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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-06-23 16:49
by Arnoldio
A - T-Rex
B - Turtle :D
C - Godzilla :D

Last one, pretty cool.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-06-23 17:18
by Maxfragg
second one, but the head is to big over all for a raptor

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-06-23 17:51
by motherdear
i would personally take your new edit. you got a pretty awesome base to work with, it is a mix match between the heavy predator and the bird like athletic type. which would be a terrifying combo.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-09 11:43
by Tim270
Been busy Uvwing many objects :s

Zis-3 texture (not my model), heavily Wip.

Image

High poly spontoon (still got more to go.)

http://www.easternfront.org/uploads/Tim270/Sontoon.jpg

Working off a concept of a space shuttle.

http://www.easternfront.org/uploads/Tim270/sofar.jpg

Just for fun the turret of a Luchs on a Ba-64 :)

http://www.easternfront.org/uploads/Tim270/protank.jpg

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-09 11:53
by Drav
Looking good Tim, excellent green base texture......nice level of colour variations and scratches, should translate to a good specular too....

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-10 17:02
by FPaiva
Some cheasecake ;)
Both low-poly innacurate models, but i saved them with my skills =)
Image
Image

Ignore the "Brazilian Forces Studio" title

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-11 16:05
by Priby
Shouldnt it be a heartbeat sensor?

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-11 16:12
by Rhino
'[R-COM wrote:FPaiva;1386769']Some cheasecake ;)
Both low-poly innacurate models, but i saved them with my skills =)
http://i248.photobucket.com/albums/gg17 ... l/m200.jpg
http://i248.photobucket.com/albums/gg17 ... ol/hbs.jpg

Ignore the "Brazilian Forces Studio" title
Why do you have 2x 512x512 and 1x 512x256 (total of 3) textures for the heartbeat sensor? Performance wise your best off using everything in the same texture sheet unless something else is going to be using that texture as well which might not be loaded at the same time. Your better off at the very least having a 1024x512 texture (combining the two 512x512 textures) but you can probably do better than that and squeeze all the textures into one 1024x512 sheet depending on your UVs of course.

Also do you plan to use these for the Brazilian forces in PR? A heartbeat sensor seems kinda odd for PR, as dose that rifle?

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-11 16:27
by FLOZi
Image

Ok, only one is my model (Cromwell), and 1 my UVs (Churchill), and the normal maps are just churned out by converting the diffuse maps, but for RTS level detail I think it's not looking too shabby. :D

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-11 16:51
by Z-trooper
For an RTS it is looking very good indeed :)

Out of curiosity, what kind of triangle counts are you working with?

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-11 17:43
by FLOZi
The Cromwell and Churchill are older models than the firefly, about 1200 tris each. The firefly is maybe more like 3.5k, iirc.

Unfortunately the engine doesn't natively support LODed models, only via its lua scripting API and there is no full working example. In fact the normal mapping is done via the lua API (It has considerable OGL bindings as well as functions for game logic) for unit rendering too. Generally speaking the engine is CPU bound for larger numbers of units though (as in several hundreds at once, depending on the game) not GPU, hence we're starting to redo some of the older models with double the tris. :)

edit: Another pic, though this was before I changed the ugly default track-tread decal, and the normal maps were made without removing the identification marks and such from the diffuse textures, hence the square being obviously indented on the Churchill.

Image

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-12 00:08
by FPaiva
[R-DEV]Rhino wrote:Why do you have 2x 512x512 and 1x 512x256 (total of 3) textures for the heartbeat sensor? Performance wise your best off using everything in the same texture sheet unless something else is going to be using that texture as well which might not be loaded at the same time. Your better off at the very least having a 1024x512 texture (combining the two 512x512 textures) but you can probably do better than that and squeeze all the textures into one 1024x512 sheet depending on your UVs of course.

Also do you plan to use these for the Brazilian forces in PR? A heartbeat sensor seems kinda odd for PR, as dose that rifle?
Freelancer stuff to pratice....
The Brazilian Forces Studio title is kinda a group of friends who like to keep on 3d art as a hobbie. It was there where i get into the 3d art world. Also, that name came before the Brazilian Faction get it's subforum.
FPSBANANA > DevHub > Studios > Brazilian Forces

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-12 01:27
by Z-trooper
Thought I'd share what I have been working on lately...

Decided to make a low poly for an old high poly concept model I made a while back.

So just finished baking it down and layed out some of the base texture materials and colors. By no means done yet.

Image
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Image
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I'll put a video up here once I'm done texturing it, making the custom shaders I want and put it in C4 so you can see how awesome that engine really is.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-12 01:37
by Psyrus
[R-DEV]Z-trooper wrote:I'll put a video up here once I'm done texturing it, making the custom shaders I want and put it in C4 so you can see how awesome that engine really is.
Your model looks cool but I'm mostly looking forward to the above. There's very little good media for FPS games on the C4 engine, I'm looking forward to seeing what you guys can do with it.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-12 08:31
by Rhino
That's pretty damn sweet Z as always! Espically like the eotech sight :)

The chamber thou on such a futuristic gun looks a little odd thou from a design perceptive :p

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-16 01:02
by Drav
Still WIP, polycount, oh half a million or so :D

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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-16 01:12
by Adriaan
[R-DEV]Drav wrote:Still WIP, polycount, oh half a million or so :D
Beau-ti-ful... :-o

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-16 15:44
by Rhino
Really nice work drav on the new Insurgent bike! :D

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-29 09:14
by MadSquirts
M4 Bushmaster
High Poly ~ 8hrs.

Squirts

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2010-07-29 14:07
by Adriaan
MadSquirts wrote:M4 Bushmaster
High Poly ~ 8hrs.

Squirts
Wow, really nice! :D