
Col.Sanders34 wrote:any chance of seeing a preview of this? I read it as the screen will just go black periodically accompanied with a wincing sound, Is that right?
I think I have seen this kind of effect in another FPS. Eyes partly closing leaving alot of black screen and a little blood.

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 17:54
by Tarranauha200
Good changes, but I missed the kiowa landing gear bug fix (It was wrong material or something?).

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 17:58
by Brainlaag
TheComedian wrote:I think I have seen this kind of effect in another FPS. Eyes partly closing leaving alot of black screen and a little blood.
Yeh on ArmA with the ACE mod.

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 18:23
by BigLouieG
"Updated mortar base protection shields to be included on all maps "

Sry, don't understand what it means, can i get a clarification.

Posted: 2011-07-11 18:37
by Outlawz7
BigLouieG wrote:"Updated mortar base protection shields to be included on all maps "

Sry, don't understand what it means, can i get a clarification.
It means you cannot mortar main bases because an invisible shield will stop the rounds ;)
Same thing as the protection dome on carriers/ships to stop AA missiles flying into helicopters on deck.
Veterans-Gaming wrote:Could you please explain more about how Jabal was breaking coop? Thanks.

Blud
Is, not was. The map has been changed for 0.96 and is no longer compatible with Co-op.

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 20:19
by ledo1222
[R-DEV]Outlawz wrote:It means you cannot mortar main bases because an invisible shield will stop the rounds ;)
Same thing as the protection dome on carriers/ships to stop AA missiles flying into helicopters on deck.


So your saying we never have to worrier about base rape from mortars and AA locks?

I <3 U


No Homo

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 20:42
by Q2M100
No 128 player maps?!?!?

:-o :? :cry:

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 20:58
by Brainlaag
Q2M100 wrote:No 128 player maps?!?!?

:-o :? :cry:
Facepalm, they wont ever come. The engine can barely exceede the limit of 4x4km maps.

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 21:28
by Absolute Killer
ooo multicolored birds, is it just me or whenever the birds pop up next to ur squad some1 always says "i hate those f#$%in birds" lol

im also interested to see the new wincing effect

"Why didn't u hit him?"
"uh i blinked..."

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-11 22:09
by Alpha.s9
dtacs wrote:Are you serious? The reason Wanda Shan was removed was due to community feedback. The map simply was poorly thought through gameplay wise in order to have a successful round.
In my opinion, Wanda Shan was removed because people don't know how to play it.
dtacs wrote:I played the map on numerous occasions as many different roles, and didn't enjoy a single round despite playing with incredible teamwork.
That's because you're doing it wrong... or your definition of incredible teamwork is different than mine. Mobility is key, and keeping your enemy off balance will grant you victory on that map every time. Unfortunately the SOP appears to be rush and cap, then hurry away from the flag to get caught out of position... leading to being left in the field WAY behind the enemy front and waiting on transportation that probably can't get to you because of where you are.



ANYWAY: RIP, Wanda Shan... I hope to see you again soon!

Re: Project Reality: BF2 v0.96 Features List

Posted: 2011-07-12 00:03
by DDS
Alpha.s9 wrote:In my opinion, Wanda Shan was removed because people don't know how to play it.



That's because you're doing it wrong... or your definition of incredible teamwork is different than mine. Mobility is key, and keeping your enemy off balance will grant you victory on that map every time. Unfortunately the SOP appears to be rush and cap, then hurry away from the flag to get caught out of position... leading to being left in the field WAY behind the enemy front and waiting on transportation that probably can't get to you because of where you are.



ANYWAY: RIP, Wanda Shan... I hope to see you again soon!
Well said, I thought Wanda Shan was an excellent map that could have been FIXED rather than removed. It was a serious challenge on that map which made it that much more enjoyable. But if you can't rip n' rage with your automatic rifle or pound tank rounds then it's 'poorly designed', 'boring' or some other excuse for not working as a team. Iron Eagle will be another that goes the way of Wanda Shan for the same reasons.